games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





Industry Jargon: Milestones suck, here's why
J4RMZ | 5:00 PM on 03.27.2008 7 comments


[D-bag note:I figured that since I usually end up bitching about the business in all of my posts anyway, why don't I just make it a weekly blog. So here is this thing that I just did. Every week I will attempt to spotlight a practice or job in the video game industry, and attempt to make some sense of it by either giving a day in the life, or by breaking down what an industry practice effects. And if possible, at the end of my post I will throw in a website or link to the mentioned job, if a job was mentioned.]


Third party developers are a lot like restaurants in that the mortality rate is high, and that the prospect of your business crapping out in the first few months is often a better hope than the long bleed it could become.

The cost of programmers, artists,testers,hardware, and the random ins and outs of running a business in a technology driven industry makes the non "in-house" development team an endangered species. And if EA's attempted hostile takeover of Take-two was any indication, the big sharks can smell any devs blood in the water from a mile away.


And here is where the big problems, the problems that lead to the shutting of doors, the firing of employees, and the general fuckery of the whole situation occurs. Imagine you are a Producer in a moderately respected third party and you gained notice from Company X for your creative use of the Jumanji engine in your latest title, "Shane and Grinch."

So Company(Publisher) X sits you down and tells you that the grappling hook mechanic and usage of massive gibbs would be perfect for their new Video game adaptation of the film "Knar-Gar, the Groin ripper." They want the title to be multi platform and want it to coincide with the movies release July after next. you explain to them that this is the first simultaneous multi release your company has ever done, and that your version of the engine was tweaked for a specific console.


But they shoot down this logic with reassurances that they have worked closely with third parties in the past that voiced the same problem, and the outcome was simply David Blane magic.But with doubt in your heart and dollar signs in your eyes you get on-board, and out pops the Contract. Its nothing serious, and only a little binding, they say, just a way to keep things honest, and to keep both sides informed and on the path to success.

And stuck somewhere in-between the part about security badges and the section detailing parking privileges, is a little thing called a Milestone clause. This little gem of a business practice makes it legally clear that if you do not hit a (usually publisher defined) set of goals by a certain date, then you and your people are not getting paid. No one gets paid. The Programmer doesn't get paid, the testers don't get paid, the producers don't get paid. The Mocap dudes, don't get paid. And that is not good.


Say it is November now. The Launch date is about about nine months out and everything is looking good. The emails from the Publisher are positive. You as a smaller third party cannot afford a marketing juggernaut, but thanks to the fat pockets of Company X you see early teasers for you game on the Internet, and in magazines. They love how it is coming along, they sent you dev kits, manpower for test, even the programmers learned to code for all platforms by going to Naughty Dog's website. Every thing is looking great for a July launch, and everyone is getting paid.

So December rolls along, and the problems with it. You get an e-mail from The publishing manager about how the Gibbs that they loved so much are not going to get any play now because "Large Rob Cycle," and "Emohunt" have trusted video game violence into the spotlight during an election year, gotta tone down the violence, bud. So you run down to tell the programmers that they are going to have to go back and clean up the code they already finished.But its too late, they now have their own problems.



They tell you that the testers are sending them way too many bugs about the goddamn grappling hooks, and that trying to fix all of them would take them well into the next lifetime, and that it would be easier for everyone involved to just tone the mechanic down to isolated...quicktime events... No.

So you run back to the office to stab you balls with chopsticks when you glance at an open magazine page flapping in the wind.And there on the page is none other than an old screen cap of Knar-gar in all his glory, Ascending a mountain with grappling hook in one hand, and an enemies throbbing nutsac in another, looking as if he just took a big bite out of it like it was a Georgia peach. Fuck.



Next thing you know you are a talking head on TV, shilling the hell out of a project that you don't even recognize anymore, while every journalist on the planet wants to crawl deep into you ass about the "uber Violnce" your new title touted when they played it at the HAXORZ game show. They want to give you both barrels concerning the voice acting, collision, the hard to open shrink wrap, and ask if these issues will be addressed by launch. Fuck.



So you go back to the office and call a meeting. You tell everyone in the room what is riding on the project, and that the expectations have reached a fevered pitch because it is running parallel to the film. They all got to get on the ball and fix this, no matter how long it takes. Not so fast.

You get a call from the publisher and they are mad, well not really mad, just disappointed. You missed four of six milestones and unfortunately they cannot pay you the full royalty for that particular six week cycle. They hope you get back on the ball, they wish you luck, and remind you to tone it down,bud.



Usually no money from the Publisher would not be so crippling, but you took on the extra manpower from them and now you have to pay them. Everyone on staff has been working Eighty to ninety hour weeks and have been waiting on the "Big Check." So to not have that money during crunch time will just about be the worst thing that could happen. But hey, payday is about a week and a half away, so there is time to figure something out, right?

No. Its June now, the title is not close to shippable, a couple of programmers have quit, and you are now two milestones in the hole. It is looking bad, it is looking really bad. A "false launch"(A title that doesn't ship on its specified date) looks inevitable, and you getting shitcanned is both assured and looked forward to by yourself.


And then it comes. Company X has taken notice of your repeated missed deadlines, they notice your company unable to attain the standard of quality that the Company X brand requires. But it is ok, They have an option. If you sell your company to them, then they will eat the cost of the false launch, eat the cost of the missed milestones, and put a pretty penny into the coffers of you and your shareholders. And all they ask is that you work exclusively for them, under relaxed conditions, retaining most of the autonomy that you previously had.With the small exception that most of the money will go to them obviously, and the benefit of stock perks will be theirs also, and they choose and redline all the games you make.Besides that though, good times.



So you and your Dev house go with the only option available, and you spend the rest of your careers pandering to whatever Company X asks of you, Never getting to create original or innovative games because the company bottom line demands at least one hit from every company every fiscal year.

This cycle of Milestone manipulation occurs constantly in the game industry, and almost always serves to benefit to Larger company. And while it is true that former third parties like Neversoft and Vicarious visions still operate much like they did independently while under a large publisher( in this case Activision), far too many companies fold nowadays due to the intense pressure for every title to be a triple A success.

I prefer the Valve method of "it will be done when it is done." A situation like this serves to allow employees to produce great work in an relaxed environment. And while I understand that it would be financially irresponsible for all companies to do this, I would like to see publishers allow some of the more respected and proven companies to have more time in producing their titles and to not be held under the thumb of unfair Milestone achievement practices.


As promised, a couple links[Big shout to Creativeheads.net]


Insomniac games/tester
Snowblind studios/programmer
Blue Castle Games/Producer



Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

7 comments | showing # 1 to 7

prev next

Tragic Hero's Destructoid Blog
Wow...what a depressing read. This is the main reason why I decided against being a video game programmer years ago. Too much work and the payoff isn't always there. So business programming here I come!

Great post as always chief. Wasn't in the mood to read that much text after work but it was well worth it.
J4RMZ's Destructoid Blog
Yeah, I kind of went off the deep end with it. But I have been wanting to post that pic of the rock for the longest, and had to make it look real.
Technophile's Destructoid Blog
First off, fantastic article.

I just wanna offer a little counter-point.

Milestones are there for a good reason, they keep the project on track.

Without enforceable milestones, you get things like duke nukem forever or Dakitana or [insert 10 year old development cycle here].

Of course they benefit the larger company, because that's who is providing the small developer with that extra manpower. They pay for those marketing and PR people who go out there and spread the word about the game. They are the ones that get you that article in gameinformer or send out that press release that ends up on the front page of Dtoid.

Another reason it benefits them is in the end, if the game never makes it onto shelves (another service the publisher provides) then noone can buy it. If noone buys it then noone makes any money. If the publisher can't make money then they can't afford to cut those fat checks for when the developer does make its milestones.

The reason companies like Valve and Blizzard can do the "done when it's done" method of development is because they earned it. Triple A title after triple A title will get you that kind of weight with publishers.

Now while unfair milestone schedules are terrible and I have no doubt there are publishers out there using them, there is a simple remedy to it.

Read that contract and if you and your team feels it's unreasonable then don't sign it.

That's all I had to say. Again, fantastic article and some good insight into the small developer life. I look forward to reading more of the series.
J4RMZ's Destructoid Blog
Thx for reading it, and all your points are on the money. just the name Dikatana alone is enough to justify milestones, no doubt:)

And sure the Publisher is the guy that hits the pavement and sells the game to the people. And much like in any other business they are truly a necessary evil. But my problem with the process is when the publisher is more swayed by the demographic than by the developer.

The Publishers that I distrust are the ones that forget that their job is to get the product in the stores, not tell developers what will sell.

But in the end the creation of a game is an artistic endeavor,and I hate to say it but most artists need structure
and a time limit or bad things happen.
Technophile's Destructoid Blog
@J4RMZ

It sounds to me like you've had more then your fair share of run-ins with some really slimy marketing types.

I wholeheartedly agree with your points. If the publisher has no confidence in their developer or isn't doing their 1/2 of the work, then by god thats a shitty publisher and hopefully, will eventually collapse under their own weight.
Zer0 H0ur's Destructoid Blog
@ Technophile: "Slimy Marketing type" is redundant.

@J4RMZ

When creativity meets commerce, bad things are gonna happen. Look at the furor that has erupted with the Weinstein's Co. handling of FANBOYS. Thing is, it happens all the time, we just don't hear about it as much. While the tools used to inflict the damage may differ from film, to recording, to videogame publishing, all are at the mercy of one precious axiom:

He who Pays - Says.

Too often companies take their market position as a referendum on their brilliance, as opposed to say, having a good product, or just being lucky. That doesn't mean that good things can't happen, but when you start defining the creative process with lawyers and marketing execs, you're chances for success declines.
J4RMZ's Destructoid Blog
@Technophile

Yeah, i've seen a few, but they wear such fancy suits. and they have those ergonomic chairs. Its hard to disagree with a guy while sitting in an ergonomic chair.

@Zer0 HOur

Oh god, the money. That FANBOYS situation is a perfect example of of how it usually goes down in entertainment. The guys upstairs don't want the cancer angle, think it won't play. The people want the truth. They have family and friends with the same issues. They want the honesty. And the artist just wants to tell the story the way it was meant to be told.

And at the end of the day, if the dudes in the big chairs can keep it quiet, they can do whatever the hell they want.

And in the end, almost nobody walks away happy.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

Spectacular, yes.

I am 28,live in San Diego. I work at a Game Company that shall remain nameless
(beware the lurkers)doing and writing unspeakable things that look and sound like *bloop-bloorp* all day.

When the elderly laugh, I die a little inside.

I play:

Console-
RPG's
Adventure
Action
Dat' Madden(Nugga) [stereotype]

PC-
Strategy
Point+click
What are you wearing?

I am into hip-hop and video games... at the same time. Don't be scared. I am not here to steal your Walkman or whatever it was Jamall did to you that day that made you hate black people forever. If it helps, think of me as that one black dude that dies in the scary movie, but before doing so opens a door or something that the heroes eventually escape through. And at the end of the film when the police and emt's are milling about the crime scene and the heroes are sitting on the edge of an ambulance sipping warm coffee covered in a blanket, they look up to the heavens and they see me,Sidney Poitier,and Morgan Freeman, Nodding our heads in approval.






 xbox 360 gamertag
 friends' updates
Das Inchworm's Profile Das Inchworm
New Street Fighter character revealed?
Def JM's Profile Def JM
SFIV actual gameplay
Holyetheline's Profile Holyetheline
Left 4 Dead: Crash Course first impressions *Updated with new achievements list*
Kryptinite's Profile Kryptinite
People in the gaming industry: Is your passion still strong?
power-glove's Profile power-glove
I'm back in the saddle again: 360 Friday Night Fights
RoffleWaffle's Profile RoffleWaffle
The Week of Jul!
Technophile's Profile Technophile
Forums, we have them: November edition
Tragic Hero's Profile Tragic Hero
My gripe with P3:FES
vishusdelishus's Profile vishusdelishus
9th Wonder, Murs and Punch-Out!!
Zer0 H0ur's Profile Zer0 H0ur
Quick Look: TrackMania Nations Forever


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006