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I don't really have that much money right now, not many people do.

As far as I know, we're not all driving fancy Italian cars and living in mansions made out of marble, gold and naked women.

We need money to live. Feed ourselves, our family, pay for the rent, pay for our studies, etc.

Often do I hear gamers saying: "I don't have enough money to buy all of the games that are coming out!"







Lucky for you guys who aren't swimming in a pool of your country's currency, you can buy games at whatever price-point you want to, provided you can wait a month or so for Gamestop to lower their prices or Steam to have sale.

Let it be used or new, the prices of games change as time goes by.

Usually, a "triple-A" game comes out at a scary 60$. A month later, it might be 30$, maybe less.

Just a single month later, you're going to play the product of the blood and tears of a bunch of guys who sat in front of computers making your favorite RPG, FPS or whatever you like to play, for half the price at launch.





With the price of games being so prone to change, why consider it part of quality rating?


"Absolutely. A $10 game that offers the exact same amount of fun as a $60 one is obviously the better package, and should be noted as such!" - Mr Andy Dixon.


I bought Red Dead Redemption for 17$ 2 months after its release.

It didn't play better, look better or made me happier because it was 17$.

It was the same product, I just paid less for it.


I bought Too Human for 5$.

It didn't play better, look better and it certainly did not make me happier just because it was 5$.

Too Human is still a terrible, awful game. (In my opinion)







My point is: I can get whatever game I want for free off Pirate Bay if I feel like it.

I pay the price that I want to. Everybody pays the price that they want to.

Nobody should judge the work of a human being by its price, for it be ephemeral and ever-changing.



It's in this oddly structured blog that I would like to say just how ridiculous it is to add the price of a game as a part of a critic's evaluation.

-J
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I don't think that the question was in relation to used (or pirated) games... it was regarding the games launch retail price.

You can buy a full Ratchet and Clank game for $60.00... but you could also buy the downloadable game Quest for Booty for $19.99 a launch from PSN (I think it was $19.99). It's not fair to compare the quality of the two games. The PSN game is shorter, it doesn't have some of the bells and whistles of the full game... but for the price - it is an excellent game. The same goes for the Battlefield games vs Battlefield 1943 - another digitial game. It was smaller, but still fun - and for the price, it was well worth it.

The launch price of the game should definitely be considered when reviewing the game... but used game prices, or pirated games - these aren't relevant when the purpose of the review is to determine whether one should pre-order or buy a new game.
@Elsa

No, the question was not in relation to those who buy used games or download pirated games...but who cares? They are still relevant. Excluding them from the discussion is absurd. You think the only people who read reviews are those interested in pre-ordering or buying a new game?
For the used game market.... the review would still stand - the price might go lower, but it would never go higher than the initial retail price.

... and excluding pirates from any gaming discussion is always a good idea.
@Elsa

I do blame myself for not being clear enough, I'll try to reformulate.

Since the price of games is constantly decreasing, saying that "At 60$, it's not worth it" will not be relevant in the following months.

I mentioned pirating games to tell people just how pointless a price is.
Basically, if you can have everything for free, then everything is free.
Whether it be Minecraft or Battlefield, you can pay nil and still get to play those games.

That's why pricing is irrelevant.
I do love the game more when I realize I got a great game for a bargain.
@Elsa: Excluding pirates from any gaming discussion is always a good idea?! NONSENSE!

Sure they are screwing some of our favorite companies, or at the very least not helping, but do you think by pretending they don't exist they will go away? Or that there might be less of them if we never mention them? Do you think that by refusing to acknowledge their existence we will help prevent people from becoming pirates in the future? In other words, why should we exclude pirates from a gaming discussion?

I'm quite serious with my questions, not trying to be insulting in any way so my apologies in advance if my questions come off that way. Sorry to take this blog off topic...

@J Your avatar is not showing up, unless you meant it to be a broken image. Just a friendly heads up.
on the pirates... I was being facetious!
(piracy is such a huge issue... and evokes totally different topics than the current one)
Price is always relevant. Whether we like it or not that fun you speak of has a dollar amount. Yes, it decreases over time but talking about price helps to put value of a product in perspective. There's many factors to consider such as what competitors are offering for the same price, what is included in the package (think Dark Souls or BlazBlue automatic special edition upgrades) and the quality of the title versus the price they're asking. Cursed Crusade is releasing for $40 but looks like it's worth full retail. That's added value to a product I was already interested in. It makes my decision to dive in and support the developer that much easier. Pirates, on the other had, don't matter because they have nothing to lose. You could pirate Duke Nukem Forever just to check it out and delete when you're done. Nothing is lost; not even harddrive space if you decide not to keep it. I like to think reviews are guides for consumers that actually plan on spending hard-earned money on products rather than a tool for thieves that want to know if they should just download something else.
@kidplus

So if a rating has a dollar amount attached to it that is temporary, you're saying is that the review score is also temporary, right?

Should critics update their reviews each time there's a price drop or a steam sale?

We need to think about the reviews on the long run.
No game will ever play better or look better just because it's cheaper.
You need to judge things on an equal standpoint because, at some point, it's going to be.
@J

I'm saying that games cost money and considering if they are worth the asking price is relevant to the gamer. Not everyone buys games used weeks after release. Why not at least mention the price of the game if it benefits gamers considering buying? That value changes over time, but that has little to do with the timeframe in which reviews are normally posted.

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