Kinda bored, and in the mood to write so here are some games I played for DS and some I have just looked up (And beat or trying to finish right now, I really shouldn't but I still wanna dispite the fail.)
The Sims 2
- This would have to be the first Sims game I have played up to this point that has a story line. This also would have to be the first Sims game I have played that ever disappointed me to such a degree I wanted to burn it. The story starting out in a western sort of setting in the middle of no-where in a place called Strangetown. Your car coincidentally breaks down and you are soon driven into having to run a hotel. The choices as far as your Sims look is very limited compared to most Sims games and I couldn’t even get any pleasure out of decorating my Sims room. Meeting a few interesting characters along your little ‘journey” the highlight of the game is playing a few mini-games, Taking out bad guys from time to time, and collecting cash off things you find in the desert as well as the people you check in and out of the hotel.
There are aspirations for your Sims similar to that of Sims 2 (PC) but you aren’t just watching over this little person. You are literally moving them about through the game and guess what? You can’t kill off your Sims. Boo. There is obvious use of the D-pad and other DS features in the game such as making music. (You could hardly call these little jingles music but that’s what the box says.) Make Masterpieces on the D-pad and display them in the gallery. (Great for you pixel artists out there.) And then last, you can play “Alien Autopsy”. A cheap little game failing to compete at the surgical game, Trauma Center.
Lunar: Dragon Song
- Lunar is part of a larger scale of video games ranging up to 8 games with the titles Lunar: The Silver Star, Lunar: Eternal Blue, Lunar: Walking School, Lunar: Silver Star Story Complete, Lunar 2: Eternal Blue Complete, Magic School Lunar!, Lunar: Legend, and Lunar: Dragon Song. As well of a known RPG as it is the game Lunar: Dragon Song did disappoint. Having to choose between collecting items from fallen enemies or experience. Items helping with mini quests and money while experience helps your combat and leveling so you have to spend much more time battling random enemies for it, Making your character Run reduces HP, and No name in start up only character names. This is a downside if you have more than one person using the DS and the game. And thus, you have to use your memory to figure out which of the 3 slots is yours are a few of the problems that have their up's and downs. Die-hard fans will disagree while new players to the lunar series will find this ridiculous.
There are also some more favorable options in the game and the use of the D-pad, both screens and the mic also helps the game in its favor. Auto Battle option so you do not have to continue to click and choose which of the attacks to use, and Lots of side quests you can do delivering items around town with collected items or just delivering packages already given to you are two of the most noticeable of features. Lunar: Dragon song is the first original game since the first Lunar and Walking school so if you are looking for continuations you aren't going to find it there. The story is typical for any RPG and starts with two heroins, a boy named Jian Campbell and his friend Lucia Collins (Who coincidentally has the same name as the hero in Lunar 2: Eternal Blue.).
The story taking place 1000 years before Lunar: Silver Star and opens with Lunar lore explaining the goddess Althena. From there the cliche RPG style of things takes over and you eventually are seeing the incorperation of the legend of the dragons (As stated in other Lunar games) and sent out to destroy the evil dragon master who wants to rule the world. It isn’t a surprise the game sold poorly for the game should have had a lot more added onto the story and even the game play itself.
Nintendogs: Chihuahua and Friends
- This is sort of self explanitory but honestly how much fun can having a digital pet be? Get a real dog, take on real responsibility huh? Getting a real pet is an experience that brings devotion, responsibility, etc. But with a dog that doesn't die and you can just throw frisbies with and pet with the D-pad? Doesn't make much sense...
- Only played a demo of this...It is sort of self explanitory as to why it fails.
- This is also a demo I just played..BOOORRIINNGG read