The
Metal Gear Solid franchise is memorable and almost unique from other games in two things; more twists than a
Fanta Twist (seriously that shit is tasty) and codec conversations. Codec conversations have been a staple of this franchise, they were the gateway to saving your game. In that sense, there was no way around codecs. I was delighted to find out that the codec system would be improved on in
MGS4. Excited, I took a stroll down memory lane to see how past
Metal Gear Solid games did it. Here, take my hand, and we'll take the
less spoilerish path.
Today will be all about
MGS1.
Metal Gear Solid. Codec conversations here were the very first I experienced. At first I was sure this was redundant. I didn't like the chatter, I wanted to play. But as I progressed in the game I learnt that this system was completely necessary in order to defeat the bosses. I relied on this system when
Psycho Mantis appeared,
Sniper Wolf for the PSG-1 rifle and later again against the same opponent. Even for non-boss situations, such as the
Meryl codec number, the codec system became essential, it became an important aspect of the game.
In the end I found myself just calling
Nastasha in order to hear her loving Russian accent (and the weapons information too),
Mei Ling for the "Oh I can't believe I'm being hit on by the famous Solid Snake. :O" and
Campbell for... information.
Metal Gear Solid may even have the most important moment on codec the
major twist that was... [Oh fuck it, who hasn't played MGS1?]
Join me next time as I stroll down memory lane once again, and knock on the door that is Metal Gear Solid 2.
WHO?! MILLER?! NOOO!!
awww, you ruined it for everyone. good job.
lol Spoiler tag
Oh man.
Just... just give me a katana. There's some seppuku that needs to be done here.
I have probably repurchased MGS for the PSX probably 3 times in my life for various reasons. Goddamn that's a good game.