Hi! I'm a pretty cool guy called Jama that reads blogs, plays games and doesn't afraid of anything!
I've got a nifty set-up at home that involved a 360 before I sold it. :(
Now it's just a PS3, a DS and a PSP. Portable gaming FTMFW!
Seriously though, portable gaming is a treat. It's sex, but on the roads. I love being able to whip out the old guy and playing with him until I get tired.
PSN: Kaizoku-ou. Means "Pirate King". Ninja's suck ass anyway.
*que Love Theme from MGS4
Gaming has changed. It's no longer about clans, teamwork or even the goal. It's an endless series of griefing, fought by failtards and trolls. Gaming, and it's now consumption of life, has become a well-oiled machine. Gaming has changed. ID tagged "Call of Duty 4" soldiers carry ID tagged Gamertags, use PSN ID tagged gear. Hormones, after gaining an achievement, are released inside their bodies to enhance and regulate their abilities. Sony control. Microsoft control. Nintendo control. Consoles control. Everything is monitored, and kept under control. Gaming has changed. The age of 8-bit Mario's has become the age of control. All in the name of averting financial catastrophe from Ubisoft casual games. And he who controls the controller port 1, controls the first player. Gaming has changed. And when the battlefield is under total control, gaming, becomes routine.
The Metal Gear Solid franchise is memorable and almost unique from other games in two things; more twists than a Fanta Twist (seriously that shit is tasty) and codec conversations. Codec conversations have been a staple of this franchise, they were the gateway to saving your game. In that sense, there was no way around codecs. I was delighted to find out that the codec system would be improved on in MGS4. Excited, I took a stroll down memory lane to see how past Metal Gear Solid games did it. Here, take my hand, and we'll take the less spoilerish path.
Today will be all about MGS1.
Metal Gear Solid. Codec conversations here were the very first I experienced. At first I was sure this was redundant. I didn't like the chatter, I wanted to play. But as I progressed in the game I learnt that this system was completely necessary in order to defeat the bosses. I relied on this system when Psycho Mantis appeared, Sniper Wolf for the PSG-1 rifle and later again against the same opponent. Even for non-boss situations, such as the Meryl codec number, the codec system became essential, it became an important aspect of the game.
In the end I found myself just calling Nastasha in order to hear her loving Russian accent (and the weapons information too), Mei Ling for the "Oh I can't believe I'm being hit on by the famous Solid Snake. :O" and Campbell for... information.
Metal Gear Solid may even have the most important moment on codec the major twist that was... [Oh fuck it, who hasn't played MGS1?]
Join me next time as I stroll down memory lane once again, and knock on the door that is Metal Gear Solid 2.
Solidus Snake, the third snake, is often overshadowed by his two elder brothers.
For no fucking good reason. The man was a PRESIDENT and a CLONE that had a METAL GEAR SUIT, don't forget dual-katana fighting.
Oh, and he destroyed a couple of Rays. Using a P90. While wearing an eyepatch.
Don't forget that time you were fighting him for the first time, in the harrier. Nope, actually the motherfucker was ON the harrier. ON IT.
Oh by the way, we totally need a Metal Gear Lego. Totally. This is sweet.
Ingredients for a Solidus Snake dish:
- Eva (...can't be)
- Big Boss (can't be...)
- Metal Gear (!?)
- Two Katanas (One called Democracy and one Republic. Democracy?)
- Cyborg Ninja (Grayfox!? Can't be...)
Mix well, add nanomachines and serve neither solid nor liquid. Sort of in between. Solidus, if you may.
By the way, doesn't this guy look a bit like John Shephard from Mass Effect?
As a hardcore MGS fan, I feel the need to stand up and fight (at least squeal) against this tyranny, against this evil. Why would anyone want to willingly spoil anything for anyone? The Bioshock spoilers were almost unbearable, the twist was ruined for me before the disc was even spinning in my 360. For a game like Bioshock, story may not have been so important, but it was important nevertheless.
Now, when we come to a game that revolves entirely around the story, where every action you do is in relation to accomplishing a goal that leads you to a cut-scene, story is significantly important. Like I said, I'm a hardcore fan, and I don't want to see this. I've been replaying the past games the past month in order to remember the story (and partially to brush up on my Solid Snake groans). I think I speak for everyone when I say, stop the spoiling.
Now for the confusion part.
Many people seem to think that the Steel PS3 is the superior bundle, I'm not saying it's everybody, it's a (dumb) minority. They still have to be addressed and corrected.
PSN games (except for Warhawk, for obvious reasons) all have something in common. They can be downloaded a total of 5 times, on any PS3. Possibly to accommodate for the hard disk wipes and formatting people may do. That's cool, and understandable.
But. This also means that anybody else with a PS3 (and that you trust) can download your full game without paying a penny for it. In fact, a total of 4 other guys and gals can download it, of course you'll sacrifice your downloads, but who cares! Apparently this also works with Rock Band.
This isn't a bug or glitch, it's completely endorsed by Sony. They want as many games as possible out and about.
I had no idea this was possible, it's almost as if they're not advertising this ability on purpose. It's a great idea, and it's making me go and buy Super Stardust HD (...although I was going to do that anyway). Not only PSN games either, PS1 games too.
Am I the only one to not hear about this? Or am I the only one that hasn't heard about it, and is about to feel a destructoid smack upside my head?