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4:55 AM on 02.22.2011

A call for help ! (nothing serious though)

Most of you know about Solatorobo ...
... Wind Blows ...
Oookay, maybe not, but it is a really good DS game, made by CyberConnect2, with chara design made by Nobuteru Yűki (the guy behind the Lodoss war characters) and the animated cutscenes made by Madhouse, that came out in Japan last October, was eventually said it would come out here, but since then, nothing but emptiness. The game is a spiritual sequel to Tail Concerto (Wind Blows again), a PS1 Game that had a really charming setting and universe, which sports a colourful cast of anthropomorphic characters ... on mechs !
The story was charming, so were the characters and the whole universe it revolved around (with an alcoholic dog, it made my day back then).
Well the point is that, Namco Bandai, the guys supposed to publish it, don't give a damn about it and it seems as though it might not make it out over here. And we are quite a few asking for Solatorobo's release here in Europe and the US. That is why I'm asking you guys only one thing : a comment.
Well ... a positive one at least or even better, help me spam NB directly on their forum at this adress ( ), as it is one of those games that is a gem buried too deep that deserves a bit of recognition. I know for one, that in France, 5 or 6 medias (including 2 magazines) reviewed it and gave it a 15/20 with their biggest complaint being that it isn't out in France yet !
So your help is appreciated, thanks in advance.   read

1:39 PM on 08.08.2009

Super-mega-sale on indie games on Steam (shortblog)

This week-end only, Steam makes a huge pack composed of 10 indie games for only 30 Euros/Dollars
The list includes:
-Audiosurf (yay)
-Braid (yay)
-Blueberry Garden (yay)
- Crayon physics Deluxe (yay)
-Darwinia (yay)
- Everyday Shooter (yay)
- Gish (yay ?)
- MR Robot (yay ?)
-The Path (looks promising)
And last but not least WORLD OF GOO !!!

I'd say it's an instant buy for me since I only own 3 out of 10 of these games.   read

3:29 AM on 07.20.2009

My final impressions on Little King's Story

Since the game comes out this week in the US, and since I was in need of ruling my kingdom a bit more, I decided to plough through LKS this week-end and man, how was I surprised...
So now I'm going to post 2 reviews: my personnal review and Dark Issun's, my slacker counterpart.

Dark Issun's review:
IT'S 4W350M3 L0L
(I said he was a slacker...)

My review:
Like Dark Issun, my thoughts on the game are pretty much very positive.
I am going to do a review a bit more organized than DI (DI: H3y! Li5t3n! H3y! My r3v13w w45 0rg4n1z3d 50 5cr3w y0u) and I will do it by categories:

Story-wise, it's fairly simple: you are a boy who plays with his puppets at home and one day, he sees four rats. So he decides to chase them, but he gets lost in the woods, until he discovers a magical crown, that makes him a king. His councellor wants him to expand the kingdom by reuniting all seven kingdoms nearby...
Like I said, it's simple, BUT it reserves quite a huge plot twist near the end so be prepared.
The adventure also has a lot of WTF moments (wait until you deliver the second-to-last princess and see her...:)) and also have a few references to classic videogames (like Mario).

Like said multiple times: Graphics do NOT make a game good, and in that case it does a bit though.
The game is very VERY cute and offers (in my opinion) the best graphics on the Wii with Okami and Super Mario Galaxy. It's very colorful and features some of the best cutscenes EVER with pastel feeling to it.

This is where it's a bit bad: though it is simple, the control over the king can be a bit of a confusing thing.
A is for sending the troops, B is to retreat, Z is for targeting the ennemy/hole/tree/... and the D-Pad is for the control of the camera and reorganizing the troops as wall as switching between three positions: attack, defence, and escape.
There is no text tutorial at the begining, instead, you'll have to talk to one of your three councellors which isn't a huge deal after all.
My main concern was the targeting system: Why not using the pointer of the Wiimote? I don't say it is bad by any means, it just doesn't feel right at some points during the game (for example there are 15 monsters on screen and you want to kill one in particular (the leader of the bunch), well it will be difficult; as you'll have to be in the correct position to attack him...)
Some of the boss fights are still manageble, as sometimes the gameplay completely changes and you'll have to die once or twice before you understand what to do ...

Yoko Shimomura did a very good job with the music, since she had to do classical music "remixes".
The themes all go very well with what happens at the moment you play.
Some themes will get stuck in your head for quite a while after you finished playing.

Overall, graphics and music blend perfectly together and the world you live in feels like it's alive: the citizens talk to each other, they walk, they work, they go to sleep...
There are some severe framerate issues when you start having more than 25 soldiers with you and when there are more than 15 monsters around... But it luckily doesn't appear very often.
The character design by the guy behind the monsters of FF12 is very charming and you'll be laughing in front of your TV when you'll see some of the kings.
The game feels like an interactive fairytail.

Overall I'll say what Dark Issun said : IT'S AWESOME (DI: GL4D Y0U SH4R3 MY 0P1N10N, L0053R)

Now, the positives and negatives:
+An interactive fairytail
+The world presentation
+The Graphics
+The Music
+The inventive bossfights
+You have to use your brain
+The controls are most of the time very good
+The WTF moments
+You'll rarely/never get bored
+Also boobs
-Some fights can turn into a mess, thanks to some sometimes faulty controls
-Managing the troops can sometimes be a disaster
-Some big framerate issues
-Some ennemies can swipe all your army in one shot
-The Oni figurine didn't get here (I want it so bad)


PS:Sorry if there are some typos or misspellings
PS2: Some of the scens depicted in the pictures, sadly, do not happen (the cows and the dragons:( )   read

9:47 AM on 07.10.2009

Cutest Front page Ever !

Seriously, what do I need to say more ?
IG Magazine is a mook (contraption of book and magazine) which talks about videogames and so in this issue, they'll talk about fighting games, girls and gaming and survival horror games.
It comes out July 27th at 8.50 Euros in France and Belgium (sorry guys)   read

12:47 PM on 07.07.2009

I, the author : Chrono Trigger

(Warning! This post might contain spoilers and might absolutely suck!)

In my opinion, Chrono Trigger is one of the best games to deliver to the player a sense of choice : each playthrough will be different, from the previous one (Well, if you don't try to do exactly the same thing, that is...).

If you say the good thing that is.
Right after the title screen and the entrance to the fair, you are confronted with a load of opportunities and nearly every action will have a consequence during the trial. It is only then that the player realizes that the story is managed by himself and becomes a semi-author of the story, as the game is still scripted for Chrono (French spelling ;)) is automatically sent to jail.

The biggest thing about this game are the multiple endings: depending on when the player wants to fight Lavos (you can fight him right at the beggining in new game +) and what he has done before, it can radically change the conclusion of this tale.
For example (Major Spoilers !), at one point you are offered to fight Magus to avenge Glenn's friend or spare him, because you know he wasn't totally bad all along although he killed a few people in his process of destroying Lavos. Depending of your decision, either you have a new party member or not. (For me, when this choice was first presented to me, I fortunately created two save slots just in case and so in the first one I spared him, and in the second one I killed him, but immediately after killing him, I felt so bad I turned off the DS...)

One thing I liked a lot is also that some endings are influenced by the sidequests: in the main ending for example, Lucca's mother will either walk or stand on the fountain depending whether you saved her during the sidequest which Chad Concelmo did a Memory Card on

In conclusion, the gamer is the master of the situation in Chrono Trigger and makes in the end his own story.
Ps: If this post absolutely sucked, feel free to send insults, as it is my debuts in the Musing territory   read

6:50 AM on 06.30.2009

Animation movie extract extravaganza ! (NVGR)

I have videos from the next Disney, the Princess and the Frog (SPOILERS !), Ice Age 3 ,which comes out Friday in France (maybe is it already out in the US, I don't know), Planet 51 and 9 (the next Burton animated movie I think)

The Princess and the Frog looks amazingly awesome as well as Planet 51 which looks promising.
I can't tell about 9 though it looks great, the characters are weird-looking and Ice age 3 is really hyped here, so I fear some disappointment.

In bonus there is a trailer for Ponyo, the next Miyazaki movie, which came out here already 3 months ago though I haven't seen it, so I can't tell if it is as awesome as Totoro or not.   read

6:36 AM on 05.06.2009

Little King's Story first impressions + ranting

So I bought yesterday LKS for the Wii for the total of 50 euros (more than 50$)(and I had to sacrifice my FF7 and 6 (don't worry I had them twice)) and I played already 3 hours.
The first thing that hit me when I started the game was obviously the graphics, which are AMAZINGLY beautiful and lots of charm and cuteness.
Also, the King doesn't have a name , so you have to select it by hitting the random button or typing it down (I've chosen Arthur, which was a bit obvious).
So the game starts and you are right into the action: your kingdom is ruined and you only have 12 peasants at your disposal, though you can only take 2 with you at the beggining to digg up treasures to build some army camp or a farm.
Once you have the soldiers at your disposal, you can go explore the land and fight onions to turn them into real and inofensive onions to, when you come back to HQ, turn them into gold and build other facilities.
After about 45 minutes you can go fight the first boss which is a ghost cow, and when you kill it, a festival is organized the next day and you can see your subjects dance and rejoice in the town's square.
The story is, for the moment very minimalistic and at some points during the game, some cutscenes pop up in very pastel looking tone which make the plot advance...
The combat is very easy, two buttons are required:
- A to send troops fight monsters (with the help of the Z trigger)
- B to call troops to retreat if the situation looks bad
Your soldiers can die during the battle and only when it is finished, the next day you'll have to go to the beach to see if they are back (it's a bit hard to explain ...)
The bosses have a pattern you'll need to analyze in order to win the fight and are quite cute in the design. Every monster in the game is cute by the way.
The music is what was cool to me, as they are nearly all classical music reorchestrated by Shimomura Yoko, and so they all fit in this universe.

On to the good aspects of te game:
-The graphics are cute
-The music is great
-The controls are simple enough not to get confused.
-The game unfolds at a good pace: in 3 hours I've done a lot, but I think I've only scratched the surface of the game.
-It isn't boring (for now at least...)
-oh, I've forgot to mention that there are nearly NO LOADING TIMES.
-For once a game comes out here before being in America

The negative aspects of the game or little itches about it
-Though there are nearly no loading times, there is one when you come out of your castle (and I have the feeling that it is getting longer and longer as I expand my town and getting more citizens)
-There are very few framerate issues when the screen gets filled with details
-At some times the guys you get with you can be REALLY ANNOYING: for example, I build some stairs, and those stupid peasants go on the side of it and they do nothing to join you because they are occupied staring at you walking away from them.
-I regretthe fact that they didn't use the capacities of Wiimote, well the pointing functionnality to send troops would have been easier (like Pikmin... there I've said it), rather than using the Z trigger which only displays a line to guide the soldiers without really locking the ennemy (at least it follows it if you're not moving)
-The PRICE TAG: 60 EUROS, ARE YOU KIDDING ME ???IS THIS THE PRICE TO PAY TO GET IT BEFORE AMERICA ???Because I suppose that the game will come out in the US at 40$.(like Klonoa coming in 3 weeks here and will be costing 40 Euros, whereas in the US it is already out and at 30$! WTF?)

So overall, besides some minor flaws and anexcessive price tag the game turns out to be pretty good, and so I recommend it to anyone who has loved Pikmin and also to those who like cute stuff and classical music, for the others, at least give it a try.
PS: Sory if I've made some typos   read

7:42 AM on 04.05.2009

So I finally have the DSi

Well, in fact I have it since Friday, (because they don't open stores on Sundays in France) and all I can say is that this console is quite good.
The main problem I had with it is that it has crashed once (because I was trying to connect to internet while running with a lot of stuff in my hands and I accidentally screwed it up by closing it so it freezed and I couldn't switch it off...) but it got better when I depleted the battery and waitng an hour and a half... it works now.
The console is quite good to handle, there is no more fingerprints to make on it and the buttons are nicer to use (compared to the DS Lite).I didn't found any huge difference with the sound quality of the other DS but it is quite good when we listen to music (AAC format, I know...)
The eyes of the DSi were the biggest surpise: the picture quality isn't too bad, though the level of detail goes prehistoric when we want to take pictures of objects that are too far. The face recognition is a mixed bag: it only works when there is a good light outside or that your face is in the good angle (it is really hard to do the ressemblance test, I had to struggle 5 minutes to make it recognise 2 faces).
The DSiWare is quite good. For now it gives us 1000 points to spend on whatever you like and the prsentation of the shop is nice (the downloading screen is cute ) but I think it will be a bit of a mess to find the software you want because it only shows 2 items at a time.
The good news is that I can play my Rhythm Tengoku Gold on my DSi, the bad news is that I can't play Rhythm Tengoku On my DSi which is quite frutrating and it means that I should take with me my DS Tank or Buy a GBMicro if I wnt to play it on a long travel ...
Besides of that Wario Ware Snapped is quite a fun game (when it works ...)   read

9:49 AM on 02.15.2009

A quick introduction to myself

Hi everybody, I'm Issun, and all the big details about me are/will be in the column--->
It has been a long time since I discovered the site (in fact, it's been since June 2008) and I finally made up my mind and decided to be part of this community, which seems to be a very pleasant one from outside).
I'm a huge fan of RetroForceGo and also Podtoid. I'm one of the three people who actually listens entirely to Podcastle and likes it (as Jim Sterling says it, I don't want to sound bad)
Now, if I make some mistakes, it will be because I'm not an English grammar master and because I'm a damn Frenchie...
I do not talk a lot, so do not expect me to post a lot (though I think nobody really cares.)
Finally if anyone who speaks/writes French wants to talk with another French Dtoider, then be my guest...   read

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