Since the game comes out this week in the US, and since I was in need of ruling my kingdom a bit more, I decided to plough through LKS this week-end and man, how was I surprised...
So now I'm going to post 2 reviews: my personnal review and Dark Issun's, my slacker counterpart.
Dark Issun's review:
IT'S 4W350M3 L0L
(I said he was a slacker...)
Like Dark Issun, my thoughts on the game are pretty much very positive.
I am going to do a review a bit more organized than DI (DI: H3y! Li5t3n! H3y! My r3v13w w45 0rg4n1z3d 50 5cr3w y0u) and I will do it by categories:
Story-wise, it's fairly simple: you are a boy who plays with his puppets at home and one day, he sees four rats. So he decides to chase them, but he gets lost in the woods, until he discovers a magical crown, that makes him a king. His councellor wants him to expand the kingdom by reuniting all seven kingdoms nearby...
Like I said, it's simple, BUT it reserves quite a huge plot twist near the end so be prepared.
The adventure also has a lot of WTF moments (wait until you deliver the second-to-last princess and see her...:)) and also have a few references to classic videogames (like Mario).
Like said multiple times: Graphics do NOT make a game good, and in that case it does a bit though.
The game is very VERY cute and offers (in my opinion) the best graphics on the Wii with Okami and Super Mario Galaxy. It's very colorful and features some of the best cutscenes EVER with pastel feeling to it.
This is where it's a bit bad: though it is simple, the control over the king can be a bit of a confusing thing.
A is for sending the troops, B is to retreat, Z is for targeting the ennemy/hole/tree/... and the D-Pad is for the control of the camera and reorganizing the troops as wall as switching between three positions: attack, defence, and escape.
There is no text tutorial at the begining, instead, you'll have to talk to one of your three councellors which isn't a huge deal after all.
My main concern was the targeting system: Why not using the pointer of the Wiimote? I don't say it is bad by any means, it just doesn't feel right at some points during the game (for example there are 15 monsters on screen and you want to kill one in particular (the leader of the bunch), well it will be difficult; as you'll have to be in the correct position to attack him...)
Some of the boss fights are still manageble, as sometimes the gameplay completely changes and you'll have to die once or twice before you understand what to do ...
Yoko Shimomura did a very good job with the music, since she had to do classical music "remixes".
The themes all go very well with what happens at the moment you play.
Some themes will get stuck in your head for quite a while after you finished playing.
Overall, graphics and music blend perfectly together and the world you live in feels like it's alive: the citizens talk to each other, they walk, they work, they go to sleep...
There are some severe framerate issues when you start having more than 25 soldiers with you and when there are more than 15 monsters around... But it luckily doesn't appear very often.
The character design by the guy behind the monsters of FF12 is very charming and you'll be laughing in front of your TV when you'll see some of the kings.
The game feels like an interactive fairytail.
Overall I'll say what Dark Issun said : IT'S AWESOME (DI: GL4D Y0U SH4R3 MY 0P1N10N, L0053R)
Now, the positives and negatives:
+An interactive fairytail
+The world presentation
+The inventive bossfights
+You have to use your brain
+The controls are most of the time very good
+The WTF moments
+You'll rarely/never get bored
-Some fights can turn into a mess, thanks to some sometimes faulty controls
-Managing the troops can sometimes be a disaster
-Some big framerate issues
-Some ennemies can swipe all your army in one shot
-The Oni figurine didn't get here (I want it so bad)
FINAL SCORE: 9.5/10
PS:Sorry if there are some typos or misspellings
PS2: Some of the scens depicted in the pictures, sadly, do not happen (the cows and the dragons:( ) read