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GAMES. TECH. JAPANESE CULTURE. BOOKS. MUSIC. TV SHOWS? WHY ARE WE SHOUTING.

He LOVES Bastion, Mirror's Edge, FFVIII, Just Cause 2, Dead Space, RE 4, Halo, Uncharted, Minecraft, LBP, Prototype, Chrono Trigger, Deus Ex HR, The Saboteur, Bit Trip Runner, Seiken Densetsu 3, Split Second, Portal 2, System Shock 2 etc etc etc (and so many more).
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As we get closer to the 17th of December, the launch date of the PS Vita in Japan, more and more information is released about the device. When the handheld formally known as the NGP (Next Generation Portable) was unveiled at E3, we were all amazed by the HD graphics and the incredible line up of games. When Sony told us it would cost $250 for the WiFi version, we couldn’t believe it. The Tokyo Game Show rolled around and cemented the fact that there will be a lot of games available at launch, all looks prettier as ever. We also learned we could have apps like Skype or Facebook directly in our hands, and a full internet browser. A few days ago, it was announced that it would be region free. It seemed too good to be true.

That’s when the picture went from fuzzy happy feeling to murky brown reality.

(Re)Launch Titles



Let’s talk about the games first. While the line up really is plentiful, how many of those games really are new IPs? New and fresh experiences, or at least not ports? Very few actually. With titles like Disgaea 3, Persona 4, Final Fantasy X, Little Big Planet, Mod Nation Racer, Marvel VS Capcom 3 and the Oddworld games, I’m starting to think “portable” from back when it was named the NGP actually meant “port enable”. Sony had a flash of genius when it took away the PS2 emulation from the Playstation 3, now being able to re release it’s last gen catalog. It looks like it wants to strike gold again with the PS Vita. What other way then to make you buy games twice?

Transfarring

Sony announced that you could take some games with you and keep on playing them on your new shiny handheld, freeing up the television for who ever wants to watch Robocop again, and basically one upping the Wii U before its release. A developer working on an action RPG called Ruin showcased the feature on stage and it looked wonderful, except it is not. Ruin is the only title announced yet, where both a PS3 and a Vita copy of the game are bundled together. Would you like to keep on playing the Metal Gear Solid games in the palm of your hands? You’ll have to buy another copy of the exact same game. What about Marvel VS Capcom? Same deal. With prices looking to approach full retail console ones, it’s going to be one very expensive feature. “It’s cool” you start saying, “no one is forcing me to buy two copies of the game, I’ll just play it on my Vita”. About that...



Battery life

With this new system, Sony is trying very hard to sell us on the idea of console like experiences but in our hands. Dual sticks, HD graphics, great franchises, big digital market those are just few of the arguments to try and reel us in. With that in mind, it’s absolutely unacceptable to give us 3 to 5 hours of battery life. This is not just a regular handheld, this is supposed to be the ultimate one. It’s (supposedly) changing the game. You’ve never seen anything like it, yet we’re supposed to stop every 3 hours? Games like Uncharted focus on a great and extensive single player campaign but we have to worry about saving in the case that it shuts off in the middle of a level? I guess we could just leave it plugged it, but that would defeat the purpose of a portable gaming system huh? I guess it is not spelled Next Generation Portable anymore. “But that’s not an issue” you bravely declare, “I don’t game more then 3 hours straight on a handheld anyway, and surely the price would have been more expensive with a better battery”. About that price point...

Proprietary Format and Price



Sitting at $250 for the WiFi version (or €250 because why not) the price was a shocker to say the least. It even caused the 3DS to lower it’s price from 250 to 170! A substantial drop that clearly showed the competition (namely Nintendo) feeling threatened by the device. Sony also dropped a bombshell on us: the system will use a brand new memory card (unnamed for now) priced at 9,500 yen (about $124 for a 32GB card). “Why would you need so much space” you start spouting, “The 4gb one costs around 30 dollars in Japan! And besides, those are the Japanese prices”. First of all, you will NEED one, some games forcing you to install data on it, and it does not ship with one. Second of all, if you honestly think the prices will be drastically different you’re pretty optimistic. You can be hopeful and dream of a $100 price point but that is still expensive, raising the handheld to $350.

Third of all, you’re forgetting something crucial here: the push for a better digital marketplace. Sony is in the process of transferring its PSP catalog on the PSN so you can pay for the same gam have even more games available. Games are heavy, a 4gb card is two PSP games at best, and that’s not even counting the Vita games that will be much heavier. Some of the launch titles are only available online! Add the cost of the memory card to the money you will probably shell out for a battery extension and you’re looking at a near PS3 price point. The Vita is not looking so cheap now is it? And about that whole digital thing...

3G Connectivity

You probably know this already, but you need a damn good internet speed to have a solid and smooth online experience. Trying to game through 3G really is laughable, especially for games that require quick reflexes like the Marvel title. The speed simply is not high enough. Add to that download limitations of 20MB, and looks like the 3G will only be used for small DLC and themes. Why do we need 3G again? Certainly not to try and make some of the money back by partnering with cellphone companies through plans. Why would you think that? I'll also add that Skype thru 3G can be pretty hit or miss, speaking from personal experience.

In Conclusion

The Vita is a great piece of hardware, but don’t let the PR fool you, it is far from perfect. The announced price is nothing more then a smoke screen, most of the games shown are ports and more ports, its battery life is ridiculously short and it uses a proprietary format.
That being said mine is already pre ordered. The point of this article is not to convince you not to get one, or to try and troll anybody. It’s to bring you back down to earth. Let’s not over hype the PS Vita. Let’s approach it level headed, our minds clear, so we can enjoy it more and expect what is reasonable of it.



Let’s be smart about this.
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"ports and more ports" NOPE Gravity Daze, Army Corps of Hell, Sound Shapes, Escape Plan, Ruin, Uncharted (a new game not a port), Resistance (not a port), Sumion, Super Stardust Delta (not a port), Wipeout 2048 (not a port), Little KIng Story (not a port), Little Big Planet (that is not a port have you seen videos on it?) . Yes there are ports but dont let that make you ignore all the NEW games that look great. Of course there will be games that do not appeal to you but dont say that they dont exist. I agree with you about the memory though but it is much less of a problem then when the PSP launched. And 3G is not mandatory so you can just get the cheaper wifi only version.
I am not forgetting the exclusives obviously they are there. but the ration of ports to new IPs is scary. also uncharted rocks.

the PSP launched with a memory stick, and at a time when digital was not as central to gaming as it is now. i'll also add that the memory stick does have other uses. sony cameras are not a niche thing.
i meant to write ratio*
I think you're argument about pricing is rather poor considering the fact that the vita is launching for $250 here and $325 in Japan. It's obvious the memory cards will be cheaper, so you really should hold your horses and be "smart" about this.

Also, as stopspoilers mentioned, you really did gloss over the fact that, while there may be a lot of ports, the number of new games for the vita is significant.
Modnation racers and littlebigplanet are not ports. Even before the portfest that was sony's conference they still had like 12 new ip's announced. People complained about the 3ds ports because THAT'S ALL THERE WAS.
Too be fair you do not know the price of the cards yet. And the direct conversion of 9,500 yen to dollars is $124. I think what really happened with 3g is that you and many others had expected to be able to download full games anywhere and online game anytime. That is not the case. Sorry. It's more comparable to the phone 3g. And that is also the plans for japan, they have a completely different provider.
Nero, do you believe the 32gb memory card will be under $100? I really don't think so, and that puts the price at $350 already. That's far off the wifi model price point. for a system that pushes digital games, with some requiring a memory card to use, and no official word on a built memory drive, the price is starting to get hefty.

i apologize if it seems like i'm saying it has no games, i meant to say that a non negligible portion of them are ports.
3G is fine. Back home I live out in a rural area and have to use a 3G network for our home internet. I have no problems playing PS3 on it, Warhawk specifically, with the only problem being the low download cap. Most people live in urbanized area so 3G will not be a problem.
But I'd be all for an LTE-enabled Vita of course :D
Fr33Kye: whoops sorry about that price! not sure what happened there. changing it now
For me, the Vita is a handheld I want. Not gonna lie or make my explanation convoluted; I just want it. That being said, I think that we need to all take a moment and look at the Vita from afar for a bit, kinda like you said. We're hearing a lot of stuff now about it's capabilities and what it offers, but what bothers me is that it's not out yet. All of this information is well and good, but we have no idea, as of yet, how it's going to fit into the market once it comes out. So for me, I'm holding judgement until the device is actually released and someone I know has played it to give me a little bit of a clearer perspective. I want to see how it deals with the punches when it's finally on sale and when I'm ready (which may be a ways away from the actual release date) I'll buy one.
My biggest gripe is the battery (proprietary memory is a close second though), the battery benchmark of 3-5 hours was set with 3G off, WiFi off, brightness at default and the external speakers off (headphones). I'm curious to see what it'll be when used with all the bells and whistles and speakers on. I have a feeling that battery number could easily drop to 1.5-2.0 hours making the external battery pack a necessity as well.
Well written article. I haven't been keeping up with all of the Vita news, and this summed it all up very nicely.

If the proprietary (what is wrong with regular SD cards Sony?!) memory card really is that expensive, and a decently sized one (4 gigs, bare minimum) is not included with the purchase of a Vita, the Vita will prove to have one of the most misleading entry level price points of all time for any console, handheld or not.
I'm really curious about the battery life. I mean there is a clear difference in power requirement between a game like sound shapes and uncharted. So how does the battery life compare?
Fr33Kye: hm i don't know actually, but it's the big games that you play for a long time right? At least for me personally
@KwikPwn

I had not even considered that. YIKES! Double YIKES! even. And I thought the 3DS had bad battery life...

It'll be like the good old days with the Sega Game Gear. I had a game gear, loved it, but the amount of accessories I felt were "necessary" to actually use the thing was rediculous looking back on it - I took it around in what was practically a small suitcase full of games and accessories lol
I dont think the 3ds has a 3g or bluetooth option anyway.... If this thing can manage 4 hours playing uncharted then that's impressive, if it can manage 5 hours playing a far less graphically taxing game and multitasking then i'm ok with that. Still a shame but people thought it would be capable of even less. It's kind of like the psp except it's competitor isn't much better...
As someone with a lot of PSP isos, it is rare to see a game that uses the full UMD (1.8GB)-- most use 300-900MB. I had four or five on my 4GB pro duo for a while.

But it is bullshit if they're gonna use a proprietary format that they wouldn't keep using Pro Duos. Hopefully we'll see a microsd card adapter sooner rather than later for this.
All valid points.

I waited with the 3DS and reaped some of the benefits and I plan on waiting on the PSV. Well...not that I have the money to buy it immediately anyways.

The PSP did some things right and did other things wrong and waiting may not be a bad idea, especially for a machine as shaky as this. (The 3DS was also pretty shaky).

Great blog!
Also, Transfarring really does sound stupid.

Estrelas makes a good point, and it's one that should be given to any system before its release. So easy to fall into the hype over something new, but until you get your hands on it, it's a wait and see deal.

I'm planning on getting the Vita, just not a day one sale.
Great write up, homey. The PSP had a bizarre life cycle, of relative death on the US, and a huge upswing towards the end of it's life in Japan. With Sony handhelds, it seems that anything is possible.

My main concern is that for first party titles, modern Sony has focused on all these "blockbuster movie" experiences that people might not care about having on a little handheld. The God of War PSP games sold well, but not as well as their home console counterparts, or other home console to handheld jumps, like New Super Mario Bros..

For me it's all about the games, and for the most part, its still wait and see for the Vita when it comes to games.
@Jonathan Holmes
I don't see the focus on "blockbuster movie" experiences beyond uncharted. And a lot of what we call cinematic is simply dynamic level design. What makes uncharted movie like are all the camera angles and character cliche's that are borrowed from movies. I don't think they intend to extend the cinematic games to the vita much beyond uncharted. Because while sony has published uncharted they have also published little big planet, flower, journey, warhawk, patapon, modnation, etc. And if you are discussing strictly the vita, they are publishing uncharted, resistance and killzone(although i'd only call uncharted cinematic), but are also making reality fighters, gravity, ruin, Escape plan, sound shapes, little big planet vita, modnation racers, etc. The number of "cinematic" games are actually far outweighed by the new ip's and games suited for portables.

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