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About
GAMES. TECH. JAPANESE CULTURE. BOOKS. MUSIC. TV SHOWS? WHY ARE WE SHOUTING.

He LOVES Bastion, Mirror's Edge, FFVIII, Just Cause 2, Dead Space, RE 4, Halo, Uncharted, Minecraft, LBP, Prototype, Chrono Trigger, Deus Ex HR, The Saboteur, Bit Trip Runner, Seiken Densetsu 3, Split Second, Portal 2, System Shock 2 etc etc etc (and so many more).
He also loves video game news and Destructoid.

Do you have a PSP?
Game that will never make it to the west that you NEED to play: Sol Trigger
and
Game that did make it but that you probably did not touch but SHOULD: 3rd Birthday
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The Disillusion of Ico?
Ico is one of those classic games a lot of gamers missed. Whether it was because of a lack of Sony consoles, or just never hearing about it, chances are you haven't played it. I could only welcome the initiative of re releasing two games regarded by some as the best in the world, and in HD no less! Gamers everywhere rejoiced, and so did I.

But then I played the game.

There is nothing fun about the game. It is essentially a glorified fetch quest, with a very annoying AI that does not always do what you ask her to do. The controls are clunky and inaccurate. I have so many stories of the boy deciding to jump where I did not tell him to jump, falling and dying, only to restart to the last door or worse, the last save point. The only redeemable quality would be the visuals. The game looks great, and the castle actually feels like a place where people could have inhabited before and not an excuse for puzzles.

That's what Ico is, beautiful set pieces, but nothing to back it up. It's not a video game, for the simple fact that it is not fun. I think this is a title that has been way over hyped to the point where we are forgetting what a video game is supposed to be about first and foremost: gameplay.

What a blasphemous introduction and title. As I sit in front of my laptop, reading it over and over, I can't help but feel a bit amused that I wrote this wholeheartedly yesterday. A lot has changed since yesterday. I am not sure what happened, and when it happened, but something clicked when I was done with the game. I realized that maybe, just maybe, the frustration I was feeling throughout the game was not because of the aforementioned issues I had with it. Maybe it was because I grew as a person. I changed, and my brain rejected that change, interpreting it as frustration. Yes, something happened, I grew alright, and I experienced so much in so little time.



I was a prince
The game opened and I was faced with rescuing this woman from a cage. The cage was suspended in the air, and she there helpless, covered in this ever glowing light. As I rush up the stairs, to her rescue, I barely had time to think about how she got there, and why I was doing it. It did not matter, I was a prince and she was my princess. I couldn't deceive her. I couldn't leave her there! It was my duty, it was my purpose at this exact moment. I was going to deliver her from the shackles of the game.

I was a lover
As I rescued her, the fiends that probably put here there started appearing. She held her hand in front of me, trying to caress my face but was suddenly taken away. She was my lover, and I had to free her from the hands of those evil monsters. I grabbed a stick and fought. I proved my love, I emerged victorious! I took her hand, she took mine, and our love was sealed forever. I would never let her go. Till death do us part. We sat down on a bench, our hands ever so slightly getting close to each other, like little kids and their first love: honest and pure.



I was a father
I became a father too. I looked out for her best interest. I defended her against those that thought ill of her. I helped her through obstacles she did not understand how to tackle. There were times where I was angry, shouting at her, reprimanding her. It was always with her best interest in mind though: I only wanted what was best for her. She did not always understand my actions, but I did what I did to protect her. Like a parent with his child's best interest always at heart, I carried her through the game valiantly.

I was a captive
The game opens with this mysterious woman dressed in white. She glows and she radiates. It then tasks me with one simple objective: live for her. For the duration of this odyssey, you will only act for her, feel for her, think of her. It holds me captive, makes demands and does not let me go. This situation leads to Stockholm syndrome: I am trapped with this girl, I do not want to be with her, I do not know her and therefore do not care about her, yet I start having feelings for her.

I was our savior
This is for me, the true beauty of Ico. Those ever conflicting emotions where, as the game traps me like a hostage with this woman, I fight the game to free her, and by proxy me, from this castle that represents our captor. This duality of hate and love from and for the same person.



Ico truly is a masterpiece of a game.



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I expected that list to be a series of what you didn't like about the game, but the fourth paragraph really turned this blog around. It's always enjoyable to read about what makes a game special to a particular person. I hope I have this same kind of connection with the experience as you do.
Whoa, what just happened?

DO YOU THINK THE GAME IS ALL STYLE NO SUBSTANCE OR NOT I AM CONFUSED
I, unlike most people, played Ico when first released. In fact, it was my second game after MGS2. I honesty don't remember much from the game - I don't think I've ever beaten the game.

Anyway, I'm playing the game now and it's a hit or miss with me. I think it's one of those games you have to be in the right mood to be in. On the other hand, I fell asleep two days ago playing the game - yes, I fell asleep! Also, the puzzle are way to hard, not in the right way - it cheats and gives you no clues as to how to solve them. The battle sucks, and it's a pain to to grab that girl everywhere with you!

The game looks pretty, but my main problem is with the controls. Still, even with all that, I still like the game. It has that certain charm to it.
If I could pass on a little piece advice - you have a very misleading title for this entry.

Maybe go back and change it it to "Ico: I thought it was all style, then I found substance.

Warning to others: Spoilers ahead.

But its good that you came to one of the critical points about Yorda, she's not trying to frustrate you. She was just as much of a captive than you, perhaps even more than you knew. When you set her loose, you sort of bring her into a world she just doesn't know. Everything's a curiosity to her. She's not physically weak for any reason aside from that she's been kept captive for a very specific purpose.

These things come together as a few truths in the game trickle out.

The moment that really got me in Ico was when you realized what those shadow creatures really were. That got to me in a Mother-Brain-killed-my-baby-metroid kind of way. At that moment I had another good reason besides a petrified Yorda to kick that witch's ass.
JONATHAN HOLMES JONATHAN HOLMES JONATHAN HOLMES thank you for reading :D
Neat post, provoking at first but then I was like , oh nice. I think the same thing happened to my brother when he played it.
WHAT A TWIST. It's like blog LOST.
I love the way you structured this, it's like a plot twist... IN A BLOG!

I have to say that sums up my reaction to Ico as well. At first I thought, "This is what everyone was going nuts over? What's the point, there's no gameplay." But as I started to notice the tiny details in the game's atmosphere and Yorda's AI, such as the way she occasionally wanders off to marvel at her surroundings, I found myself slowly getting more immersed. That slow build-up is the reason why I love the Ico team's games so much.
...Alright, I guess I don't have to kick you in the gonads. <3
Your initial dislike of the game came across as far more genuine.

Ico is pretty, and the story it tells is interesting; but it's not fun to play. I found the controls to be unresponsive, almost broken. It's hard to enjoy a story when the medium the story is told in isn't helping you progress properly.

Something that I've noticed is omitted from all the reviews of the HD Ico/SotC that I've seen is how the controls are compared to the originals. The games can be in sharper focus and be in 3D, but if they were so lazy as to not do something as fundamental as update the controls to modern standards, then I can't get behind that in good faith.
I kind of feel like you trolled me - but with awesome! I wish that happened more often.

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