I expected that list to be a series of what you didn't like about the game, but the fourth paragraph really turned this blog around. It's always enjoyable to read about what makes a game special to a particular person. I hope I have this same kind of connection with the experience as you do.
I, unlike most people, played Ico when first released. In fact, it was my second game after MGS2. I honesty don't remember much from the game - I don't think I've ever beaten the game.
Anyway, I'm playing the game now and it's a hit or miss with me. I think it's one of those games you have to be in the right mood to be in. On the other hand, I fell asleep two days ago playing the game - yes, I fell asleep! Also, the puzzle are way to hard, not in the right way - it cheats and gives you no clues as to how to solve them. The battle sucks, and it's a pain to to grab that girl everywhere with you!
The game looks pretty, but my main problem is with the controls. Still, even with all that, I still like the game. It has that certain charm to it.
Anyway, I'm playing the game now and it's a hit or miss with me. I think it's one of those games you have to be in the right mood to be in. On the other hand, I fell asleep two days ago playing the game - yes, I fell asleep! Also, the puzzle are way to hard, not in the right way - it cheats and gives you no clues as to how to solve them. The battle sucks, and it's a pain to to grab that girl everywhere with you!
The game looks pretty, but my main problem is with the controls. Still, even with all that, I still like the game. It has that certain charm to it.
If I could pass on a little piece advice - you have a very misleading title for this entry.
Maybe go back and change it it to "Ico: I thought it was all style, then I found substance.
Warning to others: Spoilers ahead.
But its good that you came to one of the critical points about Yorda, she's not trying to frustrate you. She was just as much of a captive than you, perhaps even more than you knew. When you set her loose, you sort of bring her into a world she just doesn't know. Everything's a curiosity to her. She's not physically weak for any reason aside from that she's been kept captive for a very specific purpose.
These things come together as a few truths in the game trickle out.
The moment that really got me in Ico was when you realized what those shadow creatures really were. That got to me in a Mother-Brain-killed-my-baby-metroid kind of way. At that moment I had another good reason besides a petrified Yorda to kick that witch's ass.
Maybe go back and change it it to "Ico: I thought it was all style, then I found substance.
Warning to others: Spoilers ahead.
But its good that you came to one of the critical points about Yorda, she's not trying to frustrate you. She was just as much of a captive than you, perhaps even more than you knew. When you set her loose, you sort of bring her into a world she just doesn't know. Everything's a curiosity to her. She's not physically weak for any reason aside from that she's been kept captive for a very specific purpose.
These things come together as a few truths in the game trickle out.
The moment that really got me in Ico was when you realized what those shadow creatures really were. That got to me in a Mother-Brain-killed-my-baby-metroid kind of way. At that moment I had another good reason besides a petrified Yorda to kick that witch's ass.
Neat post, provoking at first but then I was like , oh nice. I think the same thing happened to my brother when he played it.
I love the way you structured this, it's like a plot twist... IN A BLOG!
I have to say that sums up my reaction to Ico as well. At first I thought, "This is what everyone was going nuts over? What's the point, there's no gameplay." But as I started to notice the tiny details in the game's atmosphere and Yorda's AI, such as the way she occasionally wanders off to marvel at her surroundings, I found myself slowly getting more immersed. That slow build-up is the reason why I love the Ico team's games so much.
I have to say that sums up my reaction to Ico as well. At first I thought, "This is what everyone was going nuts over? What's the point, there's no gameplay." But as I started to notice the tiny details in the game's atmosphere and Yorda's AI, such as the way she occasionally wanders off to marvel at her surroundings, I found myself slowly getting more immersed. That slow build-up is the reason why I love the Ico team's games so much.
Your initial dislike of the game came across as far more genuine.
Ico is pretty, and the story it tells is interesting; but it's not fun to play. I found the controls to be unresponsive, almost broken. It's hard to enjoy a story when the medium the story is told in isn't helping you progress properly.
Something that I've noticed is omitted from all the reviews of the HD Ico/SotC that I've seen is how the controls are compared to the originals. The games can be in sharper focus and be in 3D, but if they were so lazy as to not do something as fundamental as update the controls to modern standards, then I can't get behind that in good faith.
Ico is pretty, and the story it tells is interesting; but it's not fun to play. I found the controls to be unresponsive, almost broken. It's hard to enjoy a story when the medium the story is told in isn't helping you progress properly.
Something that I've noticed is omitted from all the reviews of the HD Ico/SotC that I've seen is how the controls are compared to the originals. The games can be in sharper focus and be in 3D, but if they were so lazy as to not do something as fundamental as update the controls to modern standards, then I can't get behind that in good faith.

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