I got the same feeling, right now the Monkey Island story is on a episode to episode basis... but thats not bad at all since you know they will be releasing each episode every month. You allready have the date, in 10 days the story will continue. But yes, we will have to judge the game once the season is over.
I dont have a clue what the hell is going on that island in Lost... but Im very pissed at the fact that they wont be releasing the new season until 2010.
I dont have a clue what the hell is going on that island in Lost... but Im very pissed at the fact that they wont be releasing the new season until 2010.
A few thoughts on this.
Telltale's research has shown that the vast majority of people start at the beginning of a series and go sequentially to the end, most of them buying the series package (which is the only option available, currently). So being able to jump in halfway through isn't really an issue for almost all players. In fact, they have stated that the reason they kept the episodes so separate in their previous episodes is because they expected there to be a lot more picking and choosing, and much less playing-through-in-sequence.
Having standalone discrete chunks of game isn't the only reason episodic gaming - for Telltale it's a whole way of writing. The impact of the cliffhangers at the end of each chapter would be lessened if you played them all back to back, for example. Also, it lets Telltale get detailed feedback on how the game is turning out as they are making it, and as a company they are very good at knowing when and when not to listen to advice.
To me it's exciting watching this saga unfold. If it had all been released at once I would have already finished it 10 days ago, no doubt. It's exciting to think I'll still be involved with this game and waiting to see how the overarching plot turns out over 5 months.
Telltale's research has shown that the vast majority of people start at the beginning of a series and go sequentially to the end, most of them buying the series package (which is the only option available, currently). So being able to jump in halfway through isn't really an issue for almost all players. In fact, they have stated that the reason they kept the episodes so separate in their previous episodes is because they expected there to be a lot more picking and choosing, and much less playing-through-in-sequence.
Having standalone discrete chunks of game isn't the only reason episodic gaming - for Telltale it's a whole way of writing. The impact of the cliffhangers at the end of each chapter would be lessened if you played them all back to back, for example. Also, it lets Telltale get detailed feedback on how the game is turning out as they are making it, and as a company they are very good at knowing when and when not to listen to advice.
To me it's exciting watching this saga unfold. If it had all been released at once I would have already finished it 10 days ago, no doubt. It's exciting to think I'll still be involved with this game and waiting to see how the overarching plot turns out over 5 months.
@surplusgamer
All good points. I'm apprehensive now just based on the nature of Monkey Island, but would also love to see this work out well for Telltale. If this works, I think it'll open up a lot of opportunities for other adventure game series.
I'm excited to see what Blate Blapsize (secret code ;) ) does to get their revenge and whatever else the writers have up their sleeve.
All good points. I'm apprehensive now just based on the nature of Monkey Island, but would also love to see this work out well for Telltale. If this works, I think it'll open up a lot of opportunities for other adventure game series.
I'm excited to see what Blate Blapsize (secret code ;) ) does to get their revenge and whatever else the writers have up their sleeve.

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