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The Forgotten: The other SMT game
Isay Isay | 11:38 AM on 09.25.2009 11 comments


[WARNING: Here there be minor spoilers!]


Most everyone around here knows about Persona 3/FES/4 and Shin Megami Tensei: Nocturne is a hardcore RPG lover’s dream, but there is another Atlus RPG that tends to get lost in flood of praise for those games. Digital Devil Saga (DDS) is a great side story/alternate universe in the SMT lineup and is something that any Atlus fan should experience. I ask you to name a better post-apocalyptic, cannibalistic RPG.

Welcome to the Junkyard

The world of DDS is bleak and grim. 6 tribes are locked in an unending struggle to gain control of the area and earn passage to Nirvana. There is no emotion. There are no signs of new life. The game begins with the main character’s tribe, the Embryon, waging war against there closest competitors, the Vangaurd. A mysterious pod appears close to the borders of both tribes’ territory. Orders are given by a mysterious voice to destroy the object. During the fray, the pod opens and strange marks appear on everyone around it and suddenly all hell breaks loose (in a literal sense). People begin taking on demonic forms and immediately start devouring each other in a fury of blood lust and hunger. The main character eventually blacks out and dreams of a world unlike the Junkyard. When he and the rest of his tribe awaken, the pod is gone and a naked girl is discovered alone in a crater. The Embryon take the girl and return to their base.

After the incident, people are suddenly feeling emotions – establishing unique personalities. Your characters travel to the Vanguard headquarters in hopes of finding out more about what actually happened, but they find the Vanguard’s leader, Harley, cowering in fear over these new demonic tendencies. The Embryon eventually defeat Harley and take over his tribes’ land. Upon returning to the Embryon HQ, members of their own tribe are turning on each other. Suddenly, the mysterious girl, Sera, begins to sing and all the demons revert to their human forms. Just who is this girl and what is her purpose in this world?

The Karma Temple, the overarching power in this world that establishes the rules and tries to keep order, calls each leader of the tribes to a neutral location to discuss the incident. However, during the meeting a new being calling itself “Angel” orders everyone to embrace their new powers, defeat and consume the other tribes and earn a place in Nirvana.

So begins the player’s journey to discover what drives this world and what role they and Sera play in it.

Gameplay: one part SMT + one part Final Fantasy?
The core gameplay is exactly like the other SMT games: Each side in an encounter has a certain number of “press turns” which allows actions to be gained or lost depending on both the player’s and the enemy’s strengths and weaknesses. For example, if an enemy is weak against ice, using an ice spell allows the player another action during their turn.

My major gripe with SMT: Nocturne was playing Sophie’s choice on any new ability I learned. As you progressed in that game, whenever you learn a new ability, you had to decide to keep it (and in most cases sacrifice another ability) or lose it forever. Is this new one worth it? Will I regret passing on it? Did I give up the wrong one? Very frustrating. DDS goes so far as to remove those choices altogether; once you learn an ability, you have it to use whenever you feel like it. This flexibility adds a nice layer of strategy as you continue to progress and encounter different types of enemies. This new system kind of resembles Final Fantasy’s job system/sphere grid/job board where you can build any character in any way of your choosing. This can make your party very generic and some might say it makes the game easier in a sense. Well, the game is still “Atlus hard” despite these new additions. Regular enemies can wipe your party if you aren’t careful.

The Overall Story
DDS doesn’t have the greatest story ever, but it is enjoyable. Many personal elements are touched on here – Honor (Lupa), Regret (Jinana), Anger/Rage (Varin). Memories and prior sins of your party are foreshadowed in the first game and fully explained in the series sequel. Many moral questions can be brought up about your characters during certain plot twists. The story does fall flat in some respects like a reverse-Tron situation with characters at the end of the first game and the final battle with the “Sun” in the sequel.

The game does have some lighthearted moments which was a nice contrast to the overall tone of the game. Cielo’s rant about Argilla in the ship was hilarious. Heat’s multiple attempts to eat the Solids leader made me smile.

If you haven’t played and can find a copy, by all means give it a try. It is a timesink, but what Atlus game isn’t? I doubt another iteration in this series will ever happen, but I can still hope.



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11 comments | showing # 1 to 11

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blehman's Destructoid Blog
That reminds me, I need to find a copy of the sequel to this game. It's good fun.
Krow's Destructoid Blog
Dear Blehman,

You can buy a sealed copy of Digital Devil Saga 2 for $30 on Amazon. Normally, the game goes for $120 when it is out of print.

Sincerly,
Krow
Deathofthedead's Destructoid Blog
I bought both of these and have yet to even put either one in my PS2. For shame, I know. I'll get to them eventually.
blehman's Destructoid Blog
TO AMAZON.

/swoops away
phantomile's Destructoid Blog
I'm with you on this one. As much as I love the Persona series, Digital Devil Saga is a really great game that is too frequently overlooked.

Honestly, I enjoyed it more than Nocturne, but that's probably because I got too frustrated with Nocturne to ever finish it.
pedrovay2003's Destructoid Blog
These games had the absolutely best combined storyline of any game I have ever played in my life. It's too bad the gameplay was absolutely horrible -- Monotonous, boring, and old. I actually downloaded a completed save of the second game just to get through the story because I couldn't stand the gameplay.
pedrovay2003's Destructoid Blog
*absolute best
BulletMagnet's Destructoid Blog
The main thing that turned me off of this game after being absolutely floored by Nocturne (aside from the inferior aesthetics) is the amount of grinding needed to earn new abilities - while in Nocturne you could keep up a pretty fast pace via fusing new allies wisely, in DDS it seemed to take absolutely forever to unlock a new ability (though as you say it was nice to not have to completely discard them when your roster got full). As some others before me show, however, which comes preferred tends to vary quite a bit depending on who you're talking to.
Isay Isay's Destructoid Blog
@BulletMagnet

Yeah, that is another gripe about the game. For hours on end I had my party setup with hunt, pass, heal, repeat ad infinitum until everyone had the "Gain AP" skill which helped somewhat. It was nice though when a party member left the group for a bit with a high level Mantra equipped and came back with it fully completed.
Wry Guy's Destructoid Blog
@BulletMagnet: You don't actually need to grind that much. I played through both of the games with the encounter rate lowered. You're supposed to hunt when you can. I would usually dedicate one character to having a variety of hunt skills so that he'd never get an upset stomach, share his points with every other character, and his points were boosted in general.

I gained skills like a motherfucker, but all you really need to do is utilize hunt or karma skills in some sort of fashion. My method was to just create a single Super-Hunter.
BulletMagnet's Destructoid Blog
I guess it's partially just my distaste for games that pretty much require you to deliberately work around their "default" experience systems to get anywhere (seriously, I'd rather use those skill slots to up my strength or something, as opposed to making the slog bearable...they're supposed to be bonuses, not necessities), but even when it came to the "exploits" I was still bugged by the way things worked...and this comes from a guy who spent nearly 200 hours on Nocturne. Again, though, a chunk of it is personal preference.


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 about me



Isay Isay is a 28 year old gamer living in Columbia, SC. I cut my teeth on the early Sierra/Lucasarts adventure games and honed my skills on the Genesis. 1 year ago I became a father so my console gaming time has dropped dramatically, but I've renewed my love of portable games. I love a good RPG, but enjoy a regular action game from time to time.

Currently Playing
DS - Chrono Trigger / Final Fantasy 6 Advance
PSP - Final Fantasy Tactics: The War of the Lions
PS2 - Dragon Quest 8

On the Queue
Boom Blox
Chaos Wars (I'm a sucker for Beyond the Grave)
Crisis Core
Disgaea: Afternoon of Darkness
Jean D'arc
MadWorld
Odin Sphere
Persona PSP
Persona 3/FES
Persona 4
SMT: DS: RK vs. TSA
SMT: DS2: RK vs. KA (Yes, I love Atlus)
Star Ocean: First Departure
Star Ocean: Second Evolution
Valkyrie Profile: Lenneth
Xenogears
Yakuza
Yakuza 2

What's in a name?
So where does Isay Isay come from? Well to amuse myself, I name all my characters I say so whenever someone talks to them they sound like Foghorn Leghorn or what I thought English people sounded like when I was little. Needless to say, I'm easily amused.

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