Strait from the horses mouth...er...women's... You get the idea
In particular i like this little Gem†
[font='Alike Angular', arial, sans-serif]IMO. Pendulous breasts NEVER make a game sexist, a female character who is victimized, oppressed by men, or taken advantage of, or abused is sexist. If a woman is strong and powerful and has pendulous breasts well thatís just awesome AND most women in my familyÖ[/font]
Because this is going around and also because i feel that is immensely unfair to the actress who played Ellie that people keep calling her an Ellen Page Knockoff. From what i understand of Mocap especially with the face you want your actors to have a similar face ot the the charecters you're animating. This is entirely because Mocap can involve a lot of cleanup work and a similar face likely will make it so your rigged face model doesn't just suddenly invert on itself.†
Why i think this happened is pretty simple both actresses have similar faces. Ellen Page has dark Hair, Ellie has dark hair, Ashley Johnson meanwhile has blond hair.
texted added due to previews reveling things i didnt want them to. BLAH BLAH BLAH GO AWAY PREVIEW I HATE YOU...BLAH BLAH BLAH BLAH BLAH BLAHB BLAH BLAH.BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH BLAH.
Did you notice that the priest that baptists you in the opening is the same one that's in your flashback near the end?
Ok So long story short I thankfully was completely free the day fallowing my receiving of Bioshock Infinite. As a result I played through the entire game over the course of a day. The fallowing is going to be rather off the cuff kind of reaction. Some people are saying it'll be the 'Ocarina of Time' of this console generation. I say it's the Bioshock Infinite of this generation.
1. The ending
I'm actually not entirely sure what to think of the ending. I do feel that unlike lets say Mass Effect 3 that the game has an ending that is thematicly relevant and hinted to near the beginning. That said as with all time travel stories given the parraell universes nature of the story how can you ever actually keep any of the events of the game from happening if as it was said they have already. Likewise given my basic understanding of multiverse theorem (If you think you understand quantum mechanics you don't understand Quantum Mechanics) Isn't there going to be a version of Booker/Comstock that didn't drown. The ending possibly hints at this after you finish with the credits. Still there's a slight notion of a 'it was all a dream' ending which is probably my least favorite cop out I see bad writers do. I suppose that with the other Booker we see at the very end that something was accomplished IE that Booker never gave up his daughter because Comstock never existed. At least if the child is actually there.
2. Despite Kevin Levines insistence on disliking cut-scenes he still in essence uses them.
There's been a lot of talk and debate about cut-scenes in games. The basic argument goes something like if you take over control of what a character is doing for the player that you are making the player more of a passive participated. The game does do this at curtain points any time you go up to a person press the use key and a event then proceeds to happen. And you know what I do consider that a cut-scene even though you aren't moving the camera out of the first person. It serves a basic function also to me that proves that doing some things for a player is not some kind of failure state. This is not a knock against the game just something I observed in playing it.
3. Elizabeth is an advancement not a revolution (still is impressive)
The first Bioshock had the little sisters and Big Daddies they walked around the world and did their own things despite what the player did. Elizabeth is an advancement of that. In essence Elizabeth is a little sister and your the Big daddy. She's an AI that can wonder off and observ things but has a priority to fallow after you the player if you just decide Screw the plot and run forwards. Cudos for the team for advancing an AI companion absolutely but I feel it would be just about as asinine to not acknowledge that Bioshock and other games have slowly advanced AI to the point where we can have companions that react to more then just the player. For all the flack I think about assassins creed the game series it has given me a sense of being in a crowded street. I'm looking forwards to whatever people can do with the combination of various AI elements in the future with games.
4. RPG elements mixed with Halo
I did find the upgrade system for health, shield, and mana, is kind of interesting to add. It does fell like a stripped down version of what I saw in System Shock 2. The choice to let you have all you Tonics at any one time but two weapons was also a very interesting one in essence you had enough room for experimentation but not enough to do everything at all times.
I didn't quite get as much of a connection to Columbia as I did rapture. Perhaps that has to do with Bioshock 1 being about Andrew Ryan in essence while Infinite is more about the relationship with Elizabeth and Booker. I never quite got the same sense of just who Comstock was (ironic I know, but to me and the plot he is a completely different person from Booker) as I did Andrew Ryan. Once again I think this just has to do with the games focus There was a lot more to focus on then just what happened to Columbia. Last I don't think it helps with the multiple universes Its hard enough to learn about the history of 1 Columbia now imagine 4 or 5 different histories of Columbia. It does kind of screw up the narrative focus at least as far as Columbia is concerned.
You know the drill if you read the last article. This is an analysis of the tropes that are involved with charecter's including their gender.
Some Facts and Info about Dante
1.The Bounty Hunter/Cowboy/Loner
Dante Fits in the mold of Charecter's that are loners. Be it a cowboy or the Bounty Hunter the idea is basicly the same. They are men of action who go around solving problems. Often despite their best wishes. They exist in aimless wonderless existances until they run across some kind of problem or in the case of the opening of Devil May Cry one. Go Crashing though the door right to them.
2.The Bad Boy
Dante's styling's and behavior are that of the proverbial bad boy. Bad Boys are unpredictable thus making them exciting. This is a popular Trope for male protagonists because these kind of men are exciting and passionate. While this does overlap with the Bounty hunter character type from the previous example. Many of the Cowboy Loners are professionals. A character like D from vampire hunter D is calm and cut off. The Bad Boy engages and tells the world to go screw itself. And despite what some women may claim the idea of what they can do to them in bed is an appealing Fantasy for many women COUGH 50 Shades of Grey COUGH.
If you notice in all the Devil May games Dante's main interactions are allways with a female. This had to do with from what I can tell that Dante's lead around by his Libido he's powered by pure sex drive. How many men does Dante listen to in the whole series?
Dante being the Bad Boy also acts extremely Juvenile Despite being an adult many of his attitudes are that of a 15 year old.
Don't mess with me let me finish my Pizza while I jam to some Tunes and kick your Ass
Then I'll ride a missle it'll be hard core
compare that to
4. Dante Can kick your ass
I think its safe to say with all the crazy combos and god knows what else he can do. Along with being able to take Stabs through the chest that Dante is a Combat Machine. Its the core of the whole series is the pure levels of power and pulling off combos in elaborate fashions.
5. Dante is Sexy
To Paraphrase Jim Sterling just type in Devil May Cry Into Deviant Art or Google and watch what shows up. You'll get a series of images that show off Dantes Body and Physicality. In Fact if you look at the way the Combo system works it being all about stylish action. The entire series could be argued exists to show off Dante's Body and what it can do. Much like fighting games the Physicality of the character is one of the main draws. There's plenty of Male eye candy, Dante starts Devil May Cry 3 completely without a shirt. And the new one has him getting dressed throughout the entire first level. All the meanwhile you get to see the vast majority of Dante's Body.
6. Demon Spawn
Dante in both continutys of the character is the son of Sparta who is a demon that turned against hell Fell in love with a women (an angel in the new one) and Generally pissed the Demon Mundos off. As a result of this he has Demonic powers like being able to turn into a demon with the Devil Trigger Ability. Since he's half Demon he gains the power of demons without being Evil. Its a common Trope for there to be half humans with special ability the American Indians, Greeks, Japanese and Several other Culture have similar myths of some sort of outsider mixing into the main populas and making a child with special gifts.
Immensly attractive to women
Has a Business killing Demons
Has 3 women who fancy him.
Half Demon can be held against him by various theological beliefs (IE Antichrist)
Way too Cocky
As Yatzee put it a C**T
No formal education
Solution to every problem involves killing it
Has one of the worst diets in Gaming history (Just Take out Pizza)
Tends to get stabbed through the chest with swords.
And one last Embarrassment
Why I think Bioshock infinite will be about time travel. Or at the very least there's some odd connections between the Bioshock and Bioshock infinite. Also given the hush over most of the game after the 4 hour make I imagine this is to cause peoplel ike me to write blogs like this so that people like you get interested.
Sony All Stars
Quiet simply it has big daddy in it which wouldn't be much at all but the level they chose for big daddy is Bioshock infinite. Why not do Rapture? Maybe its just to market or Maybe big Daddy and some other things are tied into it. I don't know anything for sure and this likely will have no bearing on the game whatsoever. It's just something I found interesting.
The game was originally supposed to be released in 2012 the game takes place in 1912. Since we as humans like big round numbers to jump to whenever we deal with time travel something tell me that the end of the game may take place in the future.
Revenge of the Jedi
assuming that The alternative movie title, which suggest an alternative time line which seems to tie into Elisabeth's Powers of opening rips in the fabric of space time. While I do think that you will spend the majority of the Game in Columbia Iím not 100 percent sure what time you'll be at when you do.
The subtitle for the Game is infinite, a term which is usually applied to space and time, at least in my experiences with the word.
Now the more interesting part.
Why do this?
As far as devices to show change Time Travel seems like the way to go. If you look at the consequences for your actions in Bioshock the game was vastly the same outside of the bits of time where you harvested little sisters or not. There are two political powers vying for control and since this is at the start of a Similar scenario to Rapture.
The more interesting dynamic would be being one of the people that shaped rapture into the kind of city you saw at the start of Bioshock. It would also allow more of the shootout that happen in FPSes to make more sense because while the play may be in combat a lot if their jumping through time for everyone else time has passed. There's room for things to have happened in the wake of the player instead of just the next room.
I do think no matter what happens that Levine and company are working at pulling something interesting with their game. I just hope it pays off. At the very least you can't fault them for not being ambitious enough.