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Killing Floor - First Impressions
IroN1c | 6:58 AM on 05.15.2009 5 comments




Killing Floor is a first person, co-op survival horror shooter that is based on the UT2k4 mod of the same name. However, for the commercial release Tripwire Interactive (the guys behind Red Orchestra: Ostfront 41-45) promise to have greatly improved the production value and gameplay aspects of the mod so it can be a competing product in todays market. Featuring co-op gameplay and zombies, which seem to be all the rage (no pun intended) at the moment and with a self called “agressive pricing strategy” behind their back, can they deliver?

First off let me say that I have never played the original UT2k4 modification. I’ve heard about it several times and seen it on some websites, but not being active in the UT2k4 community I’ve never played any mods based on it. Red Orchestra was an instant buy for me when it came out because I love slower paced, more realistic approaches when it comes to shooters. Not being disappointed by Tripwires first offering I began looking forward to Killing Floor when it was announced last month. Being a big fan of zombies and co-op gameplay certainly helped, too. After some launch problems (the Steam activation was delayed by several hours) Killing Floor is now available and ready to play. I’ve put some hours into it and here are my first impressions:




If you expected this to be some kind of Left 4 Dead clone, go look somewhere else. This isn’t. The mod has been around since 2005 and the games share some aspects, mainly co-op and zombies, but the gameplay is radically different. Rather than progressing through a linear string of maps or a campaign, you only play a single, open map in Killing Floor. Another difference is that instead of four players, you have the ability to play with up to six people at the same time. You are playing as a squad of special forces that got dropped into the target zone with a helicopter, only one goal in mind – clean this whole place of the specimens. Here’s one of the key differences to Left 4 Dead, because instead of being about survival, this game is purely about the killing. Gameplay is divided into waves, a set number of enemies spawn and you have to kill them all. Upon doing this, you’ve got one minute to shop at a trader for new weapons and ammunition. The weapon selection is quite nice, ranging from your standard fare shotgun and dual Pistols to some more exotic weapons like a crossbow and a lever-action rifle. Depending on the difficulty and duration of the game (both can be set before starting) you repeat this procedure until the final wave, in which you face a boss zombie. He’s armed with a minigun and can go invisible, so you better watch out. Enemy types vary from smaller, faster zombies that try to grab and eat you, to big, fat slow zombies that vomit on you. Sounds familiar?




The gameplay certainly isn’t deep but it’s fun. It’s a mindless, bloody co-op zombie shooter with a metal/rock/industrial soundtrack featuring bullet time. What’s not to love? At the moment I can only recommend buying the game for it’s current price – this is a developer who got their pricing right.







More impressions to come. Well, maybe.



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5 comments | showing # 1 to 5

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Ali D's Destructoid Blog
Yeah, I went and pre-ordered this. I'm doing a fresh install of Windows this weekend, so I'll be playing afterwards. Looking good so far.
DarkTravesty's Destructoid Blog
i would actually like a few more weapons otherwise i'm enjoying it. minor gripe though i'd like to be able to play my own music during the game. i know in ut2k4 you could press one of the function keys and it would bring up a menu where you could import your own music into the game and have it play while you satiated your bloodlust.
themizarkshow's Destructoid Blog
Looks pretty sweet thus far. I was waiting to see how initial gameplay impressions went, but so far, I've only heard good/decent stuff. Thanks for the vids and quick review.
Naim Master's Destructoid Blog
I'll geddit , add me on Steam (It's "Botucatu" or "Styt" if I remember it right ...) so we can blast stuff togther ...
Timmeh's Destructoid Blog
Game's okay, you can definitely tell it is a budget remake of a mod though, there's some very ropey looking stuff. Not bad for the price, I guess I'll get a good few hours out of it.

The Patriarch though... It's like they just got bored of making enemies and just made it insanely difficult and cheap to bump up the difficulty.

And sweet baby Jesus THE VOICES! They said nobody complained in testing, were the testers all severly hearing impaired?


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