While I think there certainly have been some missteps along the way, continuing producing games in a franchise isn't necessarily a bad thing. Games like Super Mario Galaxy which I think "Mario in space" is about as bare bones as you can get in terms of describing it present the world of Super Mario Bros. in a new and refreshing way. Keeping these franchises going isn't really a bad thing to me as they have given us some real gems. Though if we are wishing for games to be remade, Captain Commando would be swell.
The answer to your question lies somewhere in the fact that this is being done for all mainstream media. Movie remakes (Freddy Krueger anyone?), series continuations after 10-20 year gaps. In commercial music, artists are doing covers and remixes - esp in the non-art 'American Idol derivative' works. I've been told we are a remix culture. And to some extent, we are. There is a notion, at least in the music world, that all composition has been done. That it is virtually inescapable to be borrowing extensively from existing creative content (which is why sound has become such an important aspect there).
Now for gaming specifically, I don't think this is as true. Especially because gaming exists within an ever-expanding hardware framework. New technology, new ideas. That would seem to be the premise. As an oldschool gamer, I don't relish in the commercial remakes too much. I still play the originals, and for the most part, they are always superior to their grandchildren.
But the short answer is probably that the industry is looking to cast a wide net, appealing to the nostalgic sense of the 30 and 40 something consumers familiar with the beginnings (and their younger siblings/children that are feeling vicariously nostalgic). Rather than investing the time/money searching out the originals (or emulating them), they're tickled pink by new releases of old games.
Personally, it is kind of a moot point. Because outside the commercial end of it, this can be a fascinating world of remakes. Largely in appreciating the homebrew technical achievement of porting/emulating software to/on various systems. It is exciting and geeky, often requiring a good degree of technical know-how to setup some of this stuff on your gear.
Now for gaming specifically, I don't think this is as true. Especially because gaming exists within an ever-expanding hardware framework. New technology, new ideas. That would seem to be the premise. As an oldschool gamer, I don't relish in the commercial remakes too much. I still play the originals, and for the most part, they are always superior to their grandchildren.
But the short answer is probably that the industry is looking to cast a wide net, appealing to the nostalgic sense of the 30 and 40 something consumers familiar with the beginnings (and their younger siblings/children that are feeling vicariously nostalgic). Rather than investing the time/money searching out the originals (or emulating them), they're tickled pink by new releases of old games.
Personally, it is kind of a moot point. Because outside the commercial end of it, this can be a fascinating world of remakes. Largely in appreciating the homebrew technical achievement of porting/emulating software to/on various systems. It is exciting and geeky, often requiring a good degree of technical know-how to setup some of this stuff on your gear.
I don't particularly understand the "upgrade and move on" mentality. To know where we're going we must first look to the past.
We've got plenty of "new" IPs that are actually nothing new at all - they're just the same old FPS, RPG or action games with different characters and stories. So why do we bother with new games. Its not like I haven't seen some of these stories before.
It works both ways. We don't see a lot of actual new ideas that often, let's stop pretending new IPs just makes that happen.
We've got plenty of "new" IPs that are actually nothing new at all - they're just the same old FPS, RPG or action games with different characters and stories. So why do we bother with new games. Its not like I haven't seen some of these stories before.
It works both ways. We don't see a lot of actual new ideas that often, let's stop pretending new IPs just makes that happen.
There's a certain comfort in familiarity... but the trick seems to lie in the mix of "new" with "old and familiar" when doing sequels. Not many games seem to get this right and tend to sway too far one way or another.
A part of it is because we are lacking of great new franchises with a stylized aspect in them now. The HD revolution has given excuses to many developers to go to the gray way that always works instead of doing something risky and invent something colorful, silly and/or inventive.
However revivals consist in the most part in the wonder of what-if. With the low capabilities games had back then we wonder how they would look with the technology of today. Anyhow it is not always a good case, I have noticed that many of the remakes in progress lack of the fast pace they had back then. A part of it is for the addition of animation frames for detail, but they have delayed the impact of certain actions for a bit. This can be seen in Rocket Knight. The amount of detail they added in animated sequences removed some of the speed flow in them as in the original entries.
Staying on topic, nostalgia is an obvious factor here, but also let's a publisher reuse something they had not made in a long time (again, Rocket Knight) or that the public demands (the Gold/Silver remakes).
However revivals consist in the most part in the wonder of what-if. With the low capabilities games had back then we wonder how they would look with the technology of today. Anyhow it is not always a good case, I have noticed that many of the remakes in progress lack of the fast pace they had back then. A part of it is for the addition of animation frames for detail, but they have delayed the impact of certain actions for a bit. This can be seen in Rocket Knight. The amount of detail they added in animated sequences removed some of the speed flow in them as in the original entries.
Staying on topic, nostalgia is an obvious factor here, but also let's a publisher reuse something they had not made in a long time (again, Rocket Knight) or that the public demands (the Gold/Silver remakes).
While I love seeing fresh new ideas, I hate just as much seeing unique older ideas not get the love they deserve.
I'd love to see some new 2D fighter IPs, but I'd love just as much to see some of the most unique fighter IPs of yesterday like Darkstalkers, Rival Schools, Last Blade and Waku Waku 7 be brought back to life.
The difference isn't new and old, it's bad and good. There's plenty of old ideas that should never be remembered, sure - but there's plenty of new ideas that should have never been created, like The Silent Protagonist said.
I'd love to see some new 2D fighter IPs, but I'd love just as much to see some of the most unique fighter IPs of yesterday like Darkstalkers, Rival Schools, Last Blade and Waku Waku 7 be brought back to life.
The difference isn't new and old, it's bad and good. There's plenty of old ideas that should never be remembered, sure - but there's plenty of new ideas that should have never been created, like The Silent Protagonist said.
http://gameoverthinker.blogspot.com/2009/11/episode-29-continuum.html is what Mortrialus wanted. That being said you would strangle your own children are you insane what the hell is wrong with you? not only is that a shitty thing to say but every game pretty much gets a remake look at halo or god of war, nothing is new anymore but serious this is a terrible post and you should feel completely ashamed that you would even make that comment over a video game no less what a terrible person you are.
Well, I'm just glad this fostered a mostly civil discourse about human behavior.
I'm glad you like cute opossums in jetpacks, Mortrialus. Enough to come on here and show your affection.
And yes Jigs, I totally and completely meant I would strangle my own children /eyeroll.
I'm glad you like cute opossums in jetpacks, Mortrialus. Enough to come on here and show your affection.
And yes Jigs, I totally and completely meant I would strangle my own children /eyeroll.
Not to get off the subject of strangling things, but I think it's because good ideas aren't a dime a dozen even when it's your job to come up with them. Given a bunch of developers who want to do a project but don't have some brilliant character concepts to go on, it's definitely better to revive some old mascot than force out some weak turd of a character just for the sake of new. Retro remakes don't have to provide any kind of sensible answers about the character or story or gameplay, all that stuff was some other guy's fault back in the 80s and he's not around to take calls any more.

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