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Community Discussion: Blog by Internaut | Why are we so in love with Revitalizing old Games?Destructoid
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Why is the gaming public so in love with bringing back old IPs? I get the retro gaming culture, and the excitement that comes along with seeing new stuff for Sonic, Mario and Link, but do we need franchises that span 20-30 years, that pretty much offer up the same thing, over and over? Mario Galaxy is just Mario....IN SPACE. Sonic tried to branch into other things, failed and is returning to it's roots, only to be met with cries of "It doesn't look shitty enough, the graphics need to be worse." I have to say, if I were working at Sega right now, I would throw my hands up in frustration and strangle a real hedgehog, just so I didn't drive home and do it to my children.

So why do we love watching our old games get remade over and over? Is it nostalgia? I think partially, yes. I also think that there's a level of comfort there, especially for the gamers that actually grew up with Mario, Sonic and Link. It's like, man, as long as there's a Mario game out, everything's okay with the industry and the culture- because for as long as we've been gamers there's always been a Mario game. It's like Nintendo is that cool grandparent now; the one that no matter how terrible everything gets, or how many people leave Infinity Ward, we're still comforted by the fact that they're even still around. Mario has achieved that iconic status that crosses all fanboy lines. You can wear a Mario shirt and show that yes, you're a gamer, but at the same time you're wearing a highly recognizable pop icon anymore. It's like gamer chic.

Which brings me to my next point: Why the fuck did Rocket Knight get remade? Why did anyone spend the time and money to remake a game about a flying opossum in medieval knight armor and a jet pack? Aside from completely ignoring the laws of physics (That jetpack would have to have some fucking lift on it) who wanted this game made? I know when it was announced I was like, "Huh, that's kind of random," and I actually played the original. Are we really that short on original ideas that we had to bring Sparkster back to life? I understand that cheap, downloadable content is gaining a lot of ground, and making a lot of money, but why not create something fresh and new? Because we're lazy? Because it's cheaper not to? Probably.

I say all this, but I'm still waiting for Vectorman HD and a MediEvil remake to be announced.
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While I think there certainly have been some missteps along the way, continuing producing games in a franchise isn't necessarily a bad thing. Games like Super Mario Galaxy which I think "Mario in space" is about as bare bones as you can get in terms of describing it present the world of Super Mario Bros. in a new and refreshing way. Keeping these franchises going isn't really a bad thing to me as they have given us some real gems. Though if we are wishing for games to be remade, Captain Commando would be swell.
The answer to your question lies somewhere in the fact that this is being done for all mainstream media. Movie remakes (Freddy Krueger anyone?), series continuations after 10-20 year gaps. In commercial music, artists are doing covers and remixes - esp in the non-art 'American Idol derivative' works. I've been told we are a remix culture. And to some extent, we are. There is a notion, at least in the music world, that all composition has been done. That it is virtually inescapable to be borrowing extensively from existing creative content (which is why sound has become such an important aspect there).

Now for gaming specifically, I don't think this is as true. Especially because gaming exists within an ever-expanding hardware framework. New technology, new ideas. That would seem to be the premise. As an oldschool gamer, I don't relish in the commercial remakes too much. I still play the originals, and for the most part, they are always superior to their grandchildren.

But the short answer is probably that the industry is looking to cast a wide net, appealing to the nostalgic sense of the 30 and 40 something consumers familiar with the beginnings (and their younger siblings/children that are feeling vicariously nostalgic). Rather than investing the time/money searching out the originals (or emulating them), they're tickled pink by new releases of old games.

Personally, it is kind of a moot point. Because outside the commercial end of it, this can be a fascinating world of remakes. Largely in appreciating the homebrew technical achievement of porting/emulating software to/on various systems. It is exciting and geeky, often requiring a good degree of technical know-how to setup some of this stuff on your gear.
I don't particularly understand the "upgrade and move on" mentality. To know where we're going we must first look to the past.

We've got plenty of "new" IPs that are actually nothing new at all - they're just the same old FPS, RPG or action games with different characters and stories. So why do we bother with new games. Its not like I haven't seen some of these stories before.

It works both ways. We don't see a lot of actual new ideas that often, let's stop pretending new IPs just makes that happen.
There's a certain comfort in familiarity... but the trick seems to lie in the mix of "new" with "old and familiar" when doing sequels. Not many games seem to get this right and tend to sway too far one way or another.
A part of it is because we are lacking of great new franchises with a stylized aspect in them now. The HD revolution has given excuses to many developers to go to the gray way that always works instead of doing something risky and invent something colorful, silly and/or inventive.

However revivals consist in the most part in the wonder of what-if. With the low capabilities games had back then we wonder how they would look with the technology of today. Anyhow it is not always a good case, I have noticed that many of the remakes in progress lack of the fast pace they had back then. A part of it is for the addition of animation frames for detail, but they have delayed the impact of certain actions for a bit. This can be seen in Rocket Knight. The amount of detail they added in animated sequences removed some of the speed flow in them as in the original entries.

Staying on topic, nostalgia is an obvious factor here, but also let's a publisher reuse something they had not made in a long time (again, Rocket Knight) or that the public demands (the Gold/Silver remakes).
Actually I think that The Silent Protagonist explained it way better than I would.
While I love seeing fresh new ideas, I hate just as much seeing unique older ideas not get the love they deserve.

I'd love to see some new 2D fighter IPs, but I'd love just as much to see some of the most unique fighter IPs of yesterday like Darkstalkers, Rival Schools, Last Blade and Waku Waku 7 be brought back to life.

The difference isn't new and old, it's bad and good. There's plenty of old ideas that should never be remembered, sure - but there's plenty of new ideas that should have never been created, like The Silent Protagonist said.
http://gameoverthinker.blogspot.com/2009/11/episode-29-continuum.html is what Mortrialus wanted. That being said you would strangle your own children are you insane what the hell is wrong with you? not only is that a shitty thing to say but every game pretty much gets a remake look at halo or god of war, nothing is new anymore but serious this is a terrible post and you should feel completely ashamed that you would even make that comment over a video game no less what a terrible person you are.
Well, I'm just glad this fostered a mostly civil discourse about human behavior.

I'm glad you like cute opossums in jetpacks, Mortrialus. Enough to come on here and show your affection.

And yes Jigs, I totally and completely meant I would strangle my own children /eyeroll.
Not to get off the subject of strangling things, but I think it's because good ideas aren't a dime a dozen even when it's your job to come up with them. Given a bunch of developers who want to do a project but don't have some brilliant character concepts to go on, it's definitely better to revive some old mascot than force out some weak turd of a character just for the sake of new. Retro remakes don't have to provide any kind of sensible answers about the character or story or gameplay, all that stuff was some other guy's fault back in the 80s and he's not around to take calls any more.

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