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About Me
Hey, Simon here. I live in the UK and am currently living the student life at university.

I mainly play on the XBOX 360, but since moving to university, I have been forced to leave it at my parents house for the time being. In the mean time I am focusing more and more on PC games. If you do see my gamertag online it will most likely be my brother who is making the most of me not being home at the moment.

Mainly play about on Team Fortress 2 and will be sacrificing a large portion of my time to Borderlands when it is released.

One of my greatest past times is the search for extremely good flash games, which I personally feel get underlooked sometimes.

Currently Playing:
Team Fortress 2
Borderlands
Audiosurf
Mario and Luigi: Bowser's Inside Story
Secret of Mana
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5 things I learned from Borderlands
Insane Enigma | 10:26 AM on 11.04.2009 3 comments


1. Revolvers are the way forward. Now I know that each weapon has their place whether it being your tool of choice or potential money. But during my first play through, I found lots of pistols, but at the same time the same level revolver was so much better. Despite its smaller clip size and lower rate of fire, the revolver would do the same damage in one bullet that the pistol would take eight to ten to do and worked out as a faster firing method. Also, even though this is completely by chance, but the revolvers I found had more awesome special effects.

2. Vehicles clip badly. This should not be a problem in today’s games, but there should be better collision detection. I don’t know if it is the hit box on the environment of the car, but numerous times when I have run into a piece of scenery, the car is sometimes noticeably not in contact with it. When playing the game I don’t give it a second thought, but outside I can’t ignore that I should not hit air and stop.

3. Every game should have this experience system. In Borderlands you gain experience for every kill you get, to a point. As you level up you gain less and less experience for killing the same type and level of an enemy. Eventually you will get zero experience for killing a far weaker enemy. Games should start to do this as it almost removes the element of grinding. It creates a smoother game experience as there is almost no need to stop for an undetermined amount of time just so you can get powerful enough to kill the next boss. In Borderlands there was almost no points where I was too weak to complete a mission. Granted, some of them were hard as nails, but I never had to grind.

4. Claptrap should have his own game. Even if it is the worst game ever, and it ruins every game I play from that point on for the rest of my life. But after watching the Claptrap promotional videos and playing Borderlands, Claptrap made that game for me. I would sometime sit there for about fifteen minutes and just watch Claptrap dance. Call me crazy but when robot butlers become real, that is my robot of choice.

5. I love loot collecting. I will be honest; I did not buy Borderlands for the loot collecting aspect, in fact that was the one thing I hated before I played the game. I can now see what people are going on about. I have seen the error of my ways. I have not played Diablo or any other dungeon crawler, loot collector, but I am going to assume that their loot collection system is slower in the aspect of getting better loot. That is okay to me now; I want to sit down for hours just to get a piece of equipment that gives me a +1 in some random stat. After I am done getting all four characters up to level 50, I will most likely go back and keep playing until I have the highest level of loot in each slot for each of my characters. It might sound weird, but Borderlands has made me want to purchase Diablo 3 the day it is released.



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3 comments | showing # 1 to 3
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Chris Carter's Avatar - Comment posted on 11/04/2009 10:37
Chris Carter
I disagree with 3. That part of the game blows, as that means you can never play with your friends who are a lower level. It's already a pain to meet up every single session with the same 3 people, given that we all have significant others/jobs, and because one person is a few levels over, he gets absolutely nothing out of it.

Another easy way to end grinding is just make all areas relatively close to each other, so by questing, you'll always be high enough to take on the next area: but don't punish me for it.

As far as Revolvers go, I'm glad you found success, because I haven't! I have an SMG that can pump about the same damage in every second that is the same amount (every bullet per second) as a single revolver shot, and that clip is hundreds bigger than the Revolver's 6 shot chamber. I can only see the Revolver being worth it if I spec into the Hunter's pistol skills, and proc all those extra shots.
TheRealist871's Avatar - Comment posted on 11/04/2009 12:17
TheRealist871
Yeah, I agree with all of it, but number 3 is hit or miss. Experience points MAKE a game require grinding. If there were no experience points then there would be nothing to grind for, but I agree if they design it correctly, the need of grinding can be eliminated completely!
Producemonkey's Avatar - Comment posted on 11/05/2009 16:44
Producemonkey
"come on everybody look at me, I'm dancing i'm dancing" .... :) yes Claptrap should get his own little game...
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