I'm Infinitestrike and I'm from the UK. My gaming history basically started with a Sega Mega Drive, followed by the PS1, PS2, Gamecube, GBA SP, DS, Wii and XBox 360. I guess my favourite games are the Metal Gear series, Devil May Cry series, Bioshock, Crash Bandicoot series (PS1), Legend of Zelda, Pokemon, Gears of War and Halo.
My favourite boss fights are The End, Psycho Mantis and General RAM. My favourite levels to explore would probably be any of the planets in Mario Galaxy.
I found Alan Wake to be a mixed bag. I loved the gameplay and mystery introduced in the very first episode. I liked exploring Bright Falls and meeting the colourful characters. The only minor issue I had at the time was Alice Wake's lip syncing; it was slightly off compared to everyone else.
Unfortunately, I found that the other episodes simply didn't match the excitement and awe I felt in the very first episode.
The gameplay became stagnant very quickly. In every episode, Alan loses his guns and flashlights at least once. I was hoping for varied weapons and chances for the player to be creative with the different light sources. I tend to stockpile the flares and grenades I receive for harder enemies or getting rushed by large mobs, so it's bit annoying to keep losing them.
This leads me onto my next issue - the enemies were not particularly challenging. As mentioned before, I didn't use my flares and grenades as much since it was fairly easy to take them down. Even the Taken vehicles require the same amount of light to defeat as a Taken person. After a while, killing huge swathes of Taken became a little repetitive, especially since there wasn't a great variety of enemies or methods to take them out.
Picking up the manuscripts seemed like a good idea at first, since it gave an insight into the other charactersí thoughts and motivations. However, it ruined any tension built in a cut scene or during gameplay since I knew what was going to happen next. I also feel that the writing for those manuscripts could have been improved. For example, I really enjoyed reading Karimís dreams from Lost Odyssey. The translator did a great job in making them sound like genuine short, descriptive stories.
There were no memorable gameplay moments for me. Metal Gear Solid: The Twin Snakes is a very plot heavy game, but there are a lot of vivid gameplay moments I can remember Ė for example, hiding in a locker as the camera switches to first person view so you can see the soldiers looking for Snake through the slats. I think a lot of my disappointment stems from the game not delivering the scares or having enough unique and challenging puzzles. The final boss was also a bit of a let-down, it wasn't quite as difficult as I thought it was going to be.
However, I did like final part of the game when Alan has to go to the Dark Place. I liked seeing the words Alan was typing floating in the air and using the flashlight to create the objects being described. I thought it was very creative and creepy.
Despite not being overly enthused with the gameplay, I still enjoyed the storyline and exploring Bright Falls. I found the ending very confusing however. It seemed rushed and was a very abrupt finish. My copy of Alan Wake does not have The Writer DLC, which seems to explain the ending. Itís a shame really, because I saw the trailer for Alan Wakeís American Nightmare and thought the premise was interesting. However I donít think I'll be playing that soon. I just wish the rest of the game was as intriguing as the very first episode.