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About
So, its been a while Dtoid. I first came to this site around its inception as a high school student with little better to do than play games and consequently read about them.

Now, as a 24 year old with much more going on in my life, I have significantly less time to spend on video games. However, my love and passion for them remains and I'm hoping I can engage in some interesting discussion with you guys!

P.S.
Yes, I know the banner is kind of crappy, I made it back in like 10th grade with MS Paint. Working on a replacement at the moment.
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So, Spike has this little giveaway sweepstakes deal over at their web site. Just type in your info and you can pick one of 4 indie games to possibly win(Braid,World of Goo(Wiiware), Audiosurf or Pixeljunk Eden). Supposedly they're giving out 7,000 games, so your chances are pretty good. You can find the entry form here

Good Luck!








Many of us have often enjoyed music-related games. Often times they
can even give us the feeling of playing music. However, how many
times do we get to truly create something completely original, with
limitless possibilities, in something resembling a game? Not often.



Despite the fact that the Korg DS-10 is fairly new, I've already
found it to be one of the most brilliant portable games ever
created. In fact, I'm not even quite sure if you can classify this
thing as a game, but I am sure of one thing: The Korg DS-10 has
truly impressed me by being the one of the smallest most versatile
music-making devices available.

Although never quite being a big fan of electronic music I have
never really ignored it either. I've occasionally listened to some
Infected Mushroom and a few other random industrial-ish things.
After messing around with the Korg DS-10 however, I've really been
impressed with the capabilities of synthesizers in general. Thanks to the DS-10 I have realized the joy that comes from creating unnatural sounding tones with
a synthesizer and turning them into a work of art.



For me, one thing that has always brought me back to games is a
sense of mastery or skill that I seek to achieve. In fighting games
or shmups, it usually consists of learning advanced techniques and
the intricacies of the game. But during my time with the Korg DS-10,
I've sought a completely different type of skill. I've been
attempting to actually become a half decent synth musician.

Slowly, I've been becoming progressively better at actually creating
stuff that sounds good rather than just random noises. Whenever I do
create something original and catchy, I'm often quite impressed with
my own creation. The limitless possibilities of creation in the DS-
10 are truly what keeps me coming back to it.



Usually when you're allowed to customize or create something in a
game, your options feel at least somewhat limited, thus the replay
value is only so great. However, with something like the Korg DS-10,
it feels as if you can create an original piece, and not have
anything out there sound remotely like it. For once, I actually feel
like I'm a musician without having learned an actual instrument. The
Korg DS-10 is something I can definitely see myself coming back to
many years from now, and still creating new sounds.








I usually don't care about stupid crap like achievements, but given the hardcore nature of the Mega Man 9 achievements, I figured I would post them.

Copy Pastad from http://www.mygamercard.net:


Jitterbug
Clear the game in 60 minutes or less. 20

Invincible
Clear the game without dying. 30

Almost Invincible
Clear the game without continuing. 20

No Coffee Break
Clear the game without using any Energy or Mystery Tanks. 10

Peacekeeper
Clear the game by defeating the fewest number of enemies possible. 20


Conservationist
Clear the game by using the least amount of Weapon Energy possible. 20

Gamer’s Day
Clear the game 5 times in 1 day. 20

Whomp Wily!
Clear the game once. 5

Destroyer
Defeat your 1000th enemy. 20

World Warrior
Defeat every type of enemy. 5

Trusty Sidearm
Defeat the 8 Bosses with the Mega Buster. 20

Blue Bomber 10
Defeat a Boss without getting damaged.



Getting these is going to be hard as fuck using the 360's shitty d-pad. Oh well, I'll probably be getting the Wii version anyways, though I'll miss out on earning and then showing off those badass achievements.








So, usually Redrabbit would be doing this, but I believe he's on vacation at the moment. So here I am to lead you all away from those PS3s that everyone seems to be migrating to for FNF.



I guess we could start with some COD4 first. I'm up for pretty much any gametype, but preferably plain ol' Team Deathmatch.

After that, I'm up for pretty much anything, including Halo 3, Gears of War or GTAIV. I also recently picked up Virtua Fighter 5, though I doubt anyone plays that game.

Gamertag is Lunacy55










First of all, let me thank NihonTiger90 for letting me know about this amazing game. Many of you may be wondering how shit this game is. Many of you may wonder if it truly is possible for shit to shine like gold. Well, I'm here to tell you that this game is a landmark in shit games and will drastically alter what we define as "shit".

Let me start by saying that this game looks amazing. The hand-drawn sprites really give the game it's own unique feel. In motion, the game looks even better than it does in screenshots. Also, the main character looks kind of like Snoopy, but with glasses and as we all know, Snoopy is fucking awesome. The enemies are pretty well drawn and there is even a floating head with a monocle who may or may not be Jim Sterling.



The game itself constantly runs at a smooth framerate. The only things you can do in this game are move and jump, but they are executed surprisingly well. It took about a week for the developer to make this game, yet he somehow managed to get the jump button to work 100% of the time! I never thought this could actually be possible in an indie game, but this game has proven me wrong. Also, like any platformer that doesn't suck, you're never required to kill all the enemies on screen, instead having the option to bypass all of them.

The soundtrack, of course, is unforgettable. Great songs like "Spice up your life" and "Walking on the Sun" will be stuck in your head for years to come. If more games would license midis of pop songs, game soundtracks in general would be improved.

Needless to say, this game is a landmark in indie gaming. The game only takes about 15-20 minutes to beat, but it will be 15-20 minutes that you will never forget.

On a scale of 1-1, I give it a 2.








No, not the D-toid Char Aznable. The fictional one. Many of you may not have heard of it, but Mobile Suit Gundam: Operation Troy was released in Japan for the 360 last month and did indeed manage to boost the 360's sales a bit. In actuality though, I just wanted to bring this game to the attention of some of you guys.



Whether you're a Gundam fan or not, I think many people can agree that the idea of a Battlefield style game with huge robots is pretty badass. You start the game out on foot, and have the option of picking from 3 different classes. However, the on foot stuff is rarely used, even though it seems like theres a decent amount of weapons to use. The meat of the game begins once you get into a mobile suit. The game is mostly team-based, with 2 factions(Federation and Zeon) battling it out. You pick what your mobile suit is equipped with beforehand and it seems that theres a ton of customization options. If you ever get tired of the normal mobile suit gameplay, you can even jump into a tank, or just take out mobile suits with a homing missile while on foot. Also, you have the option to play the game in first person or third person view.



I would tell you guys to check out the demo using a Japanese XBL account, but after having downloaded it about a week or so ago, the demo has mysteriously disappeared off the Japanese marketplace. Even so, the demo already has quite a few dedicated players in the U.S. Personally, I didn't think the demo was too impressive, given the fact that you're restricted to one stage, one game mode, and one of 2 mobile suits total, but at least you can be assured that there will be a decent community when the game comes to U.S. shores.

On a somewhat unrelated note, if you do already have a Japanese XBL account you can check out the demo for Armored Core: for Answer.