I don't know about people looking for originality in games in the 90's, remember the animal mascot 2d/3d platform er craze? Good blog though.
I think there is still creativity happening in games. Asura's Wrath and El Shaddai are two recent games that made my Til Tuesday heart swell with joy. Dishonored is an upcoming game that looks to be doing something really special. Guess at the end of the day, what tends to get made is what is proven to sell but glad that neat, innovative games still coming out.
That sounds a bit like Halo and Call of Duty and the aren't innovative and I think they are to a degree but the stuff that butters my toast tends to be the more esoteric I suppose. Anywho, interesting blog.
That sounds a bit like Halo and Call of Duty and the aren't innovative and I think they are to a degree but the stuff that butters my toast tends to be the more esoteric I suppose. Anywho, interesting blog.
I can't blame studios for not taking a chance, look at all the places that have closed, the making market has shifted almost violently and the economic climate is terrible, its only natural that companies that are gonna play it safe.
I can get pissy at them for totally changing what I loved about those games in the first place though.
I can get pissy at them for totally changing what I loved about those games in the first place though.
I've got the same sort of feelings Kyousuke does.
We can't really blame the industry for changing how it has. The landscape of gaming has changed.
Before there were no blockbuster titles to make sequels to, so Innovation was inevitable. Now that there is so much to build on and gamers are actually ASKING for sequels, it makes it MUCH MUCH harder for a new I.P to become popular.
It's possible, as we see in Minecraft and Terraria, but it's a Mount Everest climb that many gaming studios fail to make.
Innovation is lacking for systemic reasons. I also agree with Occams that originality is definitely here, but its in a much smaller amount than 10 years ago.
If you enjoyed this article btw check out my other articles on my site or my partner sites. TheeImmortalPhoenix.blogspot.com
We can't really blame the industry for changing how it has. The landscape of gaming has changed.
Before there were no blockbuster titles to make sequels to, so Innovation was inevitable. Now that there is so much to build on and gamers are actually ASKING for sequels, it makes it MUCH MUCH harder for a new I.P to become popular.
It's possible, as we see in Minecraft and Terraria, but it's a Mount Everest climb that many gaming studios fail to make.
Innovation is lacking for systemic reasons. I also agree with Occams that originality is definitely here, but its in a much smaller amount than 10 years ago.
If you enjoyed this article btw check out my other articles on my site or my partner sites. TheeImmortalPhoenix.blogspot.com
Yeah, it's definitely easier (safer) to just keep releasing sequel after sequel, so it's not hard to understand why the publishers decide to go that route. Luckily, the indie scene is able to survive on much less return, so slowly but surely we're seeing the little guys still manage to cut out a slice of the pie.
Anyway, nice write-up!
Anyway, nice write-up!

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