Moral of the story: DRM is shit, and it came straight from the mouths of a ton of important people in the industry, despite using it themselves.
Well written blog!
Well written blog!
Steam is not a one-time thing. You want to go on a new computer? Activate. You change hardware in your own machine? Activate. You want to even install a game? Log in. Personally, when we have sites like GOG, NO DRM is acceptable, because NONE of it works. Steam is just as bad as others.
Other than that, very good writeup.
Other than that, very good writeup.
Also, on a side-note, Steam still majorly screws over people like soldiers who are overseas, wanting to escape from their violent world for a while. A friend's brother was stationed in Iraq multiple times, and he's a big gamer. His Internet connection was non-existent most of the time, which meant no Steam or anything else.
This also applies to anyone simply living where the Internet services are lacking.
This also applies to anyone simply living where the Internet services are lacking.
Damn fine read Phoenix. My favorite type of drm? the arkham asylum glide thing and serious sam's scorpions. Stuff like that is awesome. Steam, while I love steam, is also an asshole imo. Pedro pointed out why already and I totally agree. I just add all gog stuff and such into steam and go about my merry way. Reminds me, I need to start Legends of Grimrock, but I totally have been consumed by Dungeons of Dredmor.
Thanks everyone for the Awesome feedback and great positive comments!
Seriously, Arttemis, Phil, Jinx, and Pedro; you guys make writing even more awesome :)
Plus you learn a lot too. I had no idea soldiers were forced out of Steam. You don't think about those situations til they come up. You always assume you have internet around you til you don't and really need it.
Great comments everyone :)
Seriously, Arttemis, Phil, Jinx, and Pedro; you guys make writing even more awesome :)
Plus you learn a lot too. I had no idea soldiers were forced out of Steam. You don't think about those situations til they come up. You always assume you have internet around you til you don't and really need it.
Great comments everyone :)
@Immortal
Well, it's not so much that soldiers are specifically targeted or anything. It's just the nature of requiring an online connection, even if it's just to "authorize" something.
And no problem, I encourage you to keep writing. :D
Well, it's not so much that soldiers are specifically targeted or anything. It's just the nature of requiring an online connection, even if it's just to "authorize" something.
And no problem, I encourage you to keep writing. :D
I would shift a few of your examples around...
1) Robot checking: Sorry, but NO PC gamer would EVER put up with that shit. Ubisoft proved that with how successful UPlay is. I would have listed that in "illegal..." at least for PC games in total and console games that dont require CD Only Play (aka XBLA) since this means as UPlay demonstrated, a constant online check and if you fail, even by disconnect, you lose your game.
2) CD Only play: Honestly, this is the other one just about always there on console, but not on PC. Why? Because how many games do you see on the shelf at your local Gamestop for PC? It was pushed away when it became impossible to sell used games for the system thanks to the first logon DRM (Steam for Half Life 2) and the first game without this DRM (Doom 3). THAT said, this is a legitimate DRM if only because it's the way the game is delivered to your system already. If you are not a PC gamer (and if you are, you don't usually bother with discs at all anymore), you are playing most of your games by inserting a disc with the game on it to read right there. It's nothing extra for you to do.
1) Robot checking: Sorry, but NO PC gamer would EVER put up with that shit. Ubisoft proved that with how successful UPlay is. I would have listed that in "illegal..." at least for PC games in total and console games that dont require CD Only Play (aka XBLA) since this means as UPlay demonstrated, a constant online check and if you fail, even by disconnect, you lose your game.
2) CD Only play: Honestly, this is the other one just about always there on console, but not on PC. Why? Because how many games do you see on the shelf at your local Gamestop for PC? It was pushed away when it became impossible to sell used games for the system thanks to the first logon DRM (Steam for Half Life 2) and the first game without this DRM (Doom 3). THAT said, this is a legitimate DRM if only because it's the way the game is delivered to your system already. If you are not a PC gamer (and if you are, you don't usually bother with discs at all anymore), you are playing most of your games by inserting a disc with the game on it to read right there. It's nothing extra for you to do.
@pedro
Were you and your friend unaware of the go offline feature? I swear, everyone and their moms seems to forget that exists. I can play steam games in a car on my laptop on a roadtrip with not even cell service available.
It's interesting to read an article like this tho and realize that manypeople are unaware of how bad the DRM they are purchasing can be. The hardware limitations being some of the worst of the worst. I wonder how they explain that to a legit customer having problems with that DRM who don't really understand it. They probably just think the company is full of shit because nothing so obscenely retarded could ever actually exist.
Were you and your friend unaware of the go offline feature? I swear, everyone and their moms seems to forget that exists. I can play steam games in a car on my laptop on a roadtrip with not even cell service available.
It's interesting to read an article like this tho and realize that manypeople are unaware of how bad the DRM they are purchasing can be. The hardware limitations being some of the worst of the worst. I wonder how they explain that to a legit customer having problems with that DRM who don't really understand it. They probably just think the company is full of shit because nothing so obscenely retarded could ever actually exist.
@tekbunny
Yeah, I am aware of the offline mode. But you still have to be online to install or back a game up, and it still can't be played if it's not fully updated. Not only that, but offline or not, only YOUR account can launch a game, meaning extras will be earned by other people playing the game as if they're you. That's ridiculous. If I don't have to do it on a console, which is just as rampant with piracy (and companies never complain about lost console sales because of piracy), then I shouldn't have to do it on the PC.
Offline mode still doesn't help people in low-Internet areas, either, since to go offline with Steam, you need to be online first.
Yeah, I am aware of the offline mode. But you still have to be online to install or back a game up, and it still can't be played if it's not fully updated. Not only that, but offline or not, only YOUR account can launch a game, meaning extras will be earned by other people playing the game as if they're you. That's ridiculous. If I don't have to do it on a console, which is just as rampant with piracy (and companies never complain about lost console sales because of piracy), then I shouldn't have to do it on the PC.
Offline mode still doesn't help people in low-Internet areas, either, since to go offline with Steam, you need to be online first.
@pedro
I swear I went offline just last week while actually being offline, but ill go back and check just to make sure. And if you are offline, how does the game.know It's out of date? That's an honest, not-trying-to-be-a-prick question.
Of course you need to be online to install a game, but I still don't see the problem as most if not all the games you want to play should already be done so.
" Not only that, but offline or not, only YOUR account can launch a game, meaning extras will be earned by other people playing the game as if they're you" I'm sorry, I'm probably being retarded here but I don't understand what this means.
I swear I went offline just last week while actually being offline, but ill go back and check just to make sure. And if you are offline, how does the game.know It's out of date? That's an honest, not-trying-to-be-a-prick question.
Of course you need to be online to install a game, but I still don't see the problem as most if not all the games you want to play should already be done so.
" Not only that, but offline or not, only YOUR account can launch a game, meaning extras will be earned by other people playing the game as if they're you" I'm sorry, I'm probably being retarded here but I don't understand what this means.
@tekbunny
I know you're not being a prick. :P
If you stay offline FOREVER, then it honestly doesn't know it's out of date. But the second you go online, unless you have auto-update disabled, it starts. It's a process, but it's one of the things you CAN get around, but once the update starts, you're kind of screwed until it finishes.
The reason I hate stuff like Steam so much isn't because of the DRM itself most of the time, it's because that DRM effectively gets rid of retro games. You have to be dependent on an Internet connection even in the future, because that's just how the platform was built. When a company decides to not support a game anymore, you'd better hope they release DRM-removal patches, or your either stuck without the ability to play your game ever again, of you have to resort to piracy, and I don't trust ANY company to take the time to release those patches to the public. There have only been a handful of companies that have given that much of a shit (SEGA being one, with Alpha Protocol -- if you have the Steam version, you can copy/paste the install folder to any PC, Steam or not, and it'll play). When I talk about how much I hate DRM, it's because I know I'll be playing my games 20 and 30 years into the future, and it's impossible to tell whether or not Steam (or any DRM scheme) will still be around, at least in the same form, that far into the future.
As for my quote, you're not being retarded. I should have explained it better. With console games, or stuff like GOG on the PC, if a game is installed, or the disc is in the drive, ANYONE who uses the machine can start playing the game. With Steam, ONLY the buyer of the game can start the game up, because the game is tied to an account. So, take me for example -- I don't care about Achievements. I'm in the minority, however. If I have a roommate or a family member or someone who wants to play that game that I bought, they can, but they'd have to be logged in as me, which means they couldn't earn their own Achievements. Stuff like that is locked out if you're not the original owner of the game.
I'm 100% fine with Steam as a platform, and as a delivery service. But I don't like the idea of having a REQUIREMENT of going online before I can even install a game, let alone start playing it. That bodes horrifically for the future.
I know you're not being a prick. :P
If you stay offline FOREVER, then it honestly doesn't know it's out of date. But the second you go online, unless you have auto-update disabled, it starts. It's a process, but it's one of the things you CAN get around, but once the update starts, you're kind of screwed until it finishes.
The reason I hate stuff like Steam so much isn't because of the DRM itself most of the time, it's because that DRM effectively gets rid of retro games. You have to be dependent on an Internet connection even in the future, because that's just how the platform was built. When a company decides to not support a game anymore, you'd better hope they release DRM-removal patches, or your either stuck without the ability to play your game ever again, of you have to resort to piracy, and I don't trust ANY company to take the time to release those patches to the public. There have only been a handful of companies that have given that much of a shit (SEGA being one, with Alpha Protocol -- if you have the Steam version, you can copy/paste the install folder to any PC, Steam or not, and it'll play). When I talk about how much I hate DRM, it's because I know I'll be playing my games 20 and 30 years into the future, and it's impossible to tell whether or not Steam (or any DRM scheme) will still be around, at least in the same form, that far into the future.
As for my quote, you're not being retarded. I should have explained it better. With console games, or stuff like GOG on the PC, if a game is installed, or the disc is in the drive, ANYONE who uses the machine can start playing the game. With Steam, ONLY the buyer of the game can start the game up, because the game is tied to an account. So, take me for example -- I don't care about Achievements. I'm in the minority, however. If I have a roommate or a family member or someone who wants to play that game that I bought, they can, but they'd have to be logged in as me, which means they couldn't earn their own Achievements. Stuff like that is locked out if you're not the original owner of the game.
I'm 100% fine with Steam as a platform, and as a delivery service. But I don't like the idea of having a REQUIREMENT of going online before I can even install a game, let alone start playing it. That bodes horrifically for the future.
...so the game knows it's out of date and updates itself... so it's no longer out of date. How does it know it's out of date later since it autoupdated itself for you when it saw it was out of date and became up to date?
@Megabyte
I think my mind just exploded.
Never mind about the whole outdated thing, it's obviously not that big a concern. Sometimes there are just really big updates that you have to get, and it can be cumbersome to have them update when all you want to do is just play the game. Seriously, the updating this is an EXTREMELY minor annoyance that I probably shouldn't have even mentioned.
I think my mind just exploded.
Never mind about the whole outdated thing, it's obviously not that big a concern. Sometimes there are just really big updates that you have to get, and it can be cumbersome to have them update when all you want to do is just play the game. Seriously, the updating this is an EXTREMELY minor annoyance that I probably shouldn't have even mentioned.
I was mainly talking about the very, VERY rare time when you may be updating a game, and something happens to your Internet that prevents it from finishing. That's just me being OVERLY paranoid.
First off, well written, and I do like the breakdown. Second, I know I am a bit late to the party. With that said (and I hope I am not coming off as offensive, I just want to support the other side a bit)
1. Look up World of Goo's Piracy rate. They removed DRM, and have stats to support around a 90% piracy rate. The game's price point was fairly low.
2. Look at the piracy rate for the Humble Bundles. Quick search gave an estimate using some calculations which I don't have the technical know how to validate, but 25%. Even at 10%, those games literally cost one penny. One. And people still pirated them.
3. We live in different times now. Going back to the DRM free days of gaming, internet speed was terrible. Now, with a halfway decent connection, it would only take a few hours to download a game online. It is more convenient for the pirates than it has ever been to download, which I believe contributes to why DRM has come up more and more.
4. I really, really hate the 'just lower your cost' argument. Games have pretty much always been sold at 60 dollars, which when you count inflation means that they are relatively cheaper than ever. And without being in the books of a company, making the assumption that lowering the cost would increase revenue is just pandering to the gamers. Of course we think it should be cheaper, we are consuming it, no one will say that games should cost more. If you cut your price in half, but gain 25% in sales, was it worth it?
5. When talking about piracy and DRM, can we please blame the people pirating the games first, then the companies? I know the answer is 'no', but I would always appreciate the preface. :D
1. Look up World of Goo's Piracy rate. They removed DRM, and have stats to support around a 90% piracy rate. The game's price point was fairly low.
2. Look at the piracy rate for the Humble Bundles. Quick search gave an estimate using some calculations which I don't have the technical know how to validate, but 25%. Even at 10%, those games literally cost one penny. One. And people still pirated them.
3. We live in different times now. Going back to the DRM free days of gaming, internet speed was terrible. Now, with a halfway decent connection, it would only take a few hours to download a game online. It is more convenient for the pirates than it has ever been to download, which I believe contributes to why DRM has come up more and more.
4. I really, really hate the 'just lower your cost' argument. Games have pretty much always been sold at 60 dollars, which when you count inflation means that they are relatively cheaper than ever. And without being in the books of a company, making the assumption that lowering the cost would increase revenue is just pandering to the gamers. Of course we think it should be cheaper, we are consuming it, no one will say that games should cost more. If you cut your price in half, but gain 25% in sales, was it worth it?
5. When talking about piracy and DRM, can we please blame the people pirating the games first, then the companies? I know the answer is 'no', but I would always appreciate the preface. :D
Wonderful, well written blog!
I do however have to agree somewhat with Taterchimp. Games have always been expensive and Dreamcast games were regularly sold at $40-$50. Piracy has also always been an issue, but has recently exploded with the ease of access to the internet and the speeds (pirating a game at 56K internet speed was pretty different in the old days).
I'm not sure what the answer is... DRM is needed (if only so that legally the company is covered by the DMCA and at least has the ability to sue if they decide they want to pursue a prolific distributor of their work), but there does need to be new and better forms of DRM that somehow benefit legitimate users instead of penalizing them. :(
I do however have to agree somewhat with Taterchimp. Games have always been expensive and Dreamcast games were regularly sold at $40-$50. Piracy has also always been an issue, but has recently exploded with the ease of access to the internet and the speeds (pirating a game at 56K internet speed was pretty different in the old days).
I'm not sure what the answer is... DRM is needed (if only so that legally the company is covered by the DMCA and at least has the ability to sue if they decide they want to pursue a prolific distributor of their work), but there does need to be new and better forms of DRM that somehow benefit legitimate users instead of penalizing them. :(
@RavePossum
Isn't it? It's sickening what people will do.
@Elsa
I agree with the legality part, but that's what EULAs are for, not DRM.
Isn't it? It's sickening what people will do.
@Elsa
I agree with the legality part, but that's what EULAs are for, not DRM.
@Pedrovay... from what I understand, the DMCA specifically addresses the circumvention of DRM designed to protect works, so I don't know that an EULA would be specifically applicable to the act. As DRM is very specifically covered (and is essentially a "lock" not a "handshake agreement") most devs probably include it in order to prove due diligence should they need to use legal recourse because it makes things much more clear.
@Elsa
The DMCA does indeed cover DRM -- It says that DRM can legally be circumvented if it's preventing people from playing a game the way it's supposed to be played. I just don't see how that'd help any companies in a legal situation. Anyone could just say that it was unplayable without cracking. The EULA is that thing you agree to that says you can't "sell, rent, lease, etc." anything that you're bought for the PC. I think that'd be more legally helpful than DRM would, even though the legality of an EULA is up to the judge.
The DMCA does indeed cover DRM -- It says that DRM can legally be circumvented if it's preventing people from playing a game the way it's supposed to be played. I just don't see how that'd help any companies in a legal situation. Anyone could just say that it was unplayable without cracking. The EULA is that thing you agree to that says you can't "sell, rent, lease, etc." anything that you're bought for the PC. I think that'd be more legally helpful than DRM would, even though the legality of an EULA is up to the judge.
I'm sorry, but if you are too lazy to even find a godamn disc, then there's no point even bothering with videogames. There's no point phasing out retail and physical media, because most people won't want to spend the time, considering the "average" consumer has the attention span of an ectstasy ridden squirrel.

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