
|
|
|
|
I first heard about EVE back in 2005 when I was playing World of Warcraft. I always read the news about what was happening in EVE and it always sounded awesome, so I decided to try the trial. Unfortunately I wasn't ready to read and whatnot in order to learn how to play the game, and when I tried to play I could barely figure out how to move my ship. Got frustrated enough on the first day of the trial to decide the game wasn't for me. Somehow I played WoW for another 2 years, then I waited for WAR, and when that launched and sucked I finally came back to EVE. The Apocrypha expansion had just launched and there was a brand new "New Player Experience" that was much more inviting than before. A couple months later and I'm completely addicted, here's why I think EVE is the best MMO out right now:
CCP CCP is awesome. I could sum this section up real quick by linking this video [NSFW]: They listen to their customers, which can be seen through things like the Fanfest the run every year, but they filter out the nonsense complaints. The first MMO I ever played was a game called Tibia, made by a company named Cipsoft. When I first started playing it back in 2003, you could attack anyone you liked with no consequence other than 15 minutes of not being able to go into a safe zone (so that person you killed could bring some friends back and kill you). You could also lure creatures into the cities (which could potentially kill AFKers). As time went on, and more and more people complained that it wasn't "fair", all of these were dealt with and were no longer possible. Tibia is now a game where players are too afraid to attack someone and AFKers/botters thrive. This is something that I know CCP will not let happen. They listen to their customers but do not sway from their own vision of their game. They do their best to discourage the macroers in their game and don't hesitate to completely delete their accounts. Another thing I love about CCP is that when they are asked questions in interviews, they answer them. I've watched too many interviews (especially with MMO developers) that every answer is "Sorry, I can't talk about that at the moment". They let you know what their plans are and they want your feedback. One Server If you didn't know, EVE is one realm, one server, one world. This video pretty much sums up what I have to say: Watching that video reminds me of silly conversations I'd have with a philosopher friend of mine. I'd accidentally knock someones stuff over and he'd say "Hey, you just completely changed that persons day". Everything you do will affect thousands of people. It's also nice to know that any friends you find out also play EVE you can play with right away, no "Oh, what server are you on?". Quick note: I love this picture-
Punishment/Penalty for Dying
After being so excited to play WAR, and then getting insanely bored of it a couple months in I thought about why that was, and I found out what it was: no real punishment for dying. Sure you gotta run back to where you were but you lose nothing, there's no adrenaline rush when someone jumps you or you decide to jump someone. In EVE, there is two steps to "dying". First, your ship will blow up. Ships cost isk, and the more your ship costs the faster your heart is going to start pumping as your ships health goes further down. After your ship blows up you'll be in a pod, if your pod ends up blowing up you'll lose your implants, which can cost a lot of money, and some skill points if you're not careful. I'm still pretty new to EVE and haven't PvP'd in anything super expensive and I've already experienced mad adrenaline rushes when I'm in a fleet (I'm in the militia by the way). To me, without these penalties the game becomes about as meaningful as an arcade game. The Community Every community has its ups and downs, but EVE is one of the few that has more ups. There is a good amount of people dedicated to making tools to make everyones EVE life easier. I don't think I'd be able to play if it wasn't for tools like EVEMon and EFT. There are also plenty of tools, like EVE-Central, for the market geniuses out there (something I wish I could understand, because I know it's such an awesome part of the game). There are always people willing to help you with a fitting, a mission, and often even with money. Character Progression
While this is an aspect of the game I do like, I believe it is what has led to my addiction. Just for a quick explanation, in EVE there are skillbooks that you can buy and "learn" by training it. Each skill has 5 levels and with each level it takes longer and longer to train, but you continue to advance while you are offline (just for an example, I believe the longest skill I've trained was Hull Upgrades V which was about 12 days, some of the longer skills are over a month). One of the biggest drawbacks to me about games like WoW and WAR was that I always felt like I had to be on all the time to get those "experience points" or "honor points" or "renown points" so I could advance my character. With EVE, while I'm in class, while I'm playing other games, while I'm sleeping, my character is advancing. What makes this addicting is that I feel if I do quit EVE for another MMO, if I decide to go back to EVE later on I'm going to be pissed that I missed all of that training time. I kick myself every day for not starting to play this game back when I first tried it back in 2005, because I look at my plan in EVEMon and think, "I could be completely done with this plan!". /ENDRANT Thanks for reading my rant on how awesome EVE is. In the beginning it can have a tough learning curve but if you are dedicated enough to getting past it, this is one amazing game. Oh and here's a screenshot of Tibia for the hell of it...
Yeah, those were the days... O_o read more
|
|
|
|
|
Borderlands Review
There are classes, but they aren't strict. Every class has certain weapons it's "encouraged" to use, through class mods or talent points, but any class can use whatever weapon they like. For example, my level 29 Soldier currently has 4 weapon slots: an SMG, shotgun, pistol, anda rocket launcher. I also have a sniper in his inventory for those moments when I feel like popping someones head off. Each class also has 3 skill trees to spend points in (similar to Diablo or Warcraft) with each tree focusing on a different area of expertise. You can respec anytime you want for a price. This makes for great customization and complimentary character builds if you are playing in co-op. A truly dark environment. Speaking of popping someones head off, this game is a lot more violent than I believed, and I love it. Sure Fallout's environment was dark and grimey, but it seems anywhere you look in this game there are either dead bodies on the ground, or hanging from something above you. Like Fallout and Grand Theft Auto, the game also has a dark sense of humor that is enough to keep you paying attention to every piece of audio. The graphics and areas are amazing by the way. I love the cell shaded look, it fits the game/environment perfectly. The different areas/zones in the game each look very unique. Not a great story as a whole, but interesting series of small stories within. I hear a lot about the story in Borderlands. Yes it's generic and not that great in the big picture, but there are plenty of more personal stories with one NPC that are great. The journal entries you sometimes have to scour around to find are very entertaining to listen to and mix a dark humor with just enough information to let you know there is something big happening on the planet of Pandora. Loot, loot, and more loot! There is tons of loot in this game. There is a chest of guns around almost every corner and it will not only keep you changing weapons but it will also keep you thinking about which ones you want to keep, and which you want to sell. The loot uses a color/rarity system very similar to World of Warcraft, white/green/blue/purple/orange (note: theres also yellow between purple and orange... just noticed that). As advertised there are a lot of guns in this game, and although you'll find a couple that you will keep with you for a long time, you are always switching guns which keeps the game interesting. The guns differ in the stats they have on them: +% damage, +% magazine capacity, etc. Items also have different companies that make them, and each company focuses on a different area. Not a wide variety of enemies in the game. The game borrows from Diablo in not having too many different enemies, but having different levels of enemies. You'll encounter "Badass" enemies in the game which are much, much harder than their normal counterpart. These seem to be randomly scattered about and again, keep the game interesting. Fast-paced. If there was any problem I had with Fallout (which I loved, mostly due to the story) was that it was extremely slow paced. Granted its predecessors were turn based, it was still very slow and had lots of empty areas. You won't find that in Borderlands. Obviously the biggest difference is that enemies respawn, which is awesome, but also it is not a chance based combat system (example: there is no "evade" or "miss" chances) it is a straight forward FPS where you need to aim to hit the enemy. There is also vehicle stations almost everywhere so you can get around quickly, along with "outposts" (like waypoints) that you can instantly travel between. When you finally run out of shields and health, you go into a mode similar to "Last Stand" in Call of Duty, or Left4Dead. During this time if you can kill an enemy you get a Second Wind which revives you with a small amount of health and full shields. If you don't kill an enemy in time you get revived back at the nearest New-U station and take a money penalty. Also enemies do not instantly respawn or heal when you die, so you can run back to where you were pretty quickly. The Difficulty The boss fights come in two flavours: either not hard at all and just come down to if you have enough ammo or not, or the holy crap instadeath flavour. I remember a fight with a giant boss Rakk that shot fire down at me constantly... I died until I found some cover and would just pop in/out of it while sniping the boss. For the normal enemies, I found it to be a good idea to keep weapons that had different types of elemental damage (or a really good normal gun) because some enemies can be extremely resistant to certain elements. The enemy AI really ramps up at the end when you face the main enemy, Crimson Lance, but even then the AI will sometimes just stand there, not firing (but yelling!) and they rarely take cover... though they do make a habit of running away which can be really annoying. I found that sniping could really ruin the experience because a lot of the times the enemies you snipe just continue to sit there. The Co-Op. Unfortunately I've mostly been playing single player as I don't have any friends with Borderlands, and would rather not play with random people since the item drops are not shared, rather wheover picks it up first gets it. I did join a game just to see how the connection was and I have to say it was pretty amazing. It's a pretty seamless experience and I can tell that with the right group of people it could be very fun, hopefully I'll be able to play up another character in the future on co-op. Overall This game was a great surprise. If you liked Diablo's lootfest you will love this game. The game is fast-paced and exciting enough to make you want to play through as each different class. If you have a couple dedicated friends for playing Co-Op this, in my opinion, is a must buy, but it is also a great single player experience. Note: This is my first review. I know it's kind of all over the place and if you can leave any feedback please leave it in the comments below, thanks! read more
|

Follow
RSS
Contact