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Community Discussion: Blog by Ilostmycookie | Where did unlockables go?Destructoid
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About
Steam: Ninjabrocly
PSN: icame
(I make a point of having a new horrible name on most sites I go to.)

I am a nerd who fits into most stereotypes you can think of, as well as one who feels his random thoughts should be pronounced to the world through community blogs. My favorite game's are Half life 2, Portal, and shadow of the colossus (Not original but cmon', they're just that good!)
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DLC is either a good, or bad thing depending on where you stand. Some people argue that it is good because it gives developers the ability to add onto a game, enhancing the time you can spend with it. (Such as, Bioshock 2's Minerva's Den) Those that say it is bad argue that it is generally overpriced, or useless, and that charging someone for something that is on the disc, or should have been in the first place (A.k.a come with the game), is stupid. That are your Assassins creed 2 type of DLC.

Personally, I don't really think either way. The only DLC for a game that I have is Minerva's den for Bioshock 2, and the DLC for Dragon Age Origins, ( Came with the ultimate edition.) but I still recognize the benefits and drawbacks of it. What DOES annoy me is a trend I have been noticing in all number of games for a while. Unlockables seem to be going to way of the Dinosaurs.


The pinnacle of unlockables. THE COD OF WAR.


The reason I brought up DLC is because it seems that a lot of things that could be unlockables have turned into DLC micro-transactions. This can be seen easily with the release of portal 2. There was a big backlash to this game upon initial release because it had a huge amount of DLC on day 1. Now, I am not one of those who was incredibly angry about this. It was all cosmetic so they weren't charging you for puzzles that were just ripped off the disc before release, or done after the game went gold, (If something is done after the game goes gold, but before release, shouldn't it be Free day 1 DLC?) so you were still getting the full game. I was only disappointed with this because I thought it would be great to get those as rewards for completing a hard puzzle in just a few seconds, or for doing some trick with the companion cube, or falling a certain distance within the portals. (You get the point.)

Unlockables were great because they gave you something that you could actually use in the game you were playing. They weren't some number that got clumped together like achievements that do absolutely nothing, or a trophy level that is equally as useful, they were something worth doing challenges for. Tell me, wouldn't you rather unlock the best weapon in the game for completing it on the hardest difficulty then a simple number on your account?


Damn you!

Unlockbales can also add replay value not only from unlocking them, but for how they change the game. I remember playing through God of War 2 on Titan and unlocking all the extra costumes that had modifiers like Lower Armour with Higher strength, or Lower Armour and Strength with high money value. Those made you have to change your strategy when facing enemies because you were more vulnerable or did less damage. Unlockables can also be just plain fun such as the prize for beating Dead Space 2 on the hardest difficulty.

I fear for my precious unlockables even more with announcements like this that talk about having more DLC and lowering the price point or games. This could be a good model for certain games but I wonder if chopping out a large chunk of content to release later will be a good thing for gaming as a whole, or bad. Only time will tell I suppose. Until then I'll just keep unlocking everything I can.
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It all depend of what you are unlocking. If it is just a aesthetic thing, like a costume, I will not make any effort for it as I would not pay for the dlc. If it is a new weapon or new play mode, then maybe.
LOL! I also just did a blog on unlockables... and I don't mind outfits or things for single player, but I detest unlockables for multiplayer games. They really only reward people that have time, rather than skill. I don't mind that unlockables can be bought as DLC - it actually evens out the playing field a bit. Those with the time (often unemployed, retired or have no life) can put in the hours to unlock a great MP weapon... and those that are busy with work or other aspects of life can simply buy it.

Personally I still detest multiplayer unlockables in any form, but at least being able to buy them lets weekend warriors be more than target practice for those with the time to get the better guns/scopes, etc. (especially as those with the time generally already have better map knowledge which in itself is a massive advantage!)
I loathe how DLC has been abused by developers this generation, but then, some were abusing it last generation.

The first abuse is on-disc DLC. This was used to rationalize that they were "extendiug the life of the game" by the players themselves, even though games on the original Xbox Live - games that had split-screen multiplayer at home - had exclusive maps for those that played online ONLY. Meanwhile people that were not on Live were deprived of content they could enjoy with their friends at home.

So they solved that by removing split screen multiplayer for the most part.

Older games did it, too. You got "keys," teeny little downloads leas that half a megabyte as "DLC" when it was always shit already on the disc.

Now we have Day One DLC - which is an admission that they cut the content out of the game intentionally for a number of reasons, but the key one is to discourage the purchase of used games. In other words, publishers don't like consumer choice in the slightest. They want me to buy new and will try to shame me into it, withholding content. Sony's Online Pass has the same effect in my mind - the game is incomplete unless you pay in if you bought it used. They don't want you to have a choice as a consumer.

What's ironic about Day One DLC is if you give them a year, most publishers will admit the DLC was a failure and include all the content that was cut out by design into a special edition down the road - just look at the version of DA:O that came out a year after its release - all the DLC and Awakenings in one neat package.

Watch EA and Bioware pull that one again. Bethesda does it annually. Bethesda's expansions for Fallout 3 and ESIV: Oblivion had "expansions" except they came out awfully close to the release of the game and very close to each other. By the years end, they were all in a collection.

Since these jerkoffs were so worried about me buying used and saw fit to discourage me from doing so, I now wait for these roll-ups in the used bin. I don't want them to have any of my money for that practice.

For me, proper DLC has only happened under three conditions:

- Rockstar Games (sans LA Noire, they're pulling the Day One DLC rubbish with it)
- Sega Overworks' Valkeria Chronicles - regular, substantial content released gradually.
- Nintendo 3DS Spotpass feature. Better still, unlike PSN+, it stuff just downloads itself so long as I've enabled the option for the proper games.
@Elsa

..well shit. It appears I have been beaten to the punch
I'll give you a hint: It's in the Nintendo games :)
@Ilostmycookie... no, actually I got beaten to the punch! You posted yours first! :)
I heard Virtua Tennis 4 has some weird unlockables, so I guess some devs/pubs do still like giving wacky and interesting unlockables. Though I undertstand your concern, some DLC can be ridiculous. The horse armour from Oblivion may be an old example but it still represents the the worst kind of DLC in my opinion.

Though if games become much cheaper, without sacrificing the actual game, while letting you buy the unnecessary unlockables for some extra cash, then I'm cool with it. I really hope MX VS ATV is a success, it seems to be doing just that, giving you the main game and content foe cheap, while selling the extras for a measly some.
Actually I like achievements. Just saying. But I do enjoy unlockables, which are somewhat rare. Another point in favor of Halo Reach...

@Elsa: Actually, from the blog, I would say he is talking more about visual unlockables that don't really have a huge effect on gameplay, especially in multiplayer, so....
Yes, someone else noticed it too

When I pull of something difficult I want something more than just a trophy. It doesn't have to be big an alt costume, concept art, or an unlockable center to play game music is fine. Alot of this DLC is what use to be considered regular unlockables. Also what happened to cheat codes? The cheat codes in GTA & THPS greatly extended the time I spent with those game for me.
@Scissors

I've noticed that too. Being able to do anything I wanted with cheats such as spawning any vehicle I want can easily turn a game you might spend 20 hours with into hundreds.
I like unlockable costumes but only when they are utterly ridiculous.
Trophies and achievements are only momentarily satisfying. Unlockables are usually additional content that can add to the game. @Ilostmycookie Brings up a good point. These days DLC is used as a crutch more often than anything else. Developers can justify putting out an unfinished or just plain tiny amount of content (at least compared to games pre-DLC) by releasing DLC later AND they get to cash in on all that late work. I WANT MY BIG HEAD MODE BACK
I agree. Also, the unlockables for God of War were boss. Beating God difficulty was hard as shit but the titan video was very rewarding.

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