The first Dead Space is an example of great sound design. The game really wasn't all that scary, but the stellar audio would make me jump when something went bump in the dark or I heard the distant groans of the ship's internal parts. Or something.
First post? And its a neat one at that. First off, allow me to welcome you to the c-blogs. Here is your decoder ring and a Jamba Juice franchise in Topeka. Enjoy your time here. Thrive with us. Give us your words and thoughts and let us love you for being yourself.
As for sound in horror games, it can make or break a game for me. Sound is the paint with which the mind creates all those fucked up head paintings that stay with you after you turn your game off. Dead Space did it well, Amnesia did it superbly. The Silent Hill games, well, they made the sound track for tearing meat. I can fully support that.
As for sound in horror games, it can make or break a game for me. Sound is the paint with which the mind creates all those fucked up head paintings that stay with you after you turn your game off. Dead Space did it well, Amnesia did it superbly. The Silent Hill games, well, they made the sound track for tearing meat. I can fully support that.
Now all I need is to find out where Topeka is...
Also on the topic of dead space, the sound design IS well done, just not in terms of monsters.
Also on the topic of dead space, the sound design IS well done, just not in terms of monsters.
Topeka is in Kansas, home to the world largest Falafel, Dorothy, and a generational disdain for the Vietnamese.
I liked the necromorphs in Dead Space. Think they look awful (in a great way) but a lot of their terror is lost since you are constantly shooting at them with laser guns. You never get much of a chance to appreciate the little details of how this hell thing was once a person.
I liked the necromorphs in Dead Space. Think they look awful (in a great way) but a lot of their terror is lost since you are constantly shooting at them with laser guns. You never get much of a chance to appreciate the little details of how this hell thing was once a person.

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