Agreed.
I love original and good-looking artstyles (I did a blog on this topic as well a while ago, look it up if you would, and I even used the very same picture of Okami: I guess we think alike). I also believe they're often underappreciated.
They can certainly 'wow' me, and in fact do that more often than any game that sets out to be realistic and have 'the best graphics' but it appears not everyone shares that sympathy.
Too bad really, they don't know what they're missing :P
(also: it's 6 V's by the way)
I love original and good-looking artstyles (I did a blog on this topic as well a while ago, look it up if you would, and I even used the very same picture of Okami: I guess we think alike). I also believe they're often underappreciated.
They can certainly 'wow' me, and in fact do that more often than any game that sets out to be realistic and have 'the best graphics' but it appears not everyone shares that sympathy.
Too bad really, they don't know what they're missing :P
(also: it's 6 V's by the way)
Graphics are neat but its only one part of the puzzle that makes a game great. Okami's art style blew me away with how it captured a feeling and is still one of my favorite games ever. If a game is beautiful but shallow then it I'll get bored of it rather quickly. Without substance, a game is just vapid and boring. The right art style with the right gameplay, no matter how simple, makes a unique and joyful experience.
I agree... a game like Borderlands will age quite well because the art style was very distinct. Warhawk went for a cartoonish feel in a heavy duty shooter game strong on team tactics - and I still love looking at the graphics (especially when you jump into a plane and go up and see an overall view of the map... really breathtaking even though everything looks a bit plasticy - it's just distinct, beautiful and fun all in the same package).
Regardless of artstyle though, gameplay has to be there. I won't play a game no matter how beautiful the art if I don't like the gameplay.
Regardless of artstyle though, gameplay has to be there. I won't play a game no matter how beautiful the art if I don't like the gameplay.
Associating good art style only with colorful games is terrible offensive and narrow minded. Not only that, but the only thing it does it create a divisive environment where games get either dismissed off hand or put up on a pedestal based on the first look regardless of what is actually happening from a gameplay standpoint. Finally, 'realistic' as a negative is now and will forever be a terrible talking about because 15000 games can be realistic in 15000 ways. Your own example Far Cry that's 'realistic' looks dramatically different than MGS3, which looks different than Madden, GTA: SA, Gran Turismo 4, Jade Empire, etc.
When exactly did I say every game with a good art style was colorful?
Killzone 2 is a game with a good art style imo, despite being made up of mostly Greys and browns.
Killzone 2 is a game with a good art style imo, despite being made up of mostly Greys and browns.
It's the underlining tone of this conversation that as been going on for the past half decade. And the way it is written, you are saying Killzone 2 has good direction in spite of greys and browns because there is actually some color interjected into the game. You completely missed the crux of my argument as well.
When did I ever say anything negative about a realistic looking game anyway? All I said was they they age worse then games with a more unique artstyle. Also, what are you saying about Killzone 2? I said 'despite being made up of mostly greys and browns' because you were saying that I am affiliating good art style with colour. I never said that the lack of many colours were a bad. It helped with the feeling of being in a warzone and the gritty feel of the game, but in gears of war noting looked distinct partially due to the colours being very similar and everything looking...idk, smudged? Hard to describe.

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