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Community Discussion: Blog by Ilostmycookie | Graphics: Artstyle vs Technical wonderDestructoid
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Steam: Ninjabrocly
PSN: icame
(I make a point of having a new horrible name on most sites I go to.)

I am a nerd who fits into most stereotypes you can think of, as well as one who feels his random thoughts should be pronounced to the world through community blogs. My favorite game's are Half life 2, Portal, and shadow of the colossus (Not original but cmon', they're just that good!)
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With the release of Crysis 2 I thought it would be a good time to bring up something that many people seem to overlook. Something many people seem to think is that for a game to have great graphics its characters need to be made up of X amount of polygons, and that textures need to have X level of detail. This is untrue. It simply needs to look good.



Most of you reading this probably just gave a resounding 'Duh!' to that. Many people who play games such as Braid with its beautiful 2D backgrounds and sprites, Zelda Wind-Waker with its cel-shaded world, or Okami would say that they have great graphics. This is not because they are some graphical powerhouses, but simply because they look good. This is due to their art-style.

Games such as the aforementioned Okami utilize cel-shading, an interesting colour palette, and textures that make the game look more like a painting then a typical game. It gives the game a unique look and can help to capture a players interest right off the bat. Even games with simple graphics such as VVVVV (I think it's 5 V's...) manage to look good by utilizing a simple 8-bit esque look, though you could argue that was chosen for this game due to it being a one man job and therefore needing a simple art style to make it feasible to be made.


(Why did this game sell so poorly D: )

Games with a unique or well done art style almost always stand the test of time better then games that go for a more realistic look to things. For example, a game like Far Cry which, while boasting fantastic graphics at the time, has not aged well at all due to it going for a realistic look. Having a realistic artstyle makes a game not age well because due to graphics constantly improving, a tree that could be made of, lets say 100 polygons one year, could then be made of 500 two years down the road because of technological advancement. At that point the tree made of 100 will look bad. compared to the new one. Now if you utilize a unique art style, the game can still look good down the road because it was never trying to look realistic, and instead went with something different.

Now of course, having a unique art style is not always a good thing, especially when that artstyle is done poorly. The easiest game to pick on in this case is Gears of War. (Also probably 50%+ of Unreal Engine 3 games.) You know the one, men with hunchbacks, huge shoulders, INCREDIBLY brown? I knew you did.
Everything about this games art-style irks me. The colours, the character design, the environment design...Oh gears, if you didn't play so well I'd throw you out the window. The artstyle simply makes the game look unattractive and bland. I know they did it because they were trying to have a gritty look, but c'mon at least Killzone had SOME colour.

So, on a final note, Unique artstyles are awesome, realistic graphics age poorly, and gears of war is very brown.



P.S. I am not a graphics whore despite what writing an article about graphics may suggest

P.P.S The art style to Alice: Madness returns looks awesome!
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Legacy Comments (will be imported soon)


Agreed.
I love original and good-looking artstyles (I did a blog on this topic as well a while ago, look it up if you would, and I even used the very same picture of Okami: I guess we think alike). I also believe they're often underappreciated.
They can certainly 'wow' me, and in fact do that more often than any game that sets out to be realistic and have 'the best graphics' but it appears not everyone shares that sympathy.

Too bad really, they don't know what they're missing :P

(also: it's 6 V's by the way)
6 V's? Dammit, I fail at fake Journalism.
Graphics are neat but its only one part of the puzzle that makes a game great. Okami's art style blew me away with how it captured a feeling and is still one of my favorite games ever. If a game is beautiful but shallow then it I'll get bored of it rather quickly. Without substance, a game is just vapid and boring. The right art style with the right gameplay, no matter how simple, makes a unique and joyful experience.
I agree... a game like Borderlands will age quite well because the art style was very distinct. Warhawk went for a cartoonish feel in a heavy duty shooter game strong on team tactics - and I still love looking at the graphics (especially when you jump into a plane and go up and see an overall view of the map... really breathtaking even though everything looks a bit plasticy - it's just distinct, beautiful and fun all in the same package).

Regardless of artstyle though, gameplay has to be there. I won't play a game no matter how beautiful the art if I don't like the gameplay.
Associating good art style only with colorful games is terrible offensive and narrow minded. Not only that, but the only thing it does it create a divisive environment where games get either dismissed off hand or put up on a pedestal based on the first look regardless of what is actually happening from a gameplay standpoint. Finally, 'realistic' as a negative is now and will forever be a terrible talking about because 15000 games can be realistic in 15000 ways. Your own example Far Cry that's 'realistic' looks dramatically different than MGS3, which looks different than Madden, GTA: SA, Gran Turismo 4, Jade Empire, etc.
When exactly did I say every game with a good art style was colorful?

Killzone 2 is a game with a good art style imo, despite being made up of mostly Greys and browns.
It's the underlining tone of this conversation that as been going on for the past half decade. And the way it is written, you are saying Killzone 2 has good direction in spite of greys and browns because there is actually some color interjected into the game. You completely missed the crux of my argument as well.
When did I ever say anything negative about a realistic looking game anyway? All I said was they they age worse then games with a more unique artstyle. Also, what are you saying about Killzone 2? I said 'despite being made up of mostly greys and browns' because you were saying that I am affiliating good art style with colour. I never said that the lack of many colours were a bad. It helped with the feeling of being in a warzone and the gritty feel of the game, but in gears of war noting looked distinct partially due to the colours being very similar and everything looking...idk, smudged? Hard to describe.

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