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living the dream since March 16, 2006 |
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Eh it was ok...I felt if you didn't hold down the push button you slowed down too quickly?
Haha welcome to real skateboarding. I felt the same way at first but the more I played the more I realized that was a non-issue.
My only complaint about the game is the ragdoll physics: they're cool, but instead of just becoming lifeless dolls when you bail, they should react to the injury. Like say your guy lands on his balls, he should curl up into a ball and grab his crotch and squeal in pain. That would be 'realistic'.. hahah
Eh, I thought the demo was definitely interesting... at least until the game bugged out and the voices and sfx disappeared completely.
The trick system is cool though, and definitely a bit more intricate than other games.
I personally think it's a rent'r.
Whoa damn, were you playing it on the 360 or PS3?
That sounds pretty fucked up
I love it, I'll definitly be picking it up when I get the money (somewhere around the 15th)
I thought it did some things right. Yet it seems too focused on the realism and not focused on fun. Sure it has it's perks, yet i'd rather bust out a 35 move combo in TH. Let's just hope they keep the jokes outta both those games.
it was good but it had lots of problems, like the slowing down to quickly; while its real it still takes away from the game, and I felt that you needed more arial height to pull off the great grabs, and finding that momentum too launch off the ramp was too hard and rare.