I think they need to look at Link To The Past as a reference. Sure, Ocarina hit it big. But that game hasn't aged well, at least for me it hasn't. They need to quit using Ocarina as a template. The series, along with 3D Mario hasn't done well in Japan, which may not seem to be a big deal to us on this side of the pond, but it is.
Zelda needs to be reinvigorated, and get back to what it was for many. And it may mean that they need to get Aunoma off of making Zelda games. He seems only interested in making a Zelda game his son would play, instead of making a game that every gamer would wanna play.
Zelda needs to be reinvigorated, and get back to what it was for many. And it may mean that they need to get Aunoma off of making Zelda games. He seems only interested in making a Zelda game his son would play, instead of making a game that every gamer would wanna play.
I really enjoyed Twilight Princess and feel like it doesn't get a lot of credit where credit is due. It's nice to see that a lot of people are now coming out of the woodwork and are supporting Windwaker, but I never personally got into the game. It wasn't the graphics, story or style. I just had this intangible feeling from it. Frustration set in after I began to look for Triforce shards and I've never really picked up the game since. I've probably replayed Majora's Mask, my favourite of the lot, more times than any of the others, and would definitely love to see the series go in a strange new direction. However, to see TP derrided as a mere hollow Ocarina clone is far too harsh. You could probably say the same thing for A Link to the Past and Ocarina. Maybe its that just over time with so many sequels the series is becoming a bit self referential and some people have just finally had enough.
I don't know, the only Zelda games I feel like Nintendo "promised but didn't deliver" on were Ocarina and Four Swords Adventures. I liked Four Swords Adventures, but it definitely felt like an afterthought. Ocarina, on the other hand, is the most overrated game I've ever played, and my least favorite 3d Zelda game by far.
As for Nintendo taking risks with the next home console Zelda game, I think that's going to happen. Nintendo tends to play it safe when they aren't doing so hot, and take bigger risks when they're already on top. They've never been more on top than they are now, so I think we can expect the next Zelda Wii title to be pretty weird.
I also think it will be a Wii HD launch game, but that's the topic for another blog.
As for Nintendo taking risks with the next home console Zelda game, I think that's going to happen. Nintendo tends to play it safe when they aren't doing so hot, and take bigger risks when they're already on top. They've never been more on top than they are now, so I think we can expect the next Zelda Wii title to be pretty weird.
I also think it will be a Wii HD launch game, but that's the topic for another blog.
You've illustrated the fundamental, underlying problem with Twilight Princess just about as well as I've seen anyone do it. As for these philosophies, other than probably pointing out the 'ol "easier said than done", I'd agree with most of them; I'd tread the "listen to the fans" territory with caution though, I mean that's what got us TP in the first place, right?
Not sure if it was the author's intent to knock OoT or just the way Nintendo might refer to that game in their design philosophy, but to at least address another commenter, I played OoT years after its release, and it didn't feel aged at all. I prefer one or more entries in the franchise to it, but in and of itself, I still consider it a fantastic game.
tWW is still my favorite Zelda, and I'm really looking forward to getting around to Majora's Mask. If nothing else, it sounds like it stands in just as stark contrast as Wind Waker, if not more, to TP. That contrast being a wonderful, charming and endearing game that feels full of life, next to what is indeed best described as a shell. Zelda Wii's little concept art of Link and the blue girl doesn't given a lot to go on, but it seems as if Nintendo might be compromising away some of the American medieval caricature of TP to strike some sort of balance between TP and MM/tWW...which just might be what I was hoping for in Twilight Princess.
Not sure if it was the author's intent to knock OoT or just the way Nintendo might refer to that game in their design philosophy, but to at least address another commenter, I played OoT years after its release, and it didn't feel aged at all. I prefer one or more entries in the franchise to it, but in and of itself, I still consider it a fantastic game.
tWW is still my favorite Zelda, and I'm really looking forward to getting around to Majora's Mask. If nothing else, it sounds like it stands in just as stark contrast as Wind Waker, if not more, to TP. That contrast being a wonderful, charming and endearing game that feels full of life, next to what is indeed best described as a shell. Zelda Wii's little concept art of Link and the blue girl doesn't given a lot to go on, but it seems as if Nintendo might be compromising away some of the American medieval caricature of TP to strike some sort of balance between TP and MM/tWW...which just might be what I was hoping for in Twilight Princess.
I'd love to see another game like Majora's Mask. It's by far my favorite Zelda title, and after that is probably WindWaker. They're both fairly unique titles in the zelda series and focus on something other than the typical Hyrule story. If the new Zelda is just another Twilight Princess type of game, it'll be the first Zelda title I straight up ignore.
agree, good points. My main issue with Twilight Princess (which, originality aside, is still a very good game) is that most items only serve the purpose to make you reach the next area/explore the next dungeon. give me a living, breathing world, not a collection of puzzle pieces. I'd love for the series to take a few pointers from the ICO/Shadow of the Colossus playbook.

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