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HuntingJake avatar 5:15 PM on 01.11.2012  (server time)
Repetitive Cinematic Events Awards

Welcome to the first ever Repetitive Cinematic Events Awards, a one time only awards ceremony that celebrates the latest and greatest repetitive cinematic events in the video game industry.

Chosen by a panel of judges with more talent and knowledge than that of the X Factor (it includes only me), the winners of this year's awards can be seen below.

Best Really Heavy Doors

The first award goes to Gears of War 3, a game that has exceeded any other in making its characters work unnecessarily hard to open a worryingly frequent amount of MASSIVE doors. Just what exactly are these guys trying to keep at bay?

Most Fragile Floorboards

Next up is the award for the most fragile floorboards of 2011, which goes to none other than Naughty Dog's Uncharted 3. It's evident from the word go that the team behind the game worked as hard as they possibly could to give Uncharted 3's hero, Nathan Drake, a really sore back. These floorboards couldn't even withstand the teeny tiny footsteps of Warwick Davies.

Best Assassin Telling His Enemies to Rest in Peace Scenes

Assassin's Creed: Revelations was the only game of 2011 that truly deserved this award and although Ezio Auditore has toned down the Requiescat en Pace scenes in his latest outing, he still manages to squeeze it in their a few times. After all, it is the least he could do considering he just travelled across the capital of Turkey to stab these men in the throat.

Best Sleeping People Waking Up

If Rayman Origins deserves to win one award this year, then it's this one. Not only do you meet almost every single character in the game by watching them wake up, but the entire story revolves around a group of friends who want to get revenge after they were woken up by the screams of a rude old lady.

Tightest Gaps in Cave Walls

This is the final award in this year's line-up, and the second to be awarded to developer Naughty Dog for their efforts in Uncharted 3: Drake's Deception. The third game in the series sees globetrotter Nathan Drake set off on a tour of the world, in order to find the planet's tightest gaps, which is exactly why the title won this year's Tightest Gaps in Cave Walls award.

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