Quantcast
Community Discussion: Blog by Hobo Johns | Dumbass Design of the Week: The Borderlands training areaDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About
Player Profile
Follow me:
Hobo Johns's sites
Badges
Following  


Borderlands is a great game. I've put about 25 hours in between solo and coop play, and I can safely say that this will be one of those games that I will continue to come back to when I need a quick shooter fix. The PC version is very obviously a console port, with gimped menus, messy inventory, and an irritating save system, and although many of these little annoyances I choose to overlook, the game's starting area can not be ignored. And that's the problem. Every time you start a new game, you have to play through a five minute training area that shows you how to move, jump, crouch, shoot, and pick stuff up. Every time. Even in multiplayer.
In a game that is hailed for it's diverse character classes and re-playability, this type of forced training scenario actually discourages starting over with new characters. It's that awful.This could have easily been remedied several ways. Gearbox could have made the training level a separate option from the main menu, with a pop-up encouraging you to run through it the first time you start the game. Or, perhaps after the game loads into the training area, you could pause the game and select "Skip Training" from the in-game menu. Even better still, since the training area is directly connected to the first town, why not just have a door at the beginning of the area allowing you to immediately exit into that town, bypassing the rat maze that they currently force you through.
Maybe I wouldn't be as irritated by this area if the most annoying character in the game, Claptrap the robot, wasn't your guide through the whole thing. What was supposed to be a kind of mascot for Borderlands, turned out to be an unfunny, irritating, one-liner machine that you quickly want to feed a rocket. You don't have to put up with him much after you get out of the training area, but for me, if those first five long minutes taught me anything, it was how to quickly press the mute button on my keyboard.

Photo



Is this blog awesome? Vote it up!





Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


I LOVE the game, but it should NOT be hailed for it's replayability.

They bill it as a role playing Diablo esque experience, yes? Then why is the level cap so low, and why does it only take halfway through the second playthrough to max out? You only get two chances to farm the final boss on your character, and end-game is just not very fun.

Instead of going the Diablo, or Phantasy Star route (super high level caps, super hard dungeons; meaning you'll play it 10-15 times, if not more), they went the DLC route. Which means, when the DLC is saturated 6 months from now, everyone will quit the game.

Diablo 2, and Phantasy Star Online Blue Burst (PC Free Servers) are still played TODAY because they didn't follow the awful DLC model, and had a large hard to attain level cap. It's a shame that a game as great as Borderlands is going to be held back.
yeah but there are only 4 character classes, so generally the most you would ever start over would be 4 times... and you can get through that section in less than 5 minutes... so it's not so bad. I do agree that a "skip it" option would have been nice though.
Yeah, I'm on my second play through in co-op and its basically so hard its funny but I can tell that before I even get half way through the main story of the second play through I will already hit 50.

Sad face.

I don't know how I feel about the whole DLC thing though. It was a crazy fun game that had a horrible shit story. All I know is that missions should tell you where your turning them in at all times so that I can fast travel to the nearest location.

That was just some bullshit.
You need to be kicked in the nuts for calling Clap-Trap annoying. But to get to the point of this blog:

"...a five minute training area..."

What is 5 minutes in a game like Borderlands? It's the equivalent of a hair on a the ass of a Skag puppy. It's the same as nitpicking about you forgetting a space the period and the next word in this sentence by you: "It's that awful.This could have easily..."

Complaining about 5 minutes of your time while writing this blog in probably the same amount of time is a great example of the current generation of gamers. It's sad really.
I started the second playthrough on my first character last night, and blew through the initial stuff in under 10 minutes. I didn't think it was a huge deal, and really enjoyed going through Skag Gully with enemies that actually posed a challenge.

But yeah, Claptrap is fucking annoying. The only one that I liked was the "evil" one that lets you in to the Trash Coast. All the others can go to Hell as far as I'm concerned.
The point of this, and all of my blogs, will be to discuss the little things. Point out the stuff that "isn't that bad" and hopefully challenge the designers to come up with another solution. This type of forced training area isn't just limited to Borderlands, I see it all to often in other games as well. A simple shooter like this should assume the intelligence of it's audience first. A game shouldn't ever tell you how to move with WASD. If you can't figure out how to do that on your own, than you are obviously not mentally functional enough to participate in life. You can call me jaded, or nit-picky, but it's the little things like this that keep a good game from being great. I love Borderlands, but I really hate forced training.
Didn't Portal manage to do a gradual training kinda thing without taking away from the overall experience?
@Hobo Johns
Nah, you're right. 90% of games out there allow you to skip cutscenes. It's just standard shit.

And it's not like I only have 4 characters to watch them with: you make multiple ones for different friend groups/split screen chars, etc. It gets annoying after a while.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more