I LOVE the game, but it should NOT be hailed for it's replayability.
They bill it as a role playing Diablo esque experience, yes? Then why is the level cap so low, and why does it only take halfway through the second playthrough to max out? You only get two chances to farm the final boss on your character, and end-game is just not very fun.
Instead of going the Diablo, or Phantasy Star route (super high level caps, super hard dungeons; meaning you'll play it 10-15 times, if not more), they went the DLC route. Which means, when the DLC is saturated 6 months from now, everyone will quit the game.
Diablo 2, and Phantasy Star Online Blue Burst (PC Free Servers) are still played TODAY because they didn't follow the awful DLC model, and had a large hard to attain level cap. It's a shame that a game as great as Borderlands is going to be held back.
They bill it as a role playing Diablo esque experience, yes? Then why is the level cap so low, and why does it only take halfway through the second playthrough to max out? You only get two chances to farm the final boss on your character, and end-game is just not very fun.
Instead of going the Diablo, or Phantasy Star route (super high level caps, super hard dungeons; meaning you'll play it 10-15 times, if not more), they went the DLC route. Which means, when the DLC is saturated 6 months from now, everyone will quit the game.
Diablo 2, and Phantasy Star Online Blue Burst (PC Free Servers) are still played TODAY because they didn't follow the awful DLC model, and had a large hard to attain level cap. It's a shame that a game as great as Borderlands is going to be held back.
yeah but there are only 4 character classes, so generally the most you would ever start over would be 4 times... and you can get through that section in less than 5 minutes... so it's not so bad. I do agree that a "skip it" option would have been nice though.
Yeah, I'm on my second play through in co-op and its basically so hard its funny but I can tell that before I even get half way through the main story of the second play through I will already hit 50.
Sad face.
I don't know how I feel about the whole DLC thing though. It was a crazy fun game that had a horrible shit story. All I know is that missions should tell you where your turning them in at all times so that I can fast travel to the nearest location.
That was just some bullshit.
Sad face.
I don't know how I feel about the whole DLC thing though. It was a crazy fun game that had a horrible shit story. All I know is that missions should tell you where your turning them in at all times so that I can fast travel to the nearest location.
That was just some bullshit.
You need to be kicked in the nuts for calling Clap-Trap annoying. But to get to the point of this blog:
"...a five minute training area..."
What is 5 minutes in a game like Borderlands? It's the equivalent of a hair on a the ass of a Skag puppy. It's the same as nitpicking about you forgetting a space the period and the next word in this sentence by you: "It's that awful.This could have easily..."
Complaining about 5 minutes of your time while writing this blog in probably the same amount of time is a great example of the current generation of gamers. It's sad really.
"...a five minute training area..."
What is 5 minutes in a game like Borderlands? It's the equivalent of a hair on a the ass of a Skag puppy. It's the same as nitpicking about you forgetting a space the period and the next word in this sentence by you: "It's that awful.This could have easily..."
Complaining about 5 minutes of your time while writing this blog in probably the same amount of time is a great example of the current generation of gamers. It's sad really.
I started the second playthrough on my first character last night, and blew through the initial stuff in under 10 minutes. I didn't think it was a huge deal, and really enjoyed going through Skag Gully with enemies that actually posed a challenge.
But yeah, Claptrap is fucking annoying. The only one that I liked was the "evil" one that lets you in to the Trash Coast. All the others can go to Hell as far as I'm concerned.
But yeah, Claptrap is fucking annoying. The only one that I liked was the "evil" one that lets you in to the Trash Coast. All the others can go to Hell as far as I'm concerned.
The point of this, and all of my blogs, will be to discuss the little things. Point out the stuff that "isn't that bad" and hopefully challenge the designers to come up with another solution. This type of forced training area isn't just limited to Borderlands, I see it all to often in other games as well. A simple shooter like this should assume the intelligence of it's audience first. A game shouldn't ever tell you how to move with WASD. If you can't figure out how to do that on your own, than you are obviously not mentally functional enough to participate in life. You can call me jaded, or nit-picky, but it's the little things like this that keep a good game from being great. I love Borderlands, but I really hate forced training.
Didn't Portal manage to do a gradual training kinda thing without taking away from the overall experience?

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