Borderlands is a great game. I've put about 25 hours in between solo and coop play, and I can safely say that this will be one of those games that I will continue to come back to when I need a quick shooter fix. The PC version is very obviously a console port, with gimped menus, messy inventory, and an irritating save system, and although many of these little annoyances I choose to overlook, the game's starting area can not be ignored. And that's the problem. Every time you start a new game, you have to play through a five minute training area that shows you how to move, jump, crouch, shoot, and pick stuff up. Every time. Even in multiplayer.
In a game that is hailed for it's diverse character classes and re-playability, this type of forced training scenario actually discourages starting over with new characters. It's that awful.This could have easily been remedied several ways. Gearbox could have made the training level a separate option from the main menu, with a pop-up encouraging you to run through it the first time you start the game. Or, perhaps after the game loads into the training area, you could pause the game and select "Skip Training" from the in-game menu. Even better still, since the training area is directly connected to the first town, why not just have a door at the beginning of the area allowing you to immediately exit into that town, bypassing the rat maze that they currently force you through.
Maybe I wouldn't be as irritated by this area if the most annoying character in the game, Claptrap the robot, wasn't your guide through the whole thing. What was supposed to be a kind of mascot for Borderlands, turned out to be an unfunny, irritating, one-liner machine that you quickly want to feed a rocket. You don't have to put up with him much after you get out of the training area, but for me, if those first five long minutes taught me anything, it was how to quickly press the mute button on my keyboard.
They bill it as a role playing Diablo esque experience, yes? Then why is the level cap so low, and why does it only take halfway through the second playthrough to max out? You only get two chances to farm the final boss on your character, and end-game is just not very fun.
Instead of going the Diablo, or Phantasy Star route (super high level caps, super hard dungeons; meaning you'll play it 10-15 times, if not more), they went the DLC route. Which means, when the DLC is saturated 6 months from now, everyone will quit the game.
Diablo 2, and Phantasy Star Online Blue Burst (PC Free Servers) are still played TODAY because they didn't follow the awful DLC model, and had a large hard to attain level cap. It's a shame that a game as great as Borderlands is going to be held back.
Sad face.
I don't know how I feel about the whole DLC thing though. It was a crazy fun game that had a horrible shit story. All I know is that missions should tell you where your turning them in at all times so that I can fast travel to the nearest location.
That was just some bullshit.
"...a five minute training area..."
What is 5 minutes in a game like Borderlands? It's the equivalent of a hair on a the ass of a Skag puppy. It's the same as nitpicking about you forgetting a space the period and the next word in this sentence by you: "It's that awful.This could have easily..."
Complaining about 5 minutes of your time while writing this blog in probably the same amount of time is a great example of the current generation of gamers. It's sad really.
But yeah, Claptrap is fucking annoying. The only one that I liked was the "evil" one that lets you in to the Trash Coast. All the others can go to Hell as far as I'm concerned.
Nah, you're right. 90% of games out there allow you to skip cutscenes. It's just standard shit.
And it's not like I only have 4 characters to watch them with: you make multiple ones for different friend groups/split screen chars, etc. It gets annoying after a while.