Written Article and video are similar, Video has visual aids if you don't want to read.
Zero Tolerance a first person shooter title for the Sega genesis. At first glance nothing is truly remarkable about this title. The game closely resembles other shooters of the early 1990s. For a game on the basic Sega without a 32x or CD addition it actually looks better than doom did on some of the other extremely low end pc’s of the same time.
I discovered something truly unique about this title. If you’re lucky enough to find a boxed copy of the game with the original contents enacted. Like a time capsule from the early 1990s. What I discovered was a plane white card. On this card it states the following.
Blow away a friend or join forces to defeat the terrorists…
Return this card for a free 2 player special cable.
This discovery was amazing. Never before had I heard of a system link between two Sega Genesis….genesisi?
This is when I began a quest for this cable. What was most surprising about this adventure was there was limited evidence of this cables existence. What is the strangest thing about this is not what you would think of when you consider a system link cable. It works by plugging into the player two ports on two different Sega Genesis….Genesisi.
Oddly enough I found a diagram of how the cord was internally laid out. Making me ponder the idea of attempting to build one considering its basically a re-wired controller cable. However I decide that my lack of knowledge in this area would most likely end with murdered controller cables.
After a few more searches looking at vendors within The United States came up empty. I had to take a wider look. Where I finally found the cable was a website tied to company in Hong Kong. I was considerably happy about this discovery but at the same time I was a bit hesitant to spend money on something that would come from another country. So I made a gamble. I dropped about $30 dollars on something I might never see.
I placed the order, I forgot all about it. About 3 months go by and then I get a package with US custom stickers on it from Hong Kong. Now we find ourselves at this moment.
I’ll be damned this actually works. The two consoles are actually synced together. I hate to be that guy who is impressed by something that that is about 20 years old but I’m actually impressed by this. The cord actually works.
What impresses me the most is that both games despite being on two different consoles the games stayed synced up perfectly. There is no noticeable difference in game play between the two systems. Accuracy in which the player characters stay synched up is impressive. The only noticeable time that you can’t keep track of the other player is when you go through an elevator. Makes sense because the elevator is a moving 3d polygon where the player character is a 2d sprite. I played the game with a friend for more than two hours and both games stayed synced with each other. As to how that works through a player two port of a Sega genesis, I couldn’t possibly explain it. But I am impressed.
The game by itself is fun. The game with a friend is pretty great I’m not going lie.
A brief video about SuperGodzilla for the SNES, and six really neat facts about Godzilla.
Godzilla has graced cinemas for more than 50 years. The original 1954 Godzilla defined the Monster genre as we know it today. Godzilla also has a cultural significance, representing the fear and unknown side effects of atomic weapons. Atomic weapons have such a deep and long lasting scar in the Japan, that they are one of the few countries in the world that have actively taken a stance against Nuclear weapons. Godzilla is a symbol of the wrongs in the world that can be caused by run away science.
Like so many other cultural icons of their day, Godzilla has video games about him. Some of these video games are considerably better than others. Supergodzilla is one of the bad ones.
During World War Two 100% of American production was dedicated to the war effort. At the height of American production it would take 30 days for a mineral extracted from the earth in Tennessee to enter on the factory floor as fully fabricated aluminium. American industry was so well delegated in design that a aircraft comprised of 54,000 parts could be fully assembled at the rate of one every hour. In the 60 years following the war American war machines have become ever more advanced in design and the rules they play on the battle field. A F-22 fighter takes any where from 6 months to a year to produce just one aircraft. Even at maximum production speed a F-22 fighter could be produced at one every 30 days. The question raised in today's episode is how would mass-production of a mobile suit be undertaken in order to wage a war with ever increasing demands.
The M65 Atomic Launcher was a portable weapon system that could fire a Nuclear warhead up to 3 miles. In similar fashion to the FATBOY launcher from Fallout 3 the weapon was devastating to anyone on the receiving end but the M65 was also deadly to those using it. Here is a brief discussion about the weapon.
[font='Lato Regular', Arial, Tahoma, sans-serif]A look at historical evens in human history that are similar to what might occur in a Zombie Apocalypse and the complete collapse of government and social interaction.[/font]
The Mongol Invasion of Japan in 1272 ended in failure. What if it hadn't and the Mongols successfully landed forces against the Samurai?
Shogun Total War Mongol Invasion is an expansion to Shogun total war. Where the first game leaves the player limited to the realm of semi realistic history; with the many Clans battling for domination during the civil war. Mongol Invasion takes the game beyond that and goes into the realm of what if. The game changes the events of history to allow for one of the most interesting events possible. The might of the Samurai is met with a force that surpasses their abilities on the field. The game in a way is Attempting to answer the great question that many have raised. Are the Samurai truly the best warriors? Mongol Invasion doesn't take sides in the argument and instead allows the player to decide this for themselves.