@rexwolf2
I love Super Mario Galaxy. It's one of the best games I've ever played. In terms of the motion control bits, I'd say similar feelings to New Super Mario Bros. Wii; yes they feel a little tacked on (for example, the manta-ray surfing and ball-rolling mini-games would've both controlled better with the analogue stick), yes I'd probably switch them off if I could, but actually they're very well done, subtle, infrequent and unobtrusive.
I love Super Mario Galaxy. It's one of the best games I've ever played. In terms of the motion control bits, I'd say similar feelings to New Super Mario Bros. Wii; yes they feel a little tacked on (for example, the manta-ray surfing and ball-rolling mini-games would've both controlled better with the analogue stick), yes I'd probably switch them off if I could, but actually they're very well done, subtle, infrequent and unobtrusive.
Pretty good article outlining some good points about Motion Controls. I played the Wii before Motion Plus and it was terribly inaccurate. Then my friend picked up Red Steel 2 with the Motion Plus and things were fairly better but after 30-45 minutes it got tiring. I think you bring up a good point about the bow and arrow and the need for game fluidity. A Wii sports or any game that allows for some time to be taken are perfect for Motion Controls but how are they appropriate or more 'appropriately' how will they be implimented in any way that doesn't totally break up the flow of the game. Legend Of Zelda is an action/adventure series, seems awfully dull to pull out the bow and arrow and line up shots or even worse trying to do it in succession.
Great article. You've echoed a lot of my own feelings on the subject. I'm still hoping that this trend of shoehorning motion controls into games they don't belong in dies off in the next generation.
@garethxxgod
Oh thanks! Yeah, fluidity is a great way to describe it. It's what's needed, certainly for a game to be intuitive and immersive (two of motion controls' most frequent claims).
Oh thanks! Yeah, fluidity is a great way to describe it. It's what's needed, certainly for a game to be intuitive and immersive (two of motion controls' most frequent claims).
Great read. Honestly, every good game I've played on the Wii has had that "tacked on" feel with the motion controls, with the exception of WarioWare. That game was the fucking bomb!
@JD Styles
Oh wow, thanks! Yeah, I'm confident that it will die down a bit next generation and balance and sense will naturally resume. I think it's just because they're the new thing, so everyone feels obligated to shoehorn them in. Next gen they'll still very much be around, but they'll be old news by then, so they won't need to be implemented just for the sake of it like they are now.
Oh wow, thanks! Yeah, I'm confident that it will die down a bit next generation and balance and sense will naturally resume. I think it's just because they're the new thing, so everyone feels obligated to shoehorn them in. Next gen they'll still very much be around, but they'll be old news by then, so they won't need to be implemented just for the sake of it like they are now.
@mrandydixon
Thanks! Yeah, WarioWare: Smooth Moves is great. I guess the inherent wackiness and goofiness of motion controls lent themselves pretty well to it.
Thanks! Yeah, WarioWare: Smooth Moves is great. I guess the inherent wackiness and goofiness of motion controls lent themselves pretty well to it.
@Tony Ponce
No, I'm pretty sure it's 2010. If it had been written in 2007 it wouldn't have been based on 3-4 years experience of using motion controls, therefore it probably would have been a bit more positive and optimistic.
No, I'm pretty sure it's 2010. If it had been written in 2007 it wouldn't have been based on 3-4 years experience of using motion controls, therefore it probably would have been a bit more positive and optimistic.
@Tony Ponce
Replace every "Wii" with "Move" or "Kinect" (where possible) and replace all the game names with their Move/Kinect counterparts and this blog becomes quite current indeed.
Replace every "Wii" with "Move" or "Kinect" (where possible) and replace all the game names with their Move/Kinect counterparts and this blog becomes quite current indeed.
I really enjoyed reading this article. Please understand that Motion Controls are very good for gaming experience, and I believe that we are going to be seeing a lot more of it going forward. Right now, the whole deal seems way out of place for the industry because of the lack of accuracy but I predict that next gen, Nintendo is REALLY going to polish this idea and we may even prefer the set up in some case like Zelda.
I really agree with the point that games with motion controls tacted on are for the part unnecessary. The way I view the motion controls: another option for developers to expand the game idea. So I can imagine that game made from the ground up with these are going to be top notch (if the tech was 1:1). It's always been about immersion in video games. Personally, I believe in best controls possible, so I'm glad that Nintendo and their competitors are giving more tools for more game concepts. But I'm not convinced that Donkey Kong Country Returns needs motion controls.
I really agree with the point that games with motion controls tacted on are for the part unnecessary. The way I view the motion controls: another option for developers to expand the game idea. So I can imagine that game made from the ground up with these are going to be top notch (if the tech was 1:1). It's always been about immersion in video games. Personally, I believe in best controls possible, so I'm glad that Nintendo and their competitors are giving more tools for more game concepts. But I'm not convinced that Donkey Kong Country Returns needs motion controls.
Good read. I agree for the most part. I hate motion controls, to be honest. One of the few times I've enjoyed it was in Folklore. It put in more effort, but it was kind of rewarding, actually.

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