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Virtual Console Review- The Legend of Zelda: Majora's Mask
Haxan | 5:39 PM on 05.28.2009 19 comments




Only two years after the incredibly successful release of The Legend of Zelda: Ocarina of Time along came it's sequel: Majora's Mask. Taking over the role of Chief Director from series creator Shigero Miyamoto, Eiji Aonuma crafted a drastically different Zelda game using the same engine as OoT. Though previous games had slightly diverged from the Zelda formula, Majora's Mask is still the game that feels the most unique in the series. Is this download worth your time and 1000 Wii Points or will it's age, peculiarities and lesser focus on dungeon crawling prove to be too off putting?

The Legend of Zelda: Majora's Mask picks up the story soon after it's predecessor ends. Link has left the Kingdom of Hyrule in search of an unnamed old friend and finds himself robbed in his sleep by a mischievous imp, Skullkid. He awakens to find the legendary Ocarina of Time taken, and it's pilferer riding off on his horse, Epona, to make his escape. Link makes chase on foot, but finds himself transformed into a Deku Scrub (a small wooden creature) by the imp. He's wearing the stolen Majora's Mask, which gives him the powers of a god. Link eventually finds himself alone and disfigured in the foreign town of Termina, forced to embark on his darkest adventure yet.



As the town is setting for the annual Carnival of Time, it's residents are growing alarmed. An evil-looking moon overhead is coming ever closer to the town (talked into this murderous collision course by your friend, Skullkid) and threatens to destroy the village in 72 hours. The three day period lasts for roughly an hour of play time, but can be extended to almost three hours with the learning of an ocarina song. This gives Link precious little time to retrieve his lost belongings, transform himself back to his human form, and save the town from an imminent disaster.



This is where the games sharp turn to previous games occurs. There is no Ganon here, and no quest for the Triforce. Instead the focus is on time puzzles. At the end of the three day period, the moon crashes into the Earth, destroying the town and it's inhabitants. But recovering Link's Ocarina allows you to return to the very beginning for another attempt. During this travel back through time you'll keep your most of your weapons and items, but you'll lose replenishable items like arrows, bombs and any cash you have on you at the time. You'll spend as much time helping the townsfolk as you will in the game's four dungeons. Aiding the townies will net you new masks that grant different abilities when worn, like super-quick running or the ability to talk to animals. Bringing happiness to the citizens of Termina, however, is not always an easy task. Oftentimes, it takes learning the routines of the various characters or being in the right place at the right time with the right solution.

There are definite upgrades to the Ocarina engine on display. While so much looks identical, there is a much greater draw distance making the world seem fuller with less polygon drop-in. There are also far less of the low quality textures than were seen in the previous game. Many more special effects are here to impress, like some fantastic N64-era motion blur. It's the lighting, though, that is the most striking upgrade. As the time of day changes from dawn to day to dusk, or when it rains on the morning of the second day, the color of the environments change along with it. The sun makes everything appear more warm as it hangs closer to the horizon at the beginning and end of each day. And when the moon is out, the world is bathed in the blue of night. The sunlight is muted and murky when the sky is overcast, and gives the town a beautiful glow when it peaks out after the storm. It's such a subtle effect, but when you've got this game hooked into your HDTV with component cables and are viewing it in progressive scan, you'll be blown away by some vivid, old-school beauty.



If the lighting is the graphical cake, then the cherry on top is the moon itself. As the dementedly grinning satellite slowly gets closer and closer to the Earth, you will actually see it change from a small ball in the sky to an object so large that you won't be able to see more than half of it on the screen at a time. I found myself at points looking straight up into the sky and literally watching it grow. It's very subtle, but just like the minute hand on a clock, it's in constant movement.



And then there's the music. Oh heavens, is there the music. Koji Kondo outdoes himself with music that is every bit as much of a character in this game as Link himself. The highlight is the town's theme. It's a tune that changes in tone and intensity as the time moves forward. Starting out cheerful at the beginning, the tune becomes more hurried as time moves on to match the hurrying intensity of the worried citizens. In the final hours the music becomes a haunting mix of despair and terror as the moon completes it's descent into the town square. The dungeons and surrounding towns all have catchy themes of their own. And after being sadly missed in Ocarina of Time, the classic Zelda Overworld Theme makes it's return.

Sound design in this game is also incredible by N64 standards. Throughout the town you can hear the ambient noises of the citizens readying for the big carnival. Hammering and sawing can be heard in the town's square as set-pieces are being erected. Outside the town you'll hear the faint sounds of objects (for instance, a waterfall) grow louder as you approach, long before you even see them. This is old hat in this day of 5.1 surround sound. But this was quite a feat 10 years ago, when this game first debuted. It does play a key role, as certain characters have different footsteps, and you can be clued into where they are around you (and if they're entering doors nearby) just by keeping an ear out.



And this becomes important in the beginning, because the townspeople move in a set routine. And it's your job to help them achieve happiness to collect masks and progress through the game. These are various sidequests that are more fulfilling than in most any game I've ever encountered. This is because of the game's incredible personality. The residents of Termina all have their own backstories that you'll discover in different ways. It's very easy to become emotionally involved. When you hear the guilt-ridden confession of one of the characters, it actually feels good to have taken that weight off of that person's mind. Or in the most convoluted side-quest that involves tracking down a lost groom and ensuring a coming marriage ceremony, the sadness and urgency of the characters is incredibly touching. Playing through the game, I always felt a tinge of guilt each time I went back in time without stopping the moon from falling. I knew what dire fate I was abandoning these poor people to.



As with all Zelda games there is a system of advancement, where you'll need to acquire certain weapons and items to unlock specific areas. And this is managed all the more cleverly in how it effects not just dungeon advancement, but also how it relates to the interweaving storylines. A prime example is the massive boulder that blocks the way to a cattle ranch outside of town. A worker with a pick-ax diligently cracks away at it over time, but is unable to clear a path until the final day. When you finally arrive, you find the two sisters who run the ranch too distraught to speak. In order to find out what happened and, hopefully, prevent that fate, you've got to find a way through much earlier.

What Zelda game would be complete without dungeons to explore and bosses to conquer? Certainly not this one. While there are only four major dungeons, there is a lot of preparation that is involved before reaching them. They are located outside of Termina in each compass direction. Each is off of another village of creatures, such as the the Deku, the Goron and the Zora people. There are mysteries that must be solved before being able to enter the dungeons themselves. In these locations, you'll find yourself putting the spirits of the dead to rest which will grant you special masks which allow you to actually transform into these creatures at will. Each creature has it's own special powers, like the Goron rolling attack, or speeding through the water as a Zora. These are a lot of fun to play around with, and are necessary for advancing through certain areas and the dungeons themselves.



This is where time really becomes important. Because if you don't complete a dungeon before the time runs out, you'll have to start it all over again. This usually isn't a problem. But you may find yourself returning to a dungeon again just to unlock all of it's hidden secrets.

Controls contain the only tiny dent in the game's otherwise solid armor. They're not terrible by any means, but just a few tweaks could have helped this game achieve absolute perfection. With so many masks and items to sort through, selecting items often takes a bit longer than you wish it would. Having access to only three items and/or masks at a time, you'll be spending a lot of time in the start menu. Movement and combat are pretty tight for the most part. One exception would be the Goron's rolling ability, which often requires more precision than the game allows. There's also an issue that's carried over from the previous game when riding Link's horse, Epona. When jumping onto him, I often hit the gallop button for an immediate burst of speed. The problem is that the button is shared with the dismount button, so unless you've taken a step or two forward, you'll immediately jump off again. Conversely, you must wait for Epona to come to a complete stop before you're able to get on your feet again. As he doesn't stop on a dime, this feels like it takes longer than it should. These are minor gripes that don't affect the overall enjoyment of the game, but do add a noticeable level of frustration at times.

The boss battles vary between average and incredible. Some are basic Zelda fare, but some are even impressive by today's standards. One such boss is a 6 story tall beast named Goht. He runs circles around a giant arena, leaving you to try to chace after him with your rolling Goron form. It's a huge, epic battle that still stands up ten years later.



I first played Majora's Mask over three years ago on my N64. I honestly didn't know what to expect. What I found was an amazing game that immediately jumped into my top 10. It had some classic Zelda elements, but it's focus on a darker story and solid characterization really made it a richer experience. They could have removed all references to the franchise entirely, and it would have been every bit as good. Still, I'm very glad that the franchise turned out to be the Trojan Horse to get an amazing game into my system. The time puzzles are totally satisfying, the characters and storylines are so absorbing, and the presentation is so far above anything of it's time that I give this game my highest recommendation. Add to that the addition of crisper graphics and richer colors through the Wii's component cables and progressive scan, and an amazing game just got better.

My score (using the Destructoid Scale): 9.5/10

(Tomorrow or Saturday, I'll be posting a companion piece to the review as a Monthly Musing article. That will be spoiler-filled affair and offer more of an analysis of the characters and storylines. If you have played and enjoyed this game and would like to see it looked at in more detail, keep an eye out!)



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19 comments | showing # 1 to 19

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Dragonzigg's Destructoid Blog
Fantastic review. I've always loved Majora's Mask, it's the strangest, darkest and saddest of all the Zelda games. Hope a lot of people get to play it on this rerelease and it creeps out of the shadow of its predecessor.
carollelogram's Destructoid Blog
This game seems so hot I think it's making me sexist. And the soundtrack recommendation is reason enough to blow ten bucks. You always find new ways to make me want to buy things. Bastard.

Gorgeous screen captures, too. How long did that even take?
Haxan's Destructoid Blog
@Carrie,
I'd say the screen captures took about 5 hours. Mostly because I had to play through them from scratch on my PC to get them. At least I managed to get most of the pics I'll need for my next article. At least I hope.

If you play the game and like the tunes, I know somebody who's got the soundtrack. Just sayin'. Busy on Saturday?
Brandnamecommercial's Destructoid Blog
Great write up. I was looking for a good review of this game, as I never had the chance to play it on the N64. Sounds like a definite purchase for me; its impressive that a game running on 9 years old can still feel so refreshing and unique.
IzekialRage's Destructoid Blog
This is my favorite zelda game. I still have my copy which was the golden cart with the picture that moved when you moved it. So awesome.
Krow's Destructoid Blog
Haxan, could you possibly send me that soundtrack? This stands as my favorite Zelda title and one of my favorite games of all time, and I've never been able to find it.
smurfee mcgee's Destructoid Blog
So many people say this is great. I guess it's finally time to play it.
I got maybe 2 hours in a few years ago.
Y0j1mb0's Destructoid Blog
As always your writing is fantastic. I love when you review a game because you take it through its paces. I believe that many nay people will connect with this game as much as you but I think there will be others who don't as well.

I consider myself a huge Zelda fan as Ocarina of Time is one of my favorites but get ready to hate on me people because I absolutely HATED Majora's Mask.

I loathed the time mechanic to it and found the whole Groundhog Day theme of repeating things over and over off-putting. I did not enjoy it at all. I personally think the game is an acquired taste, not for everybody and that includes Zelda fans.

Now if you'll allow me to find some armor to get into for the hate that will surely be thrown my way right now, I will be grateful.
Krow's Destructoid Blog
@Yojimbo

All I'll say is that you should give the game another shot. If you play it correctly, you should never have to do anything twice.
Monodi's Destructoid Blog
IYSFIFOSFGOFH dammit now I have to plug it to my Nintendo64 and start a new file again.

Thanks a lot.
Haxan's Destructoid Blog
@BK,
PM me.

@Monodi,
That's what i'm here for.

@Y0j,
Well, you hate one of my all time favorite games, but you're one of my favorite people to play against in another of them. So, don't sweat it. Truth be told, it literally took me 10 years to beat Ocarina of Time, so I'd probably get buried by the same people (though that was probably the greatest final boss sequence in the history of gaming).

I really think that MM has aged very well in terms of content. I find it to be a much more relevant game than it might have been upon it's release. I'm hoping that you'll check out my Monthly Musing on Termina which will be up by Saturday. Perhaps it'll inspire you to give the game another go-round.

Thanks for the kind words. That means a lot.
BlackSunEmpire's Destructoid Blog
Awesome review dude. You nailed it.
Cadtalfryn's Destructoid Blog
But is it worth downloading if I have my N-64 right next to my Wii? Hmmm...
Haxan's Destructoid Blog
@Cadtalfryn,
Warning: Likely too much information ahead!

In my opinion, yes, if you run your component cables from your Wii into the tv. I also have my N64 connected to my connected to my entertainment center, but the added clarity and smootness of motion from running at 480p, as well as the vividness of color, is stunning. Even versus the N64 through s-video. The screencaps above are slightly less res than it would look on an HDTV (like 86% of fullsize). So, if you're like me, it's worth it. but, i'm a whore for games looking as good as they possibly can.

I also have an N64 to gamecube adapter, so I'm getting pretty close to the same experience. The Classic controller's mapping of the c-buttons to the right analog is generally pretty annoying, but it's do-able. Oddly enough, I didn't miss the omission of the rumble pak.

I hope that helps inform your decision.
The Pat Man's Destructoid Blog
I'm with Yojimbo on this one. I loved Ocarina of Time. Hated Majora's Mask. I honestly tried to like it, I did. Forced myself to finish over 2/3 of the game, but I just couldn't play it any longer. Even with strategy guide in hand, I couldn't bring myself to beat it. It was repetitive thanks to the time mechanic. Hated having to redo things over. It just made the game feel like a chore. But what made me stop playing was the story. It was just too simple. Not much turn or twists in plot or anything. The game more focused on the stories of everyone around you rather than Link's. No real plot turns or twists. Just seemed rather dull.

I'm not saying its a total crapfest. The mask system was great. Easily killed an hour or two just by swiming as a Zora or rolling around as a Goron. The dungeons were more challenging than alot of Ocarina's dungeons, so that's a plus. The music was pretty good as well. And the visuals were beautiful for its time. But as Yojimbo said, it's an acquired taste.
MisterGrieves's Destructoid Blog
Great Zelda game or greatest Zelda game?

...

...it's the greatest.
Haxan's Destructoid Blog
@Patman,
Thanks. I think I have a better understanding on how there can be such a drastic split of opinion on this game. Every thing that you say is true. The story doesn't transform much after the first 3 hours of the game. And 90% of it one goes through in the first hour. Link is thrown into this situation. Moon's going to crash. He figures out his plan. By the end of the first dungeon, you pretty much know how you've got to stop Skullkid. The rest is just a matter of doing it.

So, in a sense, as a single unfolding story there isn't a lot to it. For me the game wasn't about Link's fate. It was about the exploration. Over this same period of 3 days, there was so much going on That even through 10 repetitions, I wasn't able to even meet everybody and see their story. I found that endlessly fascinating. The story didn't center on Link, true. But Link was at the center of everything. In no other game I've played is it apparent how much difference a single character's actions can make in the lives of those around him. His story is about becoming a part of everybody's story.

I actually forced myself to get through the game the first time I played it without once consulting a guide. I was deliberately trying to get that same feel that I got as a kid before there was an internet and Strategy guides were a thing. Perhaps that approach made the game feel like less of a chore, and more like an adventure. And I can see how having guide in hand, the game could seem like following a cake recipe than an emotional experience.

I say this for anyone on the fence about giving this game a try. While the player is going through the same time period over and over, since they will find themselves in completely different locations that are very different then where they start out, it does seem less repetitive from that point of view. And the game does offer definite progression. Only once through the maybe 15-20 trips through the timeline did I not accomplish anything. I was nearly always making forward progress. I only failed to get through a dungeon once before time ran out. And it was a bit frustrating. But the second time through was a cakewalk, because I already knew all of the solutions. I managed to snag every fairy in every dungeon, and I got all but two masks on my own. I wouldn't say that it's a hard game, but it is very puzzle-based in a way other games (especially Zelda ones) aren't.

So, I guess these are things to consider before deciding whether or not this game is worth a playthrough.

I really love the discussion that has been sparked here. Thanks again, Patman and Y0j1mb0! I really never saw the other point of view before.
Haxan's Destructoid Blog
@Mr. Grieves,
I believe in you. Much more than that Crackity Jones clown.
Discarded Couch Sandwich's Destructoid Blog
I've been playing Prince of Persia (360) recently, and all I can do as I go through is pick out what I absolutely hate about it. Then I read this and wish that the time i'd spent with that would have been spent going through Majoras Mask for about the fifth time now.

In my opinion, Majora's Mask is utterly faultless, and I can't remember a single moment where I was frustrated, or bored by its gameplay. That just doesn't happen with games anymore; there's always some duff feature to make up for all the good a game may hold. Its very rare to find something with that classic Zelda-like clarity, but I keep searching..

Hell, I would be going through Majora right now if Nintendo hadn't have jacked up the prices on their own Monopoly money after the DSi came out. Nintendo points are 100 to the £1 these days, when they used to be 2000 for £14! Ridiculous. /end mild hate on company


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 about me


Random gaming facts about Haxan

Legitimately beat Mike Tyson and went through Another World Circuit undefeated.

Beat the original Contra without dying. Twice.

Can land the damn plane in Top Gun and can also refuel in midair.

Can't beat Ghost & Goblins without the level select code and has never lied about it.

Thinks Friday the 13th is a great game even if the physics, controls and weapons are garbage.

Mario Paint caused him to buy a Super Nintendo and largely leave his Sega Genesis behind. He has played it more than most video games and wore down the mouse pad so that the grid only shows around the corners.

Has beaten Street Fighter II: The World Warrior and Super Street Fighter II: The New Challengers on the SNES on the hardest difficulty without losing a single round. Multiple times.

Is still friends with the girl who worked at a local game store and sold him Street Fighter II nearly 17 years ago.

Beat Final Fantasy 2 in a weekend when he was a kid, yet can't get through a role-playing game these days if his life depended on it.

Has never beaten Final Fantasy VII.

Prefers pads to sticks.

Likes the N64 controller.

Prefers the Duke to the S-controller.

Doesn't think that Super Mario 64 is all that great.

Got an Xbox mostly for Buffy: The Vampire Slayer. And thinks it's a damn good game. Really.

Swore he would never buy a Game Boy Advanced SP, but immediately broke down once the NES edition came out. (And regarding the NES Classics series, true in-store dialogue: "Dude, are you serious?! They seriously expect people to pay 20 dollars a piece for games they can just downlo...Ooh! Zelda!")

Really liked the first Halo. (Well, there goes my dtoid cred.)

Can rock out Dynamite Rave in Dance Dance Revolution like it's nobody's business.

Played the hell out of Animal Crossing: Wild World and hid that fact from nobody.

Stomped Brad Nicholson at Street Fighter IV, but had to resort to the cheapest of tactics in order to do so. ;)

Thinks you're really, really, really smart. And pretty.

Top ten favorite games (in no particular order):

•The Legend of Zelda (NES)
•Mike Tyson's Punch-Out (NES)
•The Legend of Zelda: Majora's Mask (N64)
•Phantom 2040 (SNES)
•Street Fighter II (any version)
•Metal Gear Solid 3: Subsistence (PS2)
•Final Fantasy 3/6 (SNES)
•Ico (PS2)
•Sin and Punishment (N64)
•Picross (DS)



(NVGR)

I love drawing, though I realize that I'm not very good. I figured early on that drawing my own header art would help my blogs stand out. Thanks to Destructoid, and to the scanner that Carollelogram got me for my birthday last year, I feel like I've developed a unique style that's distinctly my own.

Outside of games I've got a DVD collection that is exploding out of a 5'x6' shelf (over 400 titles). So suffice it to say that I love movies. I'm a huge horror fan and I host an annual Dusk Till Dawn Horror Movie Marathon nearly every October. My top ten favorite films in order are as follows:

1. The Good, the Bad and the Ugly (Il Buono, il Brutto, il Cativo, 1966)
2. Night of the Living Dead (1968)
3. Seven Samurai (Shichinin no Samurai, 1954)
4. The City of Lost Children (La Citι des enfants perdus, 1995)
5. The Apartment (1960)
6. Strings (2004)
7. Heavenly Creatures (1994)
8. The Big Lebowski (1998)
9. Batman: Mask of the Phantasm (1993)
10. Kiss Kiss Bang Bang (2005)

Music-wise, my top 3 bands are The Pixies, The Velvet Underground and Radiohead. I listen to damn near every genre of music (except modern country. I yearn for the days of Hank Williams, Sr. and Tammy Wynette). Hit random on my mp3 player and you'll get everything from darkwave to hip hop to 80's synthpop. I karaoke pretty regularly. I can't sing, but I surround myself with people who can. Still, you've not experienced all there is in life until you've seen me proper butcher True by Spandau Ballet.

Then, as for the literary interests, my love lies with pulp detective novels of the thirties and forties. Raymond Chandler is simply the greatest ever. And Dashiell Hammett is just fantastic. Lately, I've been reading through Frank Herbert's Dune Chronicles at Carollelogram's recommendation. Two books in and I have to say they're astonishing.

If you do the Twitter thing, Haxan1 is my handle should you want to follow me.

Feel free to friend me to your console of choice should you ever want to play a game of Street Fighter. Just be sure to let me know that you're from Destructoid and you'll get the royal treatment.



Blogs I writed:


Reviews
•Virtual Console Review- The Legend of Zelda: Majora's Mask
•Review- Dead Rising: Chop Till You Drop

Front Page
•Other Worlds Than These: The citizens of the land of Termina
•Community spotlight: Haxan goes above and beyond for the community

Monthly Musings
•Instant Replay: Street Fighter II
•The Start of the Affair: Solomon's Key

Editorials and assorted articles
•Does the Wii have RROD-type issues of its own?
•Okay, Nintendo. I guess that we can be friends again.
•Niero, do you have any idea what in the lobster milkshake you have done?! (dtoid 3rd anniversary post)
•10 things you might not have known about Haxan (but really only 8)
•Why Destructoid is awesome: Nilcam is the greatest edition (I honestly can't give Nilcam enough props for this.)
•Christmas shopping: Non-gaming, priest dad-style
•Bad Dye Job: A Darius Pickman Story
•"Congraturation" RetroforceGO!
•Nintendon't what?! Now you tell me just what the %#@$ Nintendon't do!

Neat stuff I played a bit part in
•The Destructoid children's alphabet book

http://profiles.us.playstation.com/playstation/psn/visit/profiles/Haxan




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