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I will curse your company. From loving Atari, to Commodore right through to Sega, my love will ensure your favorite company will die.

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5 Ways To Make 'No Russian' Actually Effective in Modern Warfare 2
Hasney | 11:12 AM on 11.11.2009 16 comments




The 'most anticipated game of the decade' is now out and everyone has probably played the mission where you kill a bunch of innocents in a Russian airport though. Harrowing and disturbing are just a couple of the words thrown around but I couldn't disagree more. I wasn't there, I was disconnected from the game experience because they did not integrate my character at all into this situation. I was just a wobbly gun floating in front of a screen, but it could have been so much more.

Make no bones about it, No Russian was included to get some controversial press. There is no reason for it to be there so early in the game with no real set-up apart from one of the little stupid briefings before the 'mission'. There are several ways that the scene could be more effective in dragging you into the moment, to make you care about all these innocent people and even the evil Russians plight.

But no, IW/Activision decided to blow their load over your face within an hour of the game, 1/5th of the way through. Having finished the campaign, the game itself is fun, but the pacing and writing of the whole game is pretty poor and as such, Talking Russian makes it seem more like shock tactic B-Movie rather than a Hollywood blockbuster. Below are a few ways it could be improved, either in gameplay or with storytelling

1. Allow you to shoot the terrorists.



This is probably, along with number 2, the main thing that took me out of the game experience. First time my aim was wobbly trying to kill some civilians and I hit one of the terrorists, so I get the blurry screen saying I shouldn't shoot them because they'll be onto me. By the end of the mission, it was clear they already were onto me, so why not let me shoot the bad guys? Just make sure Makarov gets away and everyone else is slaughtered and they'll know it was Americans spilling the blood. But that's nothing compared to number 2.

2. Play some backstory missions with the terrorists.




Sure, we know why they are doing this by the end of the mission, but why not have some missions where you are doing other things, like bank raids or ambushing American soldiers, and he can explain the motives to your character over his collection of fine brandies he has possibly liberated over the years.

You're just dropped in a mission, told not to speak Russian and kill anything that moves. It's pretty lame. You could go either way, make you feel some sympathy for these terrorists before their heinous act or just build him up as an even bigger monster.

I've been playing a lot of Dragon Age and without spoiling too much, a lot of my decisions have been based on my characters relationships with their friends and how it would affect them. Good writing in video games can be powerful in helping you make moral choices, but only if you understand the background and link you have to the characters around you. This is totally missing not just from this mission, but the game entirely and one of the things that made COD4 so engaging.

3. Rocky IV re-released special edition



In a display of George Lucas style arrogance, Sly Stallone decides to change the ending of Rocky IV and this time, Rocky kills Ivan. There's uproar in Russia so war begins.

Sure, it has about the same effect as the current mission, but it has the added bonus of making the 4th level a playable 80's montage

4. P. Diddy attaches himself to Ciroc vodka




It was bad enough when the French brought out Grey Goose, but now P. Diddy has attached himself to an admittedly good vodka and he is everything that's wrong with capitalist America. The red heart starts beating again and war has begun.

5. Stalin 'wises fwom his gwave'




Yeah, it's a rip-off from Altered Beast, but if you're gonna rip something off, you might as well rip-off the Citizen Cane of gaming. Hell, with Stalin transforming into various animals, you might even have a credible threat instead of a squidgy human terrorist.


OK, the last few points were out there a little, but I have to say, I feel even the stupid ideas would have been better. Modern Warfare 2 is really good fun to play and the atmosphere is there when you're doing normal shoot everything that has a gun gameplay, but if you're going to use such a device to set-up the story, wouldn't it be a good idea to make sure that the story you have is actually good? Then you might not have this knee-jerk reaction from some gamers (yes, not counting the mainstream press) because even to us who have no problems playing through a level like that, it still just seems like it was contraversy grabbing.

To me, the storytelling aspect of the game is a step down from COD4 and as someone who really enjoyed that single-player campaign, it is a massive disappointment.



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14 comments | showing # 1 to 14
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Elsa's Avatar - Comment posted on 11/11/2009 11:58
Elsa
so you feel that the campaign wasn't as good as COD4?? Hmmm... I was buying this game strictly for the campaign... rethinking my decision, again! :(
Derek Gillies's Avatar - Comment posted on 11/11/2009 12:05
Derek Gillies
@Elsa The campaign is good it just doesn't have the effect that Infinity Ward were promising it would - the airport scene that got so much hype is almost out of context.
Hasney's Avatar - Comment posted on 11/11/2009 12:05
Hasney
The campaign was still fun, I thought the 5 hours was a bit short but some of the set-pieces were awesome, high-five anyone in touching distance moments. If you like that I would still recomend it, it's mainly the writing that doesn't back up those moments this time around.

If all you want is the simngle-player I would probably recomend renting it as it is over a bit soon.
Elsa's Avatar - Comment posted on 11/11/2009 12:18
Elsa
Yeah, I was considering renting it, but my husband wants to play the campaign too and he's still newish to gaming (so he dies a lot) and he also works and doesn't have as much time... so with both of us playing the campaign, it's probably worth a buy (and we might check out the splitscreen). I've already heard that there are "joining friends" big problems with the PS3 version for online and I really hate the whole perks/killstreak thing, so I'll likely be skipping the online (though I may see if they have a mode avail with no killstreaks or perks).

Thanks for the clarification that the campaign is still worth playing!
Rondo-Vanity's Avatar - Comment posted on 11/11/2009 14:19
Rondo-Vanity
I would have made the player play as Makarov in a few segments prior to the airport shootout to build up the fact that he is a complete monster. If you were the one working the strings of this supposedly insane terrorist, the experience may have a larger impact on the player. They would be disgusted by the tasks they were told to perform and had an even larger hared for Makarov.

It would also make more sense gameplay-wise in the sense that you would be commanding the other terrorists. It would have also been a different perspective apart from most CoD entries. Not only are you playing as one of the bad guys, you are playing as THE villain of the story.

Then, when all's said and done, you get to redeem yourself in a way as killing the bastard in the end (I haven't played the game yet, so I'm not sure how the campaign ends).

Or at the very least, I would have let the player play as one of the true terrorists and reveal Makarov's true motives through the eyes of one of his comrades, no matter how warped the message may be viewed in the eyes of this terrorist.
LiathroidiDana's Avatar - Comment posted on 11/11/2009 15:36
LiathroidiDana
You will definately get your money's worth, with the two of you playing the campaign.

Also theres the Spec-ops missions, which area great craic in split-screen. Short and Definately Sweet!
Hasney's Avatar - Comment posted on 11/11/2009 16:02
Hasney
@Rondo-Vanity That's a fantastic plan, don't even let the player know that they're controlling him after the CIA brief screen, play a few missions, then say while in a room torturing a hostage, get a glimpse of yourself in a mirror and then have the camera zoom out to reveal it was you all along.
Fusiontr's Avatar - Comment posted on 11/11/2009 16:13
Fusiontr
I do like the idea of some backstory missions. Just to see how you've gained his "trust".
I did think what it was trying to say, it said to some extent.
It just didn't say it loud or clear enough.
hood_954's Avatar - Comment posted on 11/11/2009 16:59
hood_954
Totally agree with you on the backstory mission point. It's like, ok you're a PRIVATE FIRST CLASS. now you're a CIA undercover agent working with a terrorist. Since when does a private fresh off the front lines suddenly get picked and entrusted with a mission of such great importance to work for the goddamn CIA?
DanMazkin's Avatar - Comment posted on 11/11/2009 17:34
DanMazkin
Can't say I agree with the first point, as shooting the terrorists would defeat the purpose of the whole scene in general. The second point though makes an arseload of sense, its like they just drop you into it without any warning or build up.

That being said, I was still so fucking impressed with that scene, regardless of the hype or the massive bawww-fest that's started since its release.
timtheterrible's Avatar - Comment posted on 11/11/2009 22:44
timtheterrible
@Elsa
The single player experience in this game was one of the most remarkable and immersive experiences I've ever had with a videogame, and I've likely played hundreds of games in my lifetime and have never even been an FPS fan. You owe it to yourself, if you have ever even played a videogame and enjoyed it, to pick this up.
Korolev's Avatar - Comment posted on 11/12/2009 01:13
Korolev
The campaign is good - right up until the last 3 or so missions. As ridiculous (and awesome) as the plot starts off being, the ending left a sour, sour, sour, sour, bitter, ugly taste in my mouth. Actually not just the ending - the entire last bit of the game was just stupid. Seriously.

And No Russian wasn't very effective for me, mostly because I knew it was coming (thank you media outlets for spoiling me) and because the animations of the russian civilians looked so comical. When they started dying in droves, it just looked like a bunch of puppets had their strings cut, and a lot of ketchup was smeared on the floor.

I'm not saying that I would have preferred it to be more, well, realistic, but come on - it was on par with "State of Emergency", you know that game in which you could shoot malls full of people. It wasn't remotely distressing for me.

Other than the rather terrible ending, the game is good. 95% of the campaign is pretty awesome and the multiplayer.... is not as bad as I thought it would be on the PC (although they took a step backwards I tell you what). It is worth your money, as long as you didn't pay much over what you bought COD:MW1 for.
timtheterrible's Avatar - Comment posted on 11/12/2009 14:18
timtheterrible
Terrible ending? Other than the cliff-hanger aspect, I don't know what else someone could want in a videogame's ending. It really reminded me of Solid Snake's crawl in MGS4, and I was on the edge of my seat until the last scene.
TheJesusNinja26's Avatar - Comment posted on 11/12/2009 15:40
TheJesusNinja26
@ Hasney - great article man. I too felt there were a few other ways that would get the point across better.

@ ELSA - the campaign is only 5 hours. I finished it day one. But it's an adrenaline rush to say the least. But as far as the story goes, it was a whirlwind, and after it was done I said to my self, "Wait what happened in that game?" It's an action movie essentially. Just a 5 hour one. I didn't buy MW2 for the campaign, I bought it for the online play. And for that it's well worth it. If you're not going to play online at all, I don't know why you would need to buy it. I wouldn't. Spec ops though may be a good middle ground for you.
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