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Crafting systems...The good the bad?
Haruna | 5:43 PM on 07.29.2008 8 comments


After my previous post, yeah, this place may not be the greatest destination for hoity toity stuff, but sheesh I was getting sick of writing that way anyway. It started making my brain seriously hurt, hence the need for the move.

Between all of you out there, you must get some hard core man-hours in of game playing. Which all makes you ripe to be my non-scientific survey experimental subjects! MWA HA HA HA HA! And so I will unleash my first upon you.

Making items. They're part of just about every MMO(pseudo or otherwise.) So what are the good ones out there?

It's pretty important to make a good one since you make items long after you max out your character's levels. Even your level 70 Tauren Shaman needs better stuff! If you can't better your character, it's the thing to improve.

Do you like it when you've got to put skill points towards a crafting skill that could be going to seeing more massive numbers when you thwap things?

If you mention EPIC levels of item crafting, the first thing that comes to my mind is Gust's RPGs like Mana Khemia. Now that game's cute. The trees for powering up items, creating them and the sheer amount of potential surprise and delight it offers is staggering.

And seriously, what's with items like swords having "recipes" as opposed to crafting plans? Recipes make me think of tasty foods. Like cookies. I'll gladly post a recipe for cookies if y'all want!

But seriously, what item systems out there do you all like? Thanks for reading, good gaming!



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7 comments | showing # 1 to 7
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Hoodie's Avatar - Comment posted on 07/29/2008 18:56
Hoodie
I dunno much about crafting systems; I just want to say that you should write whatever you want on your blog. A community like this can only benefit from having a diverse multitude of voices. Bring on the "hoity toity" stuff!
Salty Soil's Avatar - Comment posted on 07/29/2008 22:15
Salty Soil
Back when I devoted all but too much of my time playing FFXI, I was a pretty big fan of cooking. There were three craft systems if I recall: Cooking, Clothing Making, Weapon Making.

Anywho, FFXI's craft system didn't depend on skill points as that game didn't give you those until you hit endgame. You leveled it up seperately, and the major draw for me was the cooking armor. Not the armor you would use to defeat a mob, but "armor" to help your cooking success rate. I only picked the hobby up so my avatars would look like adorable chefs.

Now let me second Hoodie's "write what you will." Don't use that "hoity-toity" excuse either >:( If you have a wall of text, a differing stance, or meh, someone will read it regardless of the comments.
Veheme's Avatar - Comment posted on 07/29/2008 23:57
Veheme
Not to jump on Salty's bandwagon, but cooking, along with the required fishing, is one of my favorite aspects of WoW. I've gone weeks at a time just cooking up stacks of raid food to sell.
Riegel88's Avatar - Comment posted on 07/30/2008 06:28
Riegel88
I enjoy the crafting in Ar Tonelico, and the Atelier Iris series..
Char Aznable's Avatar - Comment posted on 07/30/2008 08:33
Char Aznable
Agreed with Hoodie and Salty Soil - no need to dumb down your writing to make it palatable for Dtoid. There are plenty of people who enjoy reading well thought-out blogs and good writing. Just look at where it got Conrad Zimmerman (now an editor on the front page).

My only real experience with crafting has been in Oblivion using alchemy to create potions from all the plants and shit everywhere. That system was, admittedly, a little shallow, but at least I earned a ton of gold selling off potions.
Haruna's Avatar - Comment posted on 07/30/2008 11:31
Haruna
>Hoity
If I feel up to it, of course! I just burnt myself out for a while. I'm sure it'll come.

The crafting responses have been mighty helpful. I guess I personally worry about making permanent decisions on my characters when thing in MMO-spaces change so rapidly. 1 month, I see enchanted daggers as being a super hot item and means to make money off other players.

Then, the rebalancing comes, dagger skill gets nerfed, enchanted daggers fall out of fashion. There is the possibility that daggers will kick ass again, someday, maybe. But I need money NOW so I guess I'll go pay the penalty and re-spec my character. That really sounds like a whole boatload of swear words.
Robert Mueller1's Avatar - Comment posted on 04/17/2010 17:40
Robert Mueller1
I noticed that this thread is a wee bit old, but I happened to stumble upon it so I thought I'd add my input. I'm a big crafter. When I look at an RPG the Item Crafting System is something I very much consider when I'm thinking about playing it. I think a good crafting system would imitate the system from the old Star Wars Galaxies pre nge. I liked it where you needed to acquire the raw goods somehow, either by collecting it yourself, or purchasing them from the market, and then making the item which you could modify, or improve through skills and other equipment (which you could make), and then (usually) you'd turn around and have to use that piece you just made to make what you were originally looking to make. That kind of level of complexity really makes you think not only about the item you want, but the items you'll need to craft it, and the quality of the items that went into the piece that you made, influences the quality of the whole item you end up with. For example, when you were looking to craft a Starship, you would need components such as an engine, a frame and a cornucopia of other things to finish it off, certain components would have sub components of their own and they would need to be crafted, and the better you made each component the better the starship ended up being.
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