After my previous post, yeah, this place may not be the greatest destination for hoity toity stuff, but sheesh I was getting sick of writing that way anyway. It started making my brain seriously hurt, hence the need for the move.
Between all of you out there, you must get some hard core man-hours in of game playing. Which all makes you ripe to be my non-scientific survey experimental subjects! MWA HA HA HA HA! And so I will unleash my first upon you.
Making items. They're part of just about every MMO(pseudo or otherwise.) So what are the good ones out there?
It's pretty important to make a good one since you make items long after you max out your character's levels. Even your level 70 Tauren Shaman needs better stuff! If you can't better your character, it's the thing to improve.
Do you like it when you've got to put skill points towards a crafting skill that could be going to seeing more massive numbers when you thwap things?
If you mention EPIC levels of item crafting, the first thing that comes to my mind is Gust's RPGs like Mana Khemia. Now that game's cute. The trees for powering up items, creating them and the sheer amount of potential surprise and delight it offers is staggering.
And seriously, what's with items like swords having "recipes" as opposed to crafting plans? Recipes make me think of tasty foods. Like cookies. I'll gladly post a recipe for cookies if y'all want!
But seriously, what item systems out there do you all like? Thanks for reading, good gaming!
|
Anywho, FFXI's craft system didn't depend on skill points as that game didn't give you those until you hit endgame. You leveled it up seperately, and the major draw for me was the cooking armor. Not the armor you would use to defeat a mob, but "armor" to help your cooking success rate. I only picked the hobby up so my avatars would look like adorable chefs.
Now let me second Hoodie's "write what you will." Don't use that "hoity-toity" excuse either >:( If you have a wall of text, a differing stance, or meh, someone will read it regardless of the comments.
My only real experience with crafting has been in Oblivion using alchemy to create potions from all the plants and shit everywhere. That system was, admittedly, a little shallow, but at least I earned a ton of gold selling off potions.
If I feel up to it, of course! I just burnt myself out for a while. I'm sure it'll come.
The crafting responses have been mighty helpful. I guess I personally worry about making permanent decisions on my characters when thing in MMO-spaces change so rapidly. 1 month, I see enchanted daggers as being a super hot item and means to make money off other players.
Then, the rebalancing comes, dagger skill gets nerfed, enchanted daggers fall out of fashion. There is the possibility that daggers will kick ass again, someday, maybe. But I need money NOW so I guess I'll go pay the penalty and re-spec my character. That really sounds like a whole boatload of swear words.