First of all, thanks to anyone who's reading this I generally just blog because I enjoy the discussion with other gamers even though your not really gaining anything from reading it. but now you get my thanks so that's just great lol
Ok then, this is going to be a weekly thing for me now called "Have you ever" and will generally create discussion for things that gamers have done in the past. To start it off with something simple that I mentioned in my last post this is about playing a game just for the story.
Lets get one thing sorted out first though, when I say just for the story, I mean it. I don't mean like did you play something because you heard the story was good this discussion is for those games that you thought were so buggy or time consuming or just hard/stupid you wouldn't want to play them, but the story motivated you to push through. This isn't a common thing with games anymore since 1 out of 3 games is a fps which doesn't really bring much more to the table and as they say at GDC E3 and every other conference/show that has up and coming games isn't really "innovative" enough for "next gen".
Luckily back in the old sprite days this was never a problem, lets be honest you moved from left to right to get to the end. If there was any text that didn't involve "Game Over" "1up" or "But your princess is in another castle, but I'm still kind of lonely ;)" it wasn't going to be interesting enough to make you go through a pixely pile of prick . . . . porcupines.
There was only a short few years where these games would arise, most of them I remember for the PS2, hopefully most of you are going to post "You fail, i enjoy my games, you just suck and can't play! Go read a book" because it isn't common for anyone to find these mystery games, but they were out there and they were only good for that one thing, the story and possibly the characters which as someone said in my last post are pretty much part of the story.
Most games people play now I find are for the opposite reason, the story sucks but the gameplay is just so damn good and as long as it's online full of noobs and lets you pwn to your black cold hearts content then you are happy at your overpriced purchase. But the games I remember playing just for the story are still played now in some cases and are known for their name, my first game that I remember playing just for the story, was resident evil 1 *Gasp* yes I know resident evil games are so damn awesome now, but when I first got it I hated it! The dodgey movement controls, the puzzles (I was pretty young and noobish) and the shooting i actually found back then. Generally though things change because as i got older and played RE 2 I fell in love with it but for that first game it gave me such a hard time but I just had to know if they'd get out of the mansion and where my team mates were. Bad example maybe, but it's the first one I remember.
My second game I remember was a PS2 title by the name of The Bouncer, this game was meant to be Square's attempt at Streets of Rage meets final fantasy(in how the characters looked) but it turned out to be a beautiful looking game that played like shit. But there was an element of story there which involved the main characters, as it got going I actually got really into it. I think overall there was something like 3 different attack combos you could do, but I wanted to know what was going to happen especially since the cutscenes were so pretty.
But now I want to hear from you, has this ever happened to you? Or do you find you just want to get your moneys worth like "us from't north" (UK joke) and won't stop until it's finished. I know a lot of people who would just take it back the next day and be done with it, but I'm guessing if your reading this you may be the kind of person to fight through the pain for that juicy bit of story.
Thanks for listening.
As for AC, it's the opposite with me. I played it for the gameplay, I thought the story was incredibly dull.
Especially 3.
But yeah I did the whole assasins creed thing, gameplay bored me but wanted to see the ending. Turns out it wasn't worth it.
An example of a game with the latter would be of course, Bioshock. Though the gameplay was good it lacked on so many levels. The story though was gripping enough to let me combine the two fun things into a ball of awesome.
Half Life 2 on the other hand was the best FPS, and still is for me. The series when it was released (and now) was so epic I was trapped in the universe and didn't leave it until I was done (my room). Now, the story line was good because I played the original Half Life, and hot damn, it was good. I am a sucker for the underdog, and Gordon Freeman rocks my undersocks.
Now one must consider the difference from total emersion in a universe like Half Life 2 or Bioshock, and story emersion like Final Fantasy 7 (awesome to max). There is a sense of purpose when playing in the shoes of someone, you need to kill that boss, and you need to stop the bomb, because if you don't everyone dies.
When you get into a story though, you play for the sheer enjoyment of a story. Reading a book, or watching a good movie is the same feeling.
Recently? I did cheat through one small section in Dreamfall, the stealth part in the catacombs, because they were sloppy, and poorly designed. I hate stealth mechanics, and this one was particularly badly implemented. But the story itself was incredible. I had to keep playing. I'm loathe to consult GameFAQs but I did it in this case to keep the ball rolling, and to see what turned out to be one of the greatest game endings ever.
Indigo Prophecy's button timing parts also were a bit... tedious. But still a great game.
@ Koobert thanks for the comment, I'm glad you like it and I shall try and get a proof read going, atm I just get heated into my typing and fire it out ASAP without actually reading it through or checking it. I write better with paper and pen and did a lot of writing back at high school where my grades were good so I will definately try and rid this current problem readers are having with disliking my lack of polish.