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About
Welcome to the blog.... you must be bored. anyway im Handy, I'm a student in Ireland and I'm here to talk about whatever may come into my mind....so not much then.

Lets see... I’ve been playing games pretty much my whole life, since my Commodore back in the day to my ps3 now I’ve been hooked. Actually come to think of it I can’t remember a time I wasn’t playing games. Can’t say I have a favourite genre, I like to try a bit of everything, though I will go to town on a good RPG. I’ll have something to fill in this space as soon as my life becomes interesting.

^^^ Seriously, I wrote that like four years ago and still nothing interesting has happened.



Like everyone else on Destructoid I’m at a loss on what to fill this space with so I guess I’ll just catalogue my greatest hits, if you can call a loose collection of lists and borderline pornographic fanart “greatest hits”.



Listmania – Because liking something isn’t as important as liking it in the correct order.

Game plots that are clearly rip-offs: Part two

Gamings Greatest Slinky Invisible Women with Huge Asses

E3 Approaches: The E3 survival guide!

Something about E3: 34 things you’ll have to hear soon

Lost? Lonely? Looking for Love?

Gaming’s worst legal guardians

Gaming DIY

Valentine’s Day, Shmalentine’s.....Shmay

Get a new look at the Gaming Salon!

Hatesgiving

The NPC survival guide

Game lessons that don’t work in real life



Fanart Flops – Because you must suffer.

Fanart Flops: Back by (Un)Popular Demand

Fanart Flops: Eyebleach, I Choose You Edition

Fanart Flops: Octopus Hojo Edition

Fanart Flops: Stop Raping My Childhood Edition

Fanart Flops. (Possibly NSFW)



Wankery – The terrible results of when I pretend I’m smart.

Dear Industry: I Am Not a Psychopath

Final Fantasy Versus Itself

Only Human


The culture Gap



Sargasm – Because I’m kind of a dick.

Darksiders 2 in a nutshell

The Boy Who Cried Wolf

How Dare You, Capcom

Death to Red Shepard!

How to make a sequel

Why FFXIII is the worst one EVAR!

The Scandalous Scam of Samit Sarkar!

In the name of SCIENCE!!!




Front page – When Destructoid has terrible lapses in judgement.


Top 12 Videogame porno parodies (NSFW)

Handy’s X-mas X-travaganza begins now!

Game plots that are clearly rip-offs

Comments of the Week: Busst Stop

Comments of the week: George Michael Warfare 3



Don’t forget Comments of the Week

Comments of the Week: Tinfoil Hat Edition







Just because.
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Following (44)  



Can The Walking Dead deliver on its promise of past decisions affecting Season Two?

Carry over saves were a revolutionary idea, the concept that decisions you made could have repercussions that went beyond just later on in the game, but could carry over into the next game altogether put a whole new spin on things. Your decisions went beyond the immediate conflict, was it wise to anger or kill a certain character or faction you don’t like? They might not appreciate that next time you run into each other. Or better yet, sticking by your convictions, even making the wrong call and having it come back to bite you years later in the next game can be immensely satisfying, it makes it matter, that your influence changed more than just the next line of dialogue. Truly, carry over saves left their mark on the face of the industry.

Weird, considering only one game series has actually tried it. 



With Season 2 of The Walking Dead looming over us this Christmas like an Anti-Santa with a sack full of harsh realities, and with it the promise of carrying over our decisions, I’ve decided to explore why this feature isn’t used more often. It can be devastatingly effective, it built Bioware one of the most invested (and rabid) fanbases in gaming, I might even go as far to say it’s something that can take game narrative to the next level. So why is it so ridiculously underused? Well, for starters...

It’s a logistical nightmare.

Having a decision leave big consequences in a game is hard enough, having it leave big consequences in the next game, yet alone a trilogy, is almost ludicrous. You need to create a tree of branching events that will matter to the player while not interfering too much with the main plot, and since games like this are very involved and responsive to fan feedback, that’s like putting together a puzzle before half the pieces have been made yet.


Fan-made chart depicting the various outcomes of the suicide mission. 

Take the decision to cure the genophage for example, factors in those events stretch across the entire trilogy, whether or not you killed Wrex, saving or deleting Maelon’s data, if Mordin survived the suicide mission, when and if you choose to reveal the sabotage, all these things change the characters involved, their interactions, and the context of the decisions you make. In one save I decided to do right by the Krogan and cure the genophage, in another with Wrex and Eve dead I decided it was in the galaxy’s best interest to sabotage it. 

Now consider that in addition to all those variables they also have to consider which team members are with you, their dialogue, all the incidental dialogue in the game world stemming from your decision, ensuring there are no continuity errors in each version of events, double the voice work for a Shepard of either gender, no, quadruple it because there’s at least two sets of dialogue depending on paragon or renegade speech options, and double the dialogue of everyone who speaks to Shepard to react to either of those speech options. That’s a lot of work, a lot of assets, a lot of money, and a lot of headaches. One wonders if it’s all worth it considering the other big caveat with carry over saves....

They only serve to shrink your audience.

Every publisher wants to sell as many copies as possible, they want to reach out to new players and get them interested in their product, that’s kind of hard to do when playing the last game is a requirement for your biggest selling point. It might be a good way to keep recurring customers, but assuming you got your new IP off the ground with the first game that’s not really your biggest problem. That’s why Mass Effect 3 had to introduce so many new elements, and why so many old elements couldn’t play a role too crucial to the plot.


Hey kids! Wanna play Mass Effect 3? All you have to do is find and buy a six year old game and its sequel and in about eighty hours you’re ready to go!

That’s why the Mass Effect 3 marketing was based around “Take back Earth” – it’s the only thing in the Mass Effect universe new players could relate to, that’s why Shepard is haunted by the Starchild – new players needed a face to represent what’s at stake, that’s why they included the everyman James Vega – to have someone as new to the world as they are, that’s why Felicia Day had to....actually no, there’s no excuse for that one. Mass Effect’s biggest strength, a consistent world and characters shaped by your choices, became its biggest weakness, all of it could alienate new players. Compromises have to be made.

It’s easy to forget, but nobody has attempted anything that ambitious before or since, the most we’ve gotten out of previous saves is a line or two of dialogue, maybe a cameo, if you’re lucky you might get some early XP or unlockables. Will The Walking Dead become the next game to carry on decisions in a meaningful way? Maybe, The Walking Dead works on a much smaller scale than Mass Effect, allowing it more freedom, but as evidenced by the different outcomes from episode to episode and 400 Days, it seems The Walking Dead is still beholden to the same limitations. Both also have a different approach, with The Walking Dead working more with the illusion of choice, rather than actually changing the outcome of most events.


Goddammit, Kenny.

Of course, just because carry over saves are such an undertaking doesn’t mean it shouldn’t be tried, look at what just attempting it has done for these games. Even getting us part way there has elevated them to new levels of critical acclaim and success. I do hope more developers venture into this relatively unexplored area of gaming, carry over saves might be a near impossible dream, but the rewards are there for those who rise to the challenge.
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Welcome to Fanart Flops, the blog that insists fanart is one word no matter what spell check says. For those not in the know Fanart Flops is a collection of the oddest and most confusing videogame fanart by otherwise talented artists. The baffling, the bizarre, or just the out of context, all are gathered here for your enjoyment/horror. While I do try to avoid the more “raunchy” art out there nothing should be considered safe for work, and I will occasionally bend the rules if I think it’s worth the laugh (especially the last one here). 

We’ve got some real gems this time, you are not prepared for some of this stuff, I could literally explain that one of the pictures involves Garrus tied to a table being tickled with an electric whisk by the grandmother from Everybody Loves Raymond and you still wouldn’t be prepared for that image....and then there’s Scrooge....



Welcome back everybody!







I don’t think this is particularly bad, I just include it because it addresses Sonic’s weird double eyeball thing that I’ve brought up here before. 




Praise the sun, Banana Knight is here!




While this is clearly terrifying I’m really just using it as an excuse to bring up this piece....






So religious Sonic fanart is something I keep coming across that I can’t wrap my head around at all, can someone explain this? Did some church hold a competition or something? 














And a crucified Yoshi for good measure. 




Lion King fanart for inappropriate games is a whole other can of worms I may open someday.




Okay, I actually quite like this one.




Foxhound yoga, sure, why not?




Squidgirl snake, okay, whatever.




...you’ve lost me now.







Is it wrong that the thing I find most disturbing here is Sonic with his gloves off?







This is by far the best thing you will see today.




You clicked on Fanart Flops, you knew the risks.




“Assassin’s Steed!” – me while uploading this three days after first seeing it.




Pretty sure earth food would kill Garrus and that is definitely the thing to focus on here.







[Insert comment about Capcom shitting on MegaMan here]






You may recall a collection of Sly Cooper fanart on the front page not being received very well.












Stay off my turf. 




What little I recall of Gex involved him being a media obsessed shut in but I’m not familiar with the Gex cannon post Enter the Gekko. 




Yup, sexy Abe.



You guys in the LGBT community think you have it bad? Bioware doesn’t even consider ferret enthusiasts!



But I bet you didn’t even think of that.




Did ya?




Check your gay privilege, ferrets aren’t even an afterthought.




They demand equality.



I think we’re about tapped out for today, please remember to check with your consultant if your eyes burn for more than two hours. And I’ll leave you with this wonderful piece celebrating the return of Ducktales. 

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WARNING: THERE WILL BE NO MENTION OF ALIENS.


There’s been a lot of talk of demos lately since it was suggested at DICE that demos hurt more than they help in terms of sales, to which we all responded smugly and said “Ha, only the rubbish games”. Well no, not exactly. The problem isn’t about us “finding out” that a game is bad, the problem is that the demo itself can often be a poor representation of the game. Being dropped into a random slice of the game with no context is jarring, there’s no build-up to what’s going on, it’s over by the time you get used to the mechanics, the bigger the game is the more story is left out for fear of spoilers, and it usually cuts off before you have a chance to really get into it and really see what the game is all about.

I hated the demo for Dragon’s Dogma, I thought it was clunky and slow. But after word of mouth spread I gave the game a chance and really enjoyed it. The demo for Ni No Kuni has completely soured me on buying the game, I keep hearing good things, but that segment they chose to represent their game was a bad decision. A game that’s a slow burn like Limbo may only come across as boring to many with just the small chunk they gave us.

But that’s not why we’re here, okay maybe it is a little, I do kind of want to prove my point, but mostly I’m here to have fun and maybe even save you a little money. The following are the exact opposite of what I’ve talked about above, these are bad games with good demos, or at least games that probably aren’t worth your money, not when they offer the best they have to offer for free anyway.



Kane and Lynch: Dead Men.



You may remember Kane and Lynch as the game that got Jeff Gerstmann fired, though some still speculate that it was just so bad it made him quit. But this game has worse offences under its belt, like a sweet talking demo that cons good people out of their hard earned money. You see, Kane and Lynch’s demo takes place exactly at the high point of the game, it’s still not particularly great, but it is the high point of this game. Disguised as window cleaners you’ll abseil down the side of a Tokyo skyrise and attack a bunch a Japanese businessmen for...some reason. Followed by an intense shootout through the luxurious (for a 2007 game) interior, and eventually spilling out into the streets while surrounded by panicking civilians desperately trying to escape the building.

The problem is that immediately after the demo ends is where the game introduces it’s “twist” and decides it wants to be a military shooter. Thus becoming a poorly conceived spiritual sequel to Freedom Fighters but with nigh invincible helicopter boss fights and more angry balding men.

Also at one point you fight a dump truck. Seriously, don’t buy this game.


The Club.



If you were to combine elements of racing games, arcade shooters, and a Tony Hawk style point scoring system you would have a beautiful game. If you hit that game with a van you would have The Club. The greatest complement The Club ever received is that it would have been a great game “on the PS2”. Really its only true fault is that I came out in the wrong generation, a few years earlier and it may have been a classic. The problem is that it was the last true “pass the controller” multiplayer game and it came out at a time when everybody was enamoured with online multiplayer.

As it stands, the demo will give you all you could want from that bygone era. DAMN THIS PLASTIC FUTURE!


Just Cause 2.



You have half an hour. Here’s a big slice of the map. Go nuts.

That is the premise behind the Just Cause 2 demo and it really is great. You’ll skydive, parachute, play around with the grapple hook, surf on a plane, and shoot red things till they explode. Thing is, that’s all there is to do in the main game, shoot the red things till they explode. That’s not to say Just Cause 2 is a bad game, but you will squeeze more fun into that half hour than you’ll get out of twenty hours with the real thing. You’ll experiment with the grapple hook before you figure out that it’s not as versatile as you thought, you’ll tie people to various moving objects before you notice that cords disappear after ten seconds and you can only tie one thing at a time, you’ll shoot all of the red things till they explode before you realise that it’s literally the only thing you do in the game.

With Just Cause 2 ignorance isn’t just bliss, it’s free!


Resident Evil 5.



Again, another game that isn’t exactly bad, but it does slightly betray your expectations. The demo is about scrambling for survival in a shantytown gone mad, and it really is a tense experience, even with the lady who heals you and helps shoot the monsters. But the demo is set before Resident Evil decided to jump the shark like a zombie on a dirtbike, soon you’ll be facing zombies with machine guns, blonde Neo, assaulting a rock, minigunning the aforementioned Motocross zombies, and shooting building sized tentacle monsters with space lasers.

Still, in retrospect it’s not so bad compared to 6.

Time Shift.



Okay, I didn’t play Time Shift, you didn’t play Time Shift, most of you probably don’t even remember what Time Shift is. But I think it’s safe to say that the novelty of slowing down time in the rain was about the apex of the experience.


Sonic Unleashed.



The Sonic Unleashed demo is set in that beautiful segment of the Sonic Cycle before we hear about the gimmick that ‘s going to ruin the game, like a happy family portrait taken before anyone knew Uncle Nick was a sex offender. You can see the beginnings of SEGA finally figuring out what to do with Sonic in a 3D world. Of course they had to screw it somehow and decided to make 70% of the game a poorly executed God of War clone starring a cross between a furry and Stretch Armstrong. But man, when you’re running around (at the speed of sound) you can almost trick yourself into believing they actually got it right for a while there, sort of, kinda.


SSX.


What you think you’re getting

Remember the original gritty SSX trailer? Well, make no mistake, that is the game you are getting when you buy SXX, they carried out as much damage control as they could, and lacquered the game in a slightly brighter tone, but it’s clear the foundation was already laid. The demo takes place in a bright and colourful stage (one of about three in the whole game) and provides plenty of opportunities for all sorts of tricks and excitement set to some of that young people’s music I keep hearing about. The full game is a different story...

Most of the game takes place on severe and harsh courses, it’s very clear the game was built on their original mantra of “survive the mountain”, you’ll fall off so many ledges and into so many bottomless pits that they had to add a Prince of Persia time rewinding mechanic. Then there’s the Deadly Descents, where the game throws arbitrary obstacles in your way, trees, rocks, white out, pitch darkness, blacking out the screen from lack of oxygen, the game does everything it can to get in the way of you having fun.


What you're actually getting

Should you enjoy the soundtrack, well that’s too bad, because if you want to accomplish anything in the game you need to keep your Tricky Bar built up, and when your Tricky bar is built up the only song you’ll hear is a dubstep remix of “Tricky” as a spectral Rev. Run chases you down the mountain screeching “yyyyyyyeeeeeeeEEEAAAAAHHHHHHhhhh”, it is terrifying and I’m pretty sure if you could turn the camera around you’d see his face chasing you in an avalanche like The Mummy.

Add on top a story full of pretentious vignettes filled with empty statements like ”I do this because I can. I don’t feel alive unless I push myself to the limit”. And a plot about a team of nine people jetting around the globe just to spite one guy, who by the way, accomplishes everything the team does, first, singlehandedly. Meanwhile Team SSX constantly talk behind his back and split the work between nine people, after a while it starts to feel like you’re playing the world’s first extreme sports bullying simulator.

It’s just...so...just play the demo.
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If you can’t do sex right, don’t do it at all. That’s why I don’t do sex, and that’s why developers shouldn’t either.

I’m no prude, sex is a natural part of life and an unavoidable storytelling device, the thing is I don’t think gaming can handle it well, I don’t think that’s going to change in the foreseeable future, and I don’t really think that’s a problem either. Are sex scenes ever necessary in a game? Can you name one game, just one game, that has done a full on sex scene well, one game where it makes sense in context, adds something meaningful thematically or storywise and is handled tastefully? I can’t.

Heavy Rain was so desperate to seem grown up that it shoved in an unnecessary sex scene while the main character’s son was still in immediate danger. God of War’s Kratos is a on an unstoppable rampage of vengeance fuelled by pure hatred and rage, except when he breaks character to have sex, sex we have to QTE our way through in exchange for red orbs. I’ve only seen one game with sex scenes that are there to actually convey something to the player, The Ballad of Gay Tony, and the only thing those gratuitous scenes are there to say is “Luis definitely isn’t gay, guys” because Rockstar knew GTA’s core audience wouldn’t take kindly to that.




Even with Hot Coffee you at least bought them dinner...


Now, don’t get me wrong, I’m not saying sex should never be addressed, alluded to or implied in a game, I’m just saying there’s nothing to be gained from showing it. The fact that the two characters are going through with the act says all that needs to be said, all you have to do is make sure the player knows what’s happening and fade to black. Developers,fading to black is your best friend when it comes to this sort of thing. Plenty of games include sex without needing to show it, the Persona games only need imply what’s going on, Mass Effect can’t seem to make its mind up but generally fades away before things get too steamy, Catherine – the sexy-sexy sex game about sexy sex – doesn’t have a single sex scene in it. Even Fallout’s encounter with Fisto the sexbot is handled with more tact that Far Cry 3.

Besides, few things are more immersion breaking than seeing uncanny valley faces affect a look of “ecstasy”, and I don’t think using L.A. Noire’s expression capturing technology to replicate the perfect O-face is going to be any less disturbing. Not to mention that games are so bombastic and full of grandiose these days that a sex scene isn’t much more than a drop in the bucket. You want to show that two characters care for each other? You need to show some subtlety, have them sit on a couch and order pizza, a kiss on the forehead can say more than a romp in the bedroom.



But hey, if this screams romance to you who am I to judge?


I’m not saying games shouldn’t be able to have sex scenes. I believe gaming as a medium should have the freedom to tackle anything it wants, but if you were to ask on an individual basis, should this game have a sex scene? I will tell you no. Confusing isn’t it? Some people may think that games need to portray sexual relationships if they ever want to be seen as mature. I think those people need to grow up. Sex is not the be-all, end-all of a mature relationship. Nathan Drake and Elena for example, make a great couple because they have chemistry, they bicker and joke, the second game closes with Elena teasing Drake over crying and his fear of clowns, that’s a real relationship.

And on top of all of that, games are still a relatively new medium, we’re still figuring things out. What applies in other media doesn’t necessarily translate well into ours, in a movie sex is a thing between two characters, with a game you have to consider player agency, choice and consequence, what type of story you’re telling, the creators vision and whether it conflict with the players intentions – it’s already a mess before you throw in a sex scene.




So for now, I think games just need to learn to fade to black.



And for the love of God don’t make it interactive because...no. Just, no.
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Finally, we’ve received the social acceptance we’ve strived so hard for. For years we were the victim of bullying and mean spirited jokes but finally, finally, nerds and gamers are no longer singled out as socially maladjusted manbabies. And it’s thanks to shows like The Big Bang Theory that portray gamers in a positive light, that don’t rely on lazy stereotypes or defamation of our culture, that we’re at last being laughed with, and not at.

The Big Bang Theory, in case you didn’t know, is an incredibility well written show about a couple called Penny and Leonard an autistic man named Sheldon theoretical physicists who somehow can’t afford their own place nerds. In fact the writing is so good that the audience laughs at roughly every sentence and they even came up with a wacky catchphrase. Sometimes the nerds say nerd things, and sometimes they say science things, which is funny because everybody is laughing so it must be good.

The Time They Play a Game.




Oh man, look at them play those videogames, isn’t that funny? You know they’re real games-masters because of how they hard they type their keyboards, none of them even need a mouse. And real gamers use headsets to talk to each other even when they’re in the same room, they’re definitely not wearing them to undermine their image and make them look stupid in the eyes of the viewer. And look how seriously they take it, everybody knows videogames are trivial distractions.

Games Are Better Than Sex



Ha, you idiots, stop enjoying yourselves and objectify those women, those women who came to laugh at you.

Gaming addiction.



It was very brave of Big Bang Theory to broach such a serious topic as addiction in such a tasteful way. It showed how after just minutes of playing an MMO a person can become instantly addicted like it’s turbocrack. It’s also great how they implied that people playing online games are devoid of any real life accomplishments. I hope a lot of parents watched this episode, and remembered to fear gaming all over again. I can’t wait to discuss this down at the “virtual tavern”.


A Girl Plays a Videogame.



This is funny on so many levels. I mean first of all, there’s a girl playing a game, that’s already hilarious in its sheer audacity, but then the idea that she’s actually good at them? That’s just crazytown. But the icing on the cake here is Sheldon’s zinger about how attractive people can’t be good at games, hoo boy, they’ve got our number, keep reading ugly.


Wii Bowling Night.



Oh look, they’re taking games seriously again, isn’t that funny? Wii Sports has appeared in about five episodes of BBT during my research, and it’s always hysterical because they’re not actually doing the thing that it looks like they’re doing, but I chose this clip because it doesn’t just have fun with gamers, it manages to joke with Jewish people, homosexuals, the disabled too! No wonder this show is so popular!


A Girl Plays a Videogame Again.



Now that’s more like it, look at that stupid annoying woman, with her “pew pew” sounds and pink laptop, and her insistence that her boyfriend wear a matching outfit. She didn’t even know how to play the right away on her first time! That’s what it’s really like when a woman plays a game. At least I assume that’s what it’s like, I’ve never seen it happen, I’m just a stupid ugly gamer like the rest of us after all.

Games Are Better Than Sex Again.



Remember when Halo upgraded to Halo 3 and included all those hi-def graphics and enhanced weapons systems? That’s how you know the writers did at least four minutes of research. And of course sex hasn’t been upgraded to include those things, that joke made so much sense it gave me a migraine. But everything turns out okay because only a nerdlinger wouldn’t prioritise sex over everything else, like spending time with your friends, what a loser.


The Time They Name Some Videogames.



Hahahaha, the audience sure loved that one! You can really tell what huge nerds they are what with the massive collection of 24 games they’ve accumulated over the last five console generations. They don’t even have the right consoles to play some of those games, that’s how dedicated they are and how well thought out that skit was. But really the true genius here is how just saying the name of some games is the punchline, it’s almost as if the idea that someone likes the biggest entertainment medium in the world somehow hilarious.


Thank God we have shows like the Big Bang Theory to represent us in the mainstream, people were almost beginning to judge us for themselves there, we sure dodged that bullet. I only hope that someday I can write something as funny and insightful as The Big Bang Theory but for now I guess I’ll just have to rely on these recordings of people laughing and this giant “APPLAUSE” sign to trick people into thinking something funny is happening.

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So this is a thing now. But after searching my name I only found out there’s a lot of sad people out there that share my name and feel the need to self aggrandise on Urban Dictionary. So unless you legitimately believe that on the day of your birth your parents said “This baby is obviously the Rambo of sex. We must think of a fitting name.” “Ronald!” then maybe it’s not the best place to find yourself.



I will however search the name I chose here on Destructoid. Because searching your name and then twisting it to stroke your ego? That’s just masturbation. And there’ll be no stroking or masturbation when searching for Handy!



1. handy 455 up, 264 down

to wrap your hand around a guys cock and vigoriously move up and down until the male begins to cum

I gave my boyfriend a handy and then had to wash my hands because there was cum on them.



3. Handy 69 up, 38 down

A hand job!

" I was on the rag so I gave him a handy to hold him over"



4. Handy 150 up, 129 down

Safe alternative to oral sex. Eliminates the risk of herpes.

Weinberg: Yo did she bitch suck you off?
Weinshel: Nah son, she just gave me a handy and split.



10. Handy 50 up, 55 down

To give a sexual favour using your hand

Jaydee gives good handys behind the bike shed



11. handy 36 up, 44 down

Slang term for a handjob.

"Handy" Mirandy gave Joel a handy in the back of the bus on the way home from band camp.



13. Handy 18 up, 32 down

Essentially a handjob except for a handy is often quick and on the sly. Ejaculation may or may not occur on the female, depending on the location recieved. In order to have a "sick handy" one must both turn down a BJ or sex in exchange for the handy, and must also bust a load directly onto the female in excess of 3 oz's of manjuice.

[i]Dr D got a sick handy from some bitch with a sideways puntang last night.[/b]



19. handy 6 up, 51 down

small skinny and like to suck on the cock

handy



22. handy 2 up, 63 down

Small Skinny and likes to suck on animals cocks

Handy


So there, I think we’ve all learned a little something about making ourselves feel good, getting in touch with yourself, and how to love yourself at least once a day. NO MASTURBATION WHATSOEVER.
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