My god it feels like forever since I wrote something, mostly because of this thick slurry of videogames we call October to January, one such game being Dark Souls, a game I have no doubt led to at least one divorce or child beating out of the frustration it can stir in an individual. But it also led me to a revelation about the feeling of true achievement in a game.
There are few feelings greater than destroying everything in your path in a game, like a child going to town on a line of ants with a magnifying glass, sometimes you just want to
be a god. But sometimes that can wear thin, sometimes you want a challenge, sometimes you need to feel like you’ve accomplished something, something more tangible than pressing square to wipe out an army, something you feel is within the scope of what the human body can do. And that is where videogames bring forth a sense of true accomplishment for me.
this is the easiest boss in the game......think about that.
Take a game like Shadow of the Colossus for example, at the start of the game you have a sword, a bow, a horse, and your own two hands, and with these four things you are tasked with bringing down sixteen towering creatures. You’ll shoot, stab, climb and ride around these creatures, and with these simple tools you’ll conquer each beast, eventually a sense of unease will settle in with killing each colossi but I’m sure you’ve already read better blogs about that part. But if we think about the actual physical actions Wander performs throughout the game, horse riding, jumping, hanging on for dear life and archery, these are all things an
actual person could do, that is why taking down a colossus makes you feel like a literal giant slayer, and maybe why it starts to feel like murder later in the game but, again, better blogs.
Metal Gear is another great example of a game that gives you a thoroughly human protagonist, albeit one at the peak of physical perfection, and pit’s him against otherworldly enemies. Snake, for the most part, uses real world weapons, and real world tactics to overcome the challenges he faces. He doesn’t kick in a door and shoot every motherfucker in the room before deciding to move on and widow the spouse of everyone who get’s in his way, he sneaks, uses misdirection, and avoids confrontation when he can.
When you come up against bosses, they all come with some sort of supernatural power or gimmick you have to work around, be it psychic powers or robot ninjas or a giant man with a gatling gun and a jet engine on his back who shoots ghost ravens out of his forehead so he can freeze you and tell you about how he entered an ear pulling competition in the Eskimo Olympics,
I did not make that last part up. But all these opponents must be overcome with little more than ingenuity and a SOCOM, and that is why it feels like an achievement to beat them, you are
not in a position of power when you meet these people, a few even have to be ran away from till you have the means to fight them later. And this “Humanisation through gameplay”* has carried throughout the series, with additions like camouflage and eating to keep up stamina constantly reminding you that Snake is still just a man.
* (I’m putting that in quotes because it sounds wanky)
Then we come to Dark Souls, what makes Dark Souls so rewarding is that it treats everything as it would be in that world. If a gigantic suit of armour hit you with an axe bigger than you are, damn right you’d be dead in one hit, and with only the strength of a human you would have to hack away at its legs and hit it about fifty times till it died, and in Dark Souls that is the case. It treats everything with a sense of “realism”, most weapons are believable and behave so, the stronger your attacks the more stamina it takes from you, most enemies can kill you in about three hits, it’s incredibly deep and to explore every aspect would take forever, but it all feels within the realm of what the human body could do. Even magic, when you take it for it is, is a projectile attack that can leave you very vulnerable, it makes it all seems very....reasonable.
What makes Dark Souls special is that as well as treating the player with realism, it treats every abominable monstrosity with that same sense of realism too. Giant sword wielding wolves slash with the strength of...a giant sword wielding wolf, possessed statues are as hard as stone, dragons are near impossible to approach without the right the equipment, to overcome these challenges with a mere human body doing only what the human body can, that bring a satisfaction like no other in gaming. And that is why more games could do with having protagonists that are only human.
Well, that’s that. Bit serious.... I should probably try to go out on a lighter note.....oh, did you ever notice how Cloud’s hair kind of looks like a chocobo’s arsehole?
YOU CANNOT UNSEE!
I don't agree that the Gaping Dragon is the easiest boss fight in Dark Souls though. I mean, he flat out ate me like three times. Maybe it just depends on the player. Pinwheel (I think was his name) was the easiest for me.
Nice observation about Cloud's hair by the way, haha :)
No, but seriously the other thing. Not the bird-hole thing but the first bit. The intro to the fowl-cave thing, yeah? Yeah I agree with that too.
I always seem to end Silent Hill 2 with James landing a fairly violent overhead blow. It's such a release for me and the character. Same goes for the fight with Walter at the end of SH4: The Room. Henry just batters the guy into submission after everything that has happened (and with Eileen heading towards certain death).
I always liked the naivety to the kids in Persona 4, too. There's something so "teenage" about the way they go up against Ameno-sagiri and Izanami. It's all or nothing for them, love and friendship, and probably why it works so well for me. Sure, they're helped by Personas, but its the attitude that counts.
Oh, who am I kidding? It's about Dark Souls, so of course I am. One aspect of it I've always enjoyed is exactly as you say--that "realism." People complain about the difficulty (me included, sometimes), but really, the game has a kind of fairness once you understand what kind of game it is. If you go into a fight thinking, "whoa, that thing looks really huge; I'd better avoid being hit by it", then you're likely to survive a bit better. Appearances are rarely deceiving.
Gaping Dragon was super easy for me, somehow. Pinwheel was even easier, I'd say. Sif has been the hardest for me so far. Actually, Stray Demon was really hard for a while until I got a strong enough weapon and learned to dodge his ridiculous explosive area attacks.
>: 0
Great blog as usual and yes...my marriage proposal still stands.