Haha, the floating back swords have really started to bother me too. I was OK with it in the past--sure, limitations in hardware and all. But now it's just lazy.
AWESOME list!!! Love it and agree with every single one of them (though I'd also like to add bad controller configurations with no alternates. I hate shooting with R2!)
Floaty swords and floaty guns irk me no end. I know it's hard to animate a gun strap and it would take too long to finish the un-holstering animation, but damn...at least have the strap over the opposite shoulder!
Floaty swords = Pet hate of mine.
I mean, in the L4D2 cutscene, it's blatantly visible on Ellis' Shotgun. And that's a friggin cutscene.
I was going to write another comment here, but I have amnesia and can't remember what it was. Something to do with the rest of the article, and how I might secretly have done something BUT NOONE KNOWS UNTIL THE PLOT REVEAL.
I mean, in the L4D2 cutscene, it's blatantly visible on Ellis' Shotgun. And that's a friggin cutscene.
I was going to write another comment here, but I have amnesia and can't remember what it was. Something to do with the rest of the article, and how I might secretly have done something BUT NOONE KNOWS UNTIL THE PLOT REVEAL.
Lack of color is something I have been bitching about lately. i like how Mirror's Edge almost satirized the idea by making everything in very live colors like red, yellow, green and blue.
Something to add to Unpausable cutscene: A long cutscene followed by a fight that you die. You reload, but have to rewatch the entire scene again. I hate them.
Also, I hate "great anime" licensed games. They're always shallow. I love Fullmetal Alchemist but we only get a half assed RPG. *sulking*
Also, I hate "great anime" licensed games. They're always shallow. I love Fullmetal Alchemist but we only get a half assed RPG. *sulking*
And I also have a theory that all FPS designers look solely at black and white WWII footage for inspiration. Hence the lack of colour.
I know they don't, but I'm just trying to bring some sense of hope into game design, damnit.
I know they don't, but I'm just trying to bring some sense of hope into game design, damnit.
Fun list, the FF8 amnesia thing always bothered me too, especially the whole half-assed GF's made us forget, but now we remember because MAGIC explanation.
Wait, Aeris dies? Holy crap, NO! I MISSED THAT WHILE I WAS GETTING THE CHINESE!
For real, the pauseable cutscenes are a must. Anything that bills itself as having "X hours of cutscenes" should be able to be paused. I'm looking at you, Xenosaga...
For real, the pauseable cutscenes are a must. Anything that bills itself as having "X hours of cutscenes" should be able to be paused. I'm looking at you, Xenosaga...
Not just floating swords... floaty weapons in general lol. I'd like to think its some kind of magnet holding em into place, but that's kind of stretching it.
Totally agree with you on the magic magazines point. So many games that tout "hyper-realism" still somehow have this. Sure it makes a game that much more intense, but that's a good thing.
Also, floaty weapons
Also, floaty weapons

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