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About
Welcome to the blog.... you must be bored. anyway im Handy, I'm a student in Ireland and I'm here to talk about whatever may come into my mind....so not much then.

Lets see... I’ve been playing games pretty much my whole life, since my Commodore back in the day to my ps3 now I’ve been hooked. Actually come to think of it I can’t remember a time I wasn’t playing games. Can’t say I have a favourite genre, I like to try a bit of everything, though I will go to town on a good RPG. I’ll have something to fill in this space as soon as my life becomes interesting.

^^^ Seriously, I wrote that like four years ago and still nothing interesting has happened.



Like everyone else on Destructoid I’m at a loss on what to fill this space with so I guess I’ll just catalogue my greatest hits, if you can call a loose collection of lists and borderline pornographic fanart “greatest hits”.



Listmania – Because liking something isn’t as important as liking it in the correct order.

Game plots that are clearly rip-offs: Part two

Gamings Greatest Slinky Invisible Women with Huge Asses

E3 Approaches: The E3 survival guide!

Something about E3: 34 things you’ll have to hear soon

Lost? Lonely? Looking for Love?

Gaming’s worst legal guardians

Gaming DIY

Valentine’s Day, Shmalentine’s.....Shmay

Get a new look at the Gaming Salon!

Hatesgiving

The NPC survival guide

Game lessons that don’t work in real life



Fanart Flops – Because you must suffer.

Fanart Flops: Back by (Un)Popular Demand

Fanart Flops: Eyebleach, I Choose You Edition

Fanart Flops: Octopus Hojo Edition

Fanart Flops: Stop Raping My Childhood Edition

Fanart Flops. (Possibly NSFW)



Wankery – The terrible results of when I pretend I’m smart.

Dear Industry: I Am Not a Psychopath

Final Fantasy Versus Itself

Only Human


The culture Gap



Sargasm – Because I’m kind of a dick.

Darksiders 2 in a nutshell

The Boy Who Cried Wolf

How Dare You, Capcom

Death to Red Shepard!

How to make a sequel

Why FFXIII is the worst one EVAR!

The Scandalous Scam of Samit Sarkar!

In the name of SCIENCE!!!




Front page – When Destructoid has terrible lapses in judgement.


Top 12 Videogame porno parodies (NSFW)

Handy’s X-mas X-travaganza begins now!

Game plots that are clearly rip-offs

Comments of the Week: Busst Stop

Comments of the week: George Michael Warfare 3



Don’t forget Comments of the Week

Comments of the Week: Tinfoil Hat Edition







Just because.
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(Back to blogging! It’s been far too long, after another stint in the hospital and some minor surgery I’m finally feeling well enough to start writing again, if all goes well I can keep it up semi-regularly again.)

(I’m sure you’re thrilled)


Hey games industry, how ya been? It’s been a while, haven’t seen you around lately, the summer lull I guess. Listen there’s something I wanted to talk to you about, the way you’ve been acting lately is kind of...concerning. I hear you’ve been coming home later and later these nights, you’re covered in cuts and bruises, you’re starting random fights, in the face of violence you don’t seem scared or aggressive anymore, you’re just nonchalant about it, it’s getting kind of creepy. Also, I’m going to stop talking to you like you’re a person now, because that’s also getting kind of creepy, and this is starting to sound like an abusive relationship break up blog.

So yeah, violence, arguably a cornerstone of gaming, after all most games are about overcoming obstacles to achieve a goal, and killing things is a really fun obstacle to overcome, so what’s the problem? Well, in my humble-as-a-cottage-with-self-esteem-issues opinion, the depiction of violence has gotten way out of hand as of late, to the point of stupidity actually, half the trailers out there seem to follow the same distinct and disappointing pattern. We start with a slow build up, setting the tone, building tension and interest, probably lots of CG, things are going well, then the gameplay footage kicks in, and heads start exploding, and people get impaled in slow motion, and tomahawks meet faces, I’m not really sure what happens after that because my eyes tend to roll back so far I can actually see my brain cells dying, but all I can recall before I pass out is the faint whisper of dubstep in my ear. The point is, ultraviolence has become a scarily commonplace thing in gaming.



I really hate to use that word, “ultraviolence” is the kind of sensationalist term reserved by the Daily Mail to depict Mario’s treatment of turtles, but there really is no other suitable phrase. This isn’t a realistic portrayal of violence, I’d encourage that, these are games that, for lack of a better term, luxuriate in it, they relish in their own gratuitous sadism, they think it’s cool, and what’s worse, they think we think it’s cool. Even the more tame games still come across as disturbing when compared to other media, shoot a guy in any generic FPS these days and the wound explodes with a giant red glob like he was a suicide bomber on a practice run with jam jars strapped to his chest, giant geysers of blood erupt from bullet holes, in the world of gaming blood meeting metal reacts in the same way as Coca-Cola and Polos, God forbid you shoot someone in the head, lest the game stop everything , go into slow motion, change camera angles, and show us in detail what a cranium being penetrated looks like as a reward for our accuracy.

It just cheapens everything, it cheapens the experience, it cheapens our actions, it cheapens death, and it cheapens their profit margins because the game gets rated higher and reaches a smaller audience. Who does it help? It cheapens gaming, just imagine for a second that you know nothing of games, it’s just not your thing, you hear about the hottest new game everybody’s playing and the first picture you see is this....


Judging from his face I guess we’re both supposed to be getting off on this.

This is where the myth of games making people violent comes from, of course we all know its rubbish and games don’t affect people’s behaviour, but if you look at it from an outside perspective can you really blame them for coming to that conclusion? It’s really easy to connect those dots. We’ve become desensitized to violence in games, we do so much fucked up shit, I just killed a priest and ate him in Skyrim, and that game’s somewhat subdued with the violence. Have you seen footage of Dishonoured? For a game that promises a pacifist playthrough they sure love stabbing people in the face. From what I played of Condemned 2 it’s a game dedicated to caving in the heads of homeless people with blunt objects. Dead Space replaced actual horror with gore porn. At one point in God of War 3 I thumbed in a man’s eyeballs!



This is what we’ve come to, slow-mo x-ray cross sections of Nazis getting shot in the balls.
Also the DLC is historically inaccurate as Hitler only had one testicle.

I’m not against ultraviolence in and of itself, but games like Mortal Kombat and Gears of War can only get away with going that far because there’s a level of self awareness there, they know they’re being superfluous and over the top, camp even. But a game can’t take itself seriously if they go that far, Prototype 2 was filled with relentless gore, the secret government wetworks organisation was full of rednecks who constantly talked about enjoying civilian massacres and slipped “fuckin’” into every sentence, the game is desperate to look mature and comes across like it was written by a fourteen year old for all its effort. The only good line in the entire game involves a threat to “soul fuck” someone and that’s only good because it’s the one time the game acknowledges how thoroughly horrible your actions are.



All the Jonny Cash in the world can’t make this not stupid

I’ll admit I laughed the first time I shot someone in Fallout and his head flew off and rolled down a hill, but after the four hundredth time it gets old, you phase it out, and when someone walks in and sees my non-reaction to it I look mental. Graham Linehan once said that he vastly prefers playing Driver to GTA because of the simple fact that in Driver pedestrians will always jump out of the way, not only does it evoke the feel of seventies cop shows and movies, reinforcing the games themes and aesthetics, but it’s guilt free. Whereas getting from A to B in GTA involves watching people’s heads thunk of my windshield in all the bonecracking glory of the Euphoria engine, then Niko Bellic complains about the “crazy Americans” before agreeing to kill the boyfriend of a mob boss’ daughter because he doesn’t like him, for fifty dollars. It’s a bit jarring.



So please Games Industry, stop treating me like a psychopath, I enjoy a good power fantasy as much as the next guy, but stop making me feel like a total bastard. You’re embarrassing yourself, all the blood and guts comes across as desperate pandering, the videogame equivalent of a backwards cap and sunglasses, you’re better than this, we’re better than this, give us and yourself a little credit, show some class and tone it down a bit.

Except for the Tomb Raider reboot, because I like to imagine that all the knocks Lara gets in the prequel is setting up why she hates nature so much and spent the last ten games shooting endangered species.
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Holy shit a Handy blog! Welcome back!
Glad to see your back, loving this post by the way. I don't really feel at the moment there's much I feel I need to say, you hit your points beautifully. However, if there's one thing, I agree, ultraviolence has become beyond stupid, I feel that survival horror games might be able to make the change back however, but it's going to be a long road to rehabilitation, what we need is not shocking gore that we've become numb to. I can't remember the game name but i'm thinking of that one you crawl around as the baby in, more games like that would help, I suppose it may be a fault of humanity at whole, developers are trying to sell to the most people, and what sells better then guns, sex, and violence.
Wait, this blog isn't about big-butts or skulls. Are you sure you wrote this Handy?

It is a weird dichotomy. Being honest, I have to admit I actually enjoy violence in games. But as you say, I hate the pandering way it's used as marketing bait and the psychopathic perception of gamers it creates. And I really hate watching kids respond to it. Every time I'm in an EB and hear some 11 year old go on about all the awesome exploding heads or entrails physics in a game I get a little shiver up the spine. Then I realize it's probably the way I looked as a wee boy enraptured by a Mortal Kombat cabinet in the mall. Ugh, sadness.
Front page this, Happy to see you're doing better. I completely agree this ultra violence is getting out of Hand (pun intended).
Say "auf Wiedersehen" to your Nazi balls.
There's a really, really good chance I am a psychopath.
Welcome back, I don't think dishonored is too bad myself. I mean a bigass knife is going to do that damage and you are a pissed off assassin.... But the rest of your examples were good. the problem is, this what most want in their games and it all started with MK. I personally don't need violence, but I'd be lying if I said some of it didnt entertain me.
great blog. Totally agree, I'm getting a bit annoyed that many games are leaning towards more extreme content instead of stratling the middle. You can be powerful without being able to turn an NPC in to a puddle of red mush.
People jump out of the way in GTA 4 as well...just not as well as they should have if they wanted to avoid the blazing firetruck.

At least Dishonored allows us a pacifist route because Skyrim does not. If you should ever get into combat with anything, you either kill it, run from it, or get killed by it. None of those involves knocking them out and leaving them be or talking them out of stealing your coinpurse.
Nah, really not following here. The problem I have with this argument is that anyone making it always has to go find cherry-picked examples of the most extreme games they can find to support it. Thing is, for every cherry-picked example of ultraviolence in a game, I promise you I can name 5 more that you could play in front of your mom. (If your mom is a psychopath, thus making that a bad example, then you can assume I mean my own mom who's a sunday school teacher.)

Point being, the level of violence in a game is simply an artistic choice akin to the playable character's hair color or the particular shade of green they use for grass. It's not something that should ever absolutely define a game, and most of the time it doesn't. Enjoying violent games, and even chuckling a bit at x-ray testicle shots, doesn't make me a psychopath. It doesn't make you wrong to find it distasteful either. That's fine. The industry assuredly is not embarrassing itself though. Some of us are perfectly ok with it.
I absolutely loved this article of yours and it speaks a lot of similar sentiments I have with the gaming industry.

We're so much better than the stereotypical box the industry puts us in.

Looking forward to more of your work handy. Great job man! :)
@ Phil

I was actually thinking of giving Dishonoured the benefit of the doubt, I thought maybe the brutality was supposed to disturb you and encourage pacifist play, but after that rusty cleaver trailer.....
I think I prefer the way Deus Ex did it, where they made non-lethal takedowns look as cool as robot arm swords.

@ Glitchmaster

Yeah, I was pretty disappointed with Skyrim, I thought it would be like Fallout with swords, I wonder why they even bothered with the dialogue system when there’s barely any choice involved. I’m replaying New Vegas right now and wish there was some non-lethal combat options, like I could just bonk people on the head or tranq them or something. I really want the King’s suit but that’s a pretty awful reason for killing someone relatively nice.

@ Tristix

Actually the reason this blog came about was because I felt embarrassed playing Assassin’s Creed Revelations in front of my mother. I had no problem playing the first AC in front of my family (they’re all history buffs and quite liked it) where the violence was brutal but realistic, but in ACR things got nasty, Ezio slowly impales people’s faces and strikes poses, some of the animations take so long that I would always get hit by the other guards.

Maybe I’m a hypocrite, I do sometimes enjoy the violence, I certainly can’t wait to start chopping people up into a million pieces in Metal Gear Rising, yet I have problems with Assassin’s Creed. I think it’s about context, Ezio’s supposed to be an Assassin, he shouldn’t be doing the things he’s doing, whereas MGR is crazy over the top and (fingers crossed) looks like it’ll address how much Raiden, and the player, enjoys killing, since Metal Gear has always had this theme of simultaneously glorifying and condemning war and violence.

Basically I’d like my games to either indulge me, like say Borderlands 2, or call me out, like Far Cry 3 intends to. But I can’t stand games treating me like a hero while I do some disturbing stuff.
awesome blog! I tend not to bother buying ultra-violent games simply because they hold no interest for me and I even turn off blood splatter in games like Dragon Age (where personally I think it just looks silly). I'm not really sure who devs think they are designing for when they do all this ultra-violent stuff.
Oh, and hope the surgery went well and glad that you're feeling better! :)
I'd say I occasionally like violence but I don't "love" it to the point of sexual arousal. lol. Many of my favorite games of all time have been rather bland in the "blood & guts" department.

I don't mind "tasteful violence" but in most games today I find it's walking a fine line between unaware self parodying and complete tastelessness.
Get well soon. :)
We missed you buddy.
I like me some CoD and to be honest I enjoy games like Uncharted. But, I think like many gamers this year of "enlightenment" and self imposed self reflection on gaming has made me realize I too would like to see... err, less box-cars full of violence on the 'game train'.

I'd at least like to see the other side of violence the consequences after the first five seconds we are shown before the game whisks us away so we don't get to dwell on the consequences. Games need something to drive them, that can be destructive, but it can be constructive as well. And, there are even more subtle ways to convey "menace" without violence. The game Journey (PSN/PS3) was an excellent game that really did not include violence. However, the game certainly conveys a sense of malice form some of the creatures and in the storyline.

I long for a game taht might convey relationships in interesting ways, I think there are ways to do that with game play and dialogue choices that in no way copy Japanese dating sims or even teh ham-handed ways western games have approached the subject. I have wondered how a game might covent teh narrative of the "What Dreams May Come". The simpel premsie of teh story is a man dies only to find himself in a heaven more amazing than he could have ever dreamed of. There is one thing missing: his wife. After he dies, his wife, killed herself and went to hell. The man decides to risk eternity in hades for the small chance that he will be able to bring her back to heaven. Along the way he meets people who help and hinder him on this quest, he later learns the beings who help him most were/are his children who dies years earlier. What an amazing adventure game that would be if done correctly.
Hey Handy, you came back just as I came back! Some would call it a coincidence, I call it...well I call it a coincidence too. But a really neat one! *highfive*
@Handy: In every AC game except maybe the first you can counter kill while you are killing somebody with an animation. That way, you never have to be hit by anyone. Just hold the block button and counter like you normally would. You can string together insane amounts of counters if done right. Combined with dodging and you can destroy the enemy with ease. It still looks crazy though.

I will agree that some of the stuff Ezio does is really ridiculous like impaling a guy and the guy slowly slips off the blade backwards while trying to grasp something to stop him from falling. Another was spinning around and then stabbing the guy in the head while you are not facing him by putting the blade over your head.

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