Glad to see your back, loving this post by the way. I don't really feel at the moment there's much I feel I need to say, you hit your points beautifully. However, if there's one thing, I agree, ultraviolence has become beyond stupid, I feel that survival horror games might be able to make the change back however, but it's going to be a long road to rehabilitation, what we need is not shocking gore that we've become numb to. I can't remember the game name but i'm thinking of that one you crawl around as the baby in, more games like that would help, I suppose it may be a fault of humanity at whole, developers are trying to sell to the most people, and what sells better then guns, sex, and violence.
Wait, this blog isn't about big-butts or skulls. Are you sure you wrote this Handy?
It is a weird dichotomy. Being honest, I have to admit I actually enjoy violence in games. But as you say, I hate the pandering way it's used as marketing bait and the psychopathic perception of gamers it creates. And I really hate watching kids respond to it. Every time I'm in an EB and hear some 11 year old go on about all the awesome exploding heads or entrails physics in a game I get a little shiver up the spine. Then I realize it's probably the way I looked as a wee boy enraptured by a Mortal Kombat cabinet in the mall. Ugh, sadness.
It is a weird dichotomy. Being honest, I have to admit I actually enjoy violence in games. But as you say, I hate the pandering way it's used as marketing bait and the psychopathic perception of gamers it creates. And I really hate watching kids respond to it. Every time I'm in an EB and hear some 11 year old go on about all the awesome exploding heads or entrails physics in a game I get a little shiver up the spine. Then I realize it's probably the way I looked as a wee boy enraptured by a Mortal Kombat cabinet in the mall. Ugh, sadness.
Front page this, Happy to see you're doing better. I completely agree this ultra violence is getting out of Hand (pun intended).
Welcome back, I don't think dishonored is too bad myself. I mean a bigass knife is going to do that damage and you are a pissed off assassin.... But the rest of your examples were good. the problem is, this what most want in their games and it all started with MK. I personally don't need violence, but I'd be lying if I said some of it didnt entertain me.
great blog. Totally agree, I'm getting a bit annoyed that many games are leaning towards more extreme content instead of stratling the middle. You can be powerful without being able to turn an NPC in to a puddle of red mush.
People jump out of the way in GTA 4 as well...just not as well as they should have if they wanted to avoid the blazing firetruck.
At least Dishonored allows us a pacifist route because Skyrim does not. If you should ever get into combat with anything, you either kill it, run from it, or get killed by it. None of those involves knocking them out and leaving them be or talking them out of stealing your coinpurse.
At least Dishonored allows us a pacifist route because Skyrim does not. If you should ever get into combat with anything, you either kill it, run from it, or get killed by it. None of those involves knocking them out and leaving them be or talking them out of stealing your coinpurse.
Nah, really not following here. The problem I have with this argument is that anyone making it always has to go find cherry-picked examples of the most extreme games they can find to support it. Thing is, for every cherry-picked example of ultraviolence in a game, I promise you I can name 5 more that you could play in front of your mom. (If your mom is a psychopath, thus making that a bad example, then you can assume I mean my own mom who's a sunday school teacher.)
Point being, the level of violence in a game is simply an artistic choice akin to the playable character's hair color or the particular shade of green they use for grass. It's not something that should ever absolutely define a game, and most of the time it doesn't. Enjoying violent games, and even chuckling a bit at x-ray testicle shots, doesn't make me a psychopath. It doesn't make you wrong to find it distasteful either. That's fine. The industry assuredly is not embarrassing itself though. Some of us are perfectly ok with it.
Point being, the level of violence in a game is simply an artistic choice akin to the playable character's hair color or the particular shade of green they use for grass. It's not something that should ever absolutely define a game, and most of the time it doesn't. Enjoying violent games, and even chuckling a bit at x-ray testicle shots, doesn't make me a psychopath. It doesn't make you wrong to find it distasteful either. That's fine. The industry assuredly is not embarrassing itself though. Some of us are perfectly ok with it.
I absolutely loved this article of yours and it speaks a lot of similar sentiments I have with the gaming industry.
We're so much better than the stereotypical box the industry puts us in.
Looking forward to more of your work handy. Great job man! :)
We're so much better than the stereotypical box the industry puts us in.
Looking forward to more of your work handy. Great job man! :)
@ Phil
I was actually thinking of giving Dishonoured the benefit of the doubt, I thought maybe the brutality was supposed to disturb you and encourage pacifist play, but after that rusty cleaver trailer.....
I think I prefer the way Deus Ex did it, where they made non-lethal takedowns look as cool as robot arm swords.
@ Glitchmaster
Yeah, I was pretty disappointed with Skyrim, I thought it would be like Fallout with swords, I wonder why they even bothered with the dialogue system when there’s barely any choice involved. I’m replaying New Vegas right now and wish there was some non-lethal combat options, like I could just bonk people on the head or tranq them or something. I really want the King’s suit but that’s a pretty awful reason for killing someone relatively nice.
@ Tristix
Actually the reason this blog came about was because I felt embarrassed playing Assassin’s Creed Revelations in front of my mother. I had no problem playing the first AC in front of my family (they’re all history buffs and quite liked it) where the violence was brutal but realistic, but in ACR things got nasty, Ezio slowly impales people’s faces and strikes poses, some of the animations take so long that I would always get hit by the other guards.
Maybe I’m a hypocrite, I do sometimes enjoy the violence, I certainly can’t wait to start chopping people up into a million pieces in Metal Gear Rising, yet I have problems with Assassin’s Creed. I think it’s about context, Ezio’s supposed to be an Assassin, he shouldn’t be doing the things he’s doing, whereas MGR is crazy over the top and (fingers crossed) looks like it’ll address how much Raiden, and the player, enjoys killing, since Metal Gear has always had this theme of simultaneously glorifying and condemning war and violence.
Basically I’d like my games to either indulge me, like say Borderlands 2, or call me out, like Far Cry 3 intends to. But I can’t stand games treating me like a hero while I do some disturbing stuff.
I was actually thinking of giving Dishonoured the benefit of the doubt, I thought maybe the brutality was supposed to disturb you and encourage pacifist play, but after that rusty cleaver trailer.....
I think I prefer the way Deus Ex did it, where they made non-lethal takedowns look as cool as robot arm swords.
@ Glitchmaster
Yeah, I was pretty disappointed with Skyrim, I thought it would be like Fallout with swords, I wonder why they even bothered with the dialogue system when there’s barely any choice involved. I’m replaying New Vegas right now and wish there was some non-lethal combat options, like I could just bonk people on the head or tranq them or something. I really want the King’s suit but that’s a pretty awful reason for killing someone relatively nice.
@ Tristix
Actually the reason this blog came about was because I felt embarrassed playing Assassin’s Creed Revelations in front of my mother. I had no problem playing the first AC in front of my family (they’re all history buffs and quite liked it) where the violence was brutal but realistic, but in ACR things got nasty, Ezio slowly impales people’s faces and strikes poses, some of the animations take so long that I would always get hit by the other guards.
Maybe I’m a hypocrite, I do sometimes enjoy the violence, I certainly can’t wait to start chopping people up into a million pieces in Metal Gear Rising, yet I have problems with Assassin’s Creed. I think it’s about context, Ezio’s supposed to be an Assassin, he shouldn’t be doing the things he’s doing, whereas MGR is crazy over the top and (fingers crossed) looks like it’ll address how much Raiden, and the player, enjoys killing, since Metal Gear has always had this theme of simultaneously glorifying and condemning war and violence.
Basically I’d like my games to either indulge me, like say Borderlands 2, or call me out, like Far Cry 3 intends to. But I can’t stand games treating me like a hero while I do some disturbing stuff.
awesome blog! I tend not to bother buying ultra-violent games simply because they hold no interest for me and I even turn off blood splatter in games like Dragon Age (where personally I think it just looks silly). I'm not really sure who devs think they are designing for when they do all this ultra-violent stuff.
I'd say I occasionally like violence but I don't "love" it to the point of sexual arousal. lol. Many of my favorite games of all time have been rather bland in the "blood & guts" department.
I don't mind "tasteful violence" but in most games today I find it's walking a fine line between unaware self parodying and complete tastelessness.
I don't mind "tasteful violence" but in most games today I find it's walking a fine line between unaware self parodying and complete tastelessness.
I like me some CoD and to be honest I enjoy games like Uncharted. But, I think like many gamers this year of "enlightenment" and self imposed self reflection on gaming has made me realize I too would like to see... err, less box-cars full of violence on the 'game train'.
I'd at least like to see the other side of violence the consequences after the first five seconds we are shown before the game whisks us away so we don't get to dwell on the consequences. Games need something to drive them, that can be destructive, but it can be constructive as well. And, there are even more subtle ways to convey "menace" without violence. The game Journey (PSN/PS3) was an excellent game that really did not include violence. However, the game certainly conveys a sense of malice form some of the creatures and in the storyline.
I long for a game taht might convey relationships in interesting ways, I think there are ways to do that with game play and dialogue choices that in no way copy Japanese dating sims or even teh ham-handed ways western games have approached the subject. I have wondered how a game might covent teh narrative of the "What Dreams May Come". The simpel premsie of teh story is a man dies only to find himself in a heaven more amazing than he could have ever dreamed of. There is one thing missing: his wife. After he dies, his wife, killed herself and went to hell. The man decides to risk eternity in hades for the small chance that he will be able to bring her back to heaven. Along the way he meets people who help and hinder him on this quest, he later learns the beings who help him most were/are his children who dies years earlier. What an amazing adventure game that would be if done correctly.
I'd at least like to see the other side of violence the consequences after the first five seconds we are shown before the game whisks us away so we don't get to dwell on the consequences. Games need something to drive them, that can be destructive, but it can be constructive as well. And, there are even more subtle ways to convey "menace" without violence. The game Journey (PSN/PS3) was an excellent game that really did not include violence. However, the game certainly conveys a sense of malice form some of the creatures and in the storyline.
I long for a game taht might convey relationships in interesting ways, I think there are ways to do that with game play and dialogue choices that in no way copy Japanese dating sims or even teh ham-handed ways western games have approached the subject. I have wondered how a game might covent teh narrative of the "What Dreams May Come". The simpel premsie of teh story is a man dies only to find himself in a heaven more amazing than he could have ever dreamed of. There is one thing missing: his wife. After he dies, his wife, killed herself and went to hell. The man decides to risk eternity in hades for the small chance that he will be able to bring her back to heaven. Along the way he meets people who help and hinder him on this quest, he later learns the beings who help him most were/are his children who dies years earlier. What an amazing adventure game that would be if done correctly.
Hey Handy, you came back just as I came back! Some would call it a coincidence, I call it...well I call it a coincidence too. But a really neat one! *highfive*
@Handy: In every AC game except maybe the first you can counter kill while you are killing somebody with an animation. That way, you never have to be hit by anyone. Just hold the block button and counter like you normally would. You can string together insane amounts of counters if done right. Combined with dodging and you can destroy the enemy with ease. It still looks crazy though.
I will agree that some of the stuff Ezio does is really ridiculous like impaling a guy and the guy slowly slips off the blade backwards while trying to grasp something to stop him from falling. Another was spinning around and then stabbing the guy in the head while you are not facing him by putting the blade over your head.
I will agree that some of the stuff Ezio does is really ridiculous like impaling a guy and the guy slowly slips off the blade backwards while trying to grasp something to stop him from falling. Another was spinning around and then stabbing the guy in the head while you are not facing him by putting the blade over your head.

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