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Hamza CTZ Aziz's blog
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The team on the first Bioshock used what they called Unreal engine 2.5(I think)
Is this gonna be running on the UE3? If so what have they changed around in that engine?
Since I'm sure a lot of the story and audio tapes will focus on the events after the first game's conclusion, how much more of Rapture's pre-collapse story will be explained in the game? Will there be any flashbacks for the prototype Big Daddy to visually show Rapture before the fall?
How did the idea of implementing a multiplayer mode come about? How did the team react to it, and do you think that it either contributes anything to the Bioshock universe or does any service to the style that Bioshock is so strongly known for?
The obvious: Are they going to still keep heavy Objectivist themes? If so, will they continue with the nods toward Ayn Rand's works(The reason a lot of the things in Bioshock were named what they were)?
When's Bioshock 3 going to be announced? Now that this has become the latest cashcow.
Just how much of the grown up little sisters are we going to see?
What will the game offer people who didn't like the first Bioshock and don't like multi-player FPSs that much?
Why?
Oh wait, I know the answer to that one already.
If the Splicers aren't much of a challenge now, what kind of strong enemis are we going to meet(besides the Big Sister of course)?
Oh, and since we're playing in flashbacks of the first Big Daddy and see the pre-crisis Rapture are we going to meet Andrew Ryan(i FUCKIN LOVE Andrew Ryan)?
I've heard they have the big daddy suites available as a power-up in multiplayer mode, any chance on incorporating the big sister suites for the female demographic to enjoy? Pretty long shot, but if they are gonna have them I don't see why we shouldn't get to play with them.