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I don't like Bioshock...
Half left | 11:15 AM on 06.13.2008 29 comments




...Controversial eh?

Bear in mind that I don't dislike the game I just don't care for it in the way that everyone else does.

I was playing through earlier today as I am waiting till after the exams to get GTA:IV and I'm cycling through games in an attempt to wrangle my boredom. During this session I realised why I'm not as filled with praise as everyone else is.

I feel that it tries to be too many things at once:

- RPG
- Open sandbox world
- FPS
- Linear story gameplay

Or 'ROFL'

Each of these individual things would be fine but I feel that they aren't implicated well with each other.

When I finished the game the first time round I saved at a point of no return. meaning I couldn't go back and fully explore the city without starting over. But I had no drive to do so. The wide-open sandbox 'city' gameplay is almost non-existent. When I'm asked to go back to an area that I have already passed it doesn't seem like visiting a similar place for a different reason in a full and varied city. It just feels like backtracking. before the game was released we were treated to interviews and the such that described the city, and I got the impression that the AI were going to be bloody genius. But the most impressive thing I saw in this regard was clearly a scripted scene (where you backtrack through a tunnel to find a splicer has built a new turret).

As for the RPG equipping various items genre I feel that once a player has settled on a desired configuration they have no real reason to change it. Unless of course they are an achievement whore and need all the help that can get to hack everything in site. Many of the equip-able plasmids are clearly more or less effective than one another giving the player no real reason to switch between the two when the space could be used for an entire different type of plasmid.
I used the hologram plasmid to distract splicers and the such and it renders a plethora of other plasmids rather pointless with it equipped.

The FPS and Linear story elements I have no qualms with. Those on their own I think would still have made a stellar game (HL series). But the attempt to meld them with the other two elements just doesn't impress me. Its not that I find it bad. Its still a brilliant game, I think think it tries to be more than it needs to be and is.

These are my own opinions and rationalisations and I know Bioshock is so last year but it only just dawned on me why I describe it with an apathetic 'Meh'.

Also I think it didn't live up to the hype.



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27 comments | showing # 1 to 27
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blehman's Avatar - Comment posted on 06/13/2008 11:27
blehman
That's nice. Moar please?
Zulu's Avatar - Comment posted on 06/13/2008 11:33
Zulu
Has anything ever lived up to hype? As for Bioshock, I haven't played it long enough to make any sort of opinion on it.
Kryptinite's Avatar - Comment posted on 06/13/2008 11:33
Kryptinite
Hmmmm....I need a little more substance.
BigPopaGamer's Avatar - Comment posted on 06/13/2008 11:36
BigPopaGamer
So you posted a whole blog about why you disliked Bioshock but failed to go into any real depth on those reasons. I say you hide this immediately or re-write it and give us some good arguements.

Either way, I hope you have a flame-proof shirt.
Dead Movie Star's Avatar - Comment posted on 06/13/2008 11:41
Dead Movie Star
In my opinion, Bioshock is a run of the mill shooter but with a good story.

11/10.
Kryptinite's Avatar - Comment posted on 06/13/2008 11:54
Kryptinite
With karate I'll kick your ass, here to Tiennamen Square.
Oh yeah, muthafucka, I'm gonna kick your fuckin' derriere.
blehman's Avatar - Comment posted on 06/13/2008 11:56
blehman
Shimmy shimmy ya, shimmy ya, shimmy ye,
Hand me the mike, so I can take it away

This thread is now about any mc in any 52 states
he goes psycho KILLLAAAAAAAAAAAAA, Norman Bates
Half left's Avatar - Comment posted on 06/13/2008 12:10
Half left
Content added as per requested.
pendelton21's Avatar - Comment posted on 06/13/2008 12:12
pendelton21
For you to even touch my skill, you gotta put the one killer bee and he ain't gonna kill. Now chop that down, pass it all around.
Lyrics get hard, quick cement to the ground.
MrSadistic's Avatar - Comment posted on 06/13/2008 12:19
MrSadistic
I didn't care much for Bioshock except for the story, but even then that was a big let down towards the end. In my view, it was pretty much a traditional FPS shooter with spiffy graphics.
blehman's Avatar - Comment posted on 06/13/2008 12:23
blehman
Alright *cracks knuckles* that's better. Response:

The "sandbox city" element in this game to me just felt like several sandbox "areas" with a few hardcore linear parts. Didn't mind, but I don't think this is a game that should be viewed as sandbox, even if it was promoted in advance that way. As for the AI being genius? Yeah, they could track you if you shot at them. Not so genius now, eh?

As for the "RPG" elements named, I thought it was fun for awhile trying new tricks, but the basic "'lectricute/whomping stick" combo usually was all I needed.

And out of all that, the FPS gunplay needed the most work. I can still overlook that because the great story and atmosphere though. And of course it's not gonna live up to the hype for you meng, you played it waaaaaay after it came out and racked up tons of praise, so to look at this game as god and come away disappointed is no surprise. Give it awhile, throw away your expectations, and play it like a story. With guns. And creepy little girs. Maybe you'll like it better then.
Kryptinite's Avatar - Comment posted on 06/13/2008 12:25
Kryptinite
Hey, you, get off my cloud
You don't know me and you don't know my style
Who be getting flam when they come to a jam?
Here I am here I am, the Method Man
Kryptinite's Avatar - Comment posted on 06/13/2008 12:26
Kryptinite
oh we aren't playing that game anymore.
Half left's Avatar - Comment posted on 06/13/2008 12:44
Half left
Well put blehman.

The whomping stick thing applies to me also though with a different combo. I didn't die the first play through and thus never discovered the ammo saving joys of the vita chamber either.
BigPopaGamer's Avatar - Comment posted on 06/13/2008 13:17
BigPopaGamer
Much much better.

If you didn't like backtracking you better not play DMC 4.
DaedHead8's Avatar - Comment posted on 06/13/2008 13:30
DaedHead8
Just another reason why I'm glad I avoid the hype on most of these big games. I wasn't excited for Bioshock until I tried the demo a week before it came out. Then my excitement meter hit the roof. Because a demo was my only real media source for the game pre-launch, my expectations were perfect. I didn't expect a sandbox (Did they really hype it to be a sandbox game? Wow.) nor did I expect the RPG elements to be that impressive. I expected more of what I got in the demo and I was perfectly satisfied.

The moral of this story? Don't ever fall for the hype, make up your own mind.
Half left's Avatar - Comment posted on 06/13/2008 13:40
Half left
@ bigpopa. I have buyers remorse over that game. It was easier than I thought and the bloody palace doesn't make up for it =[
Theplanman's Avatar - Comment posted on 06/13/2008 13:41
Theplanman
Bioshock, as a narrative platform, is hard to top. But as a game, there are some glaring problems- mainly the lack of penalty for dying. When you can just beat on a Big Daddy with a wrench, die, and respawn in one of the tubes 10 feet away, you can kill them without spending any ammo or effort.
ArrestedDeveloper's Avatar - Comment posted on 06/13/2008 13:44
ArrestedDeveloper
I disagree with your views and therefore have come to the conclusion that you are gay or retarded, maybe both.
Cinda's Avatar - Comment posted on 06/13/2008 13:45
Cinda
I'm still getting it for my PS3 Wonder Machine.
Half left's Avatar - Comment posted on 06/13/2008 13:58
Half left
@ Arrested: I prefer 'homo-tard'
kaz's Avatar - Comment posted on 06/13/2008 14:05
kaz
The only thing Bioshock really did great was release in a time frame with little to no competition. I would love to see what would have happened had it come out 2 months later, maybe late October-early November. Having said that, yes I did buy it and yes I did enjoy it but the only reason i'd ever go back is to clean up the achievements I missed the first time.
Joseph Leray's Avatar - Comment posted on 06/13/2008 14:43
Joseph Leray
Your opinions are wrong, and the internet proves it.
PaperBowser0's Avatar - Comment posted on 06/13/2008 15:20
PaperBowser0
I don't think your opinions are wrong....I just think....that they're not right. ;)
Cowboy TTop's Avatar - Comment posted on 06/13/2008 16:36
Cowboy TTop
Half Left, to make you arguement convincing you'd have to give more valid examples. I don't recall Bioshock's developers ever marketing it as a sandbox game, it was always an fps. You'd have to prove otherwise.

When playing Bioshock, it might be an idea to switch on those Vita Chambers. Then you'd have less problems. More than those though, you have to save often as the go through the game. Don't make that old rpg mistake of creating one save file only, create a good couple of them and save when things get tricky. This is especially vital when boss fights are near.

Hey, backtracking is staple in a majority of games if you die along the way, get over it. Quick saves have been a godsend to PC games for years. Consoles have never had such luxuries until recently, so make use of them.

Bioshock is a class game. If it had come out later than August 07, it would have clashed with other games in the xmas rush. Damn good thing too.



I actually found the Vita Chambers a good addition
Half left's Avatar - Comment posted on 06/13/2008 17:15
Half left
Not so much sand box as an very explorable city was the impression I got. As for the backtracking and chambers...

I suppose they just ain't for me.
zavage's Avatar - Comment posted on 06/14/2008 19:27
zavage
I actually dont care if you dont like bioshock HELL i dont like bioshock that much I mean its not a bad game its pretty amazing but as long as you like HALF LIFE MORE thats fina by me.
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