...Controversial eh?
Bear in mind that I don't
dislike the game I just don't care for it in the way that everyone else does.
I was playing through earlier today as I am waiting till after the exams to get GTA:IV and I'm cycling through games in an attempt to wrangle my boredom. During this session I realised why I'm not as filled with praise as everyone else is.
I feel that it tries to be too many things at once:
- RPG
- Open sandbox world
- FPS
- Linear story gameplay
Or 'ROFL'
Each of these individual things would be fine but I feel that they aren't implicated well with each other.
When I finished the game the first time round I saved at a point of no return. meaning I couldn't go back and fully explore the city without starting over. But I had no drive to do so. The wide-open sandbox 'city' gameplay is almost non-existent. When I'm asked to go back to an area that I have already passed it doesn't seem like visiting a similar place for a different reason in a full and varied city. It just feels like backtracking. before the game was released we were treated to interviews and the such that described the city, and I got the impression that the AI were going to be bloody genius. But the most impressive thing I saw in this regard was clearly a scripted scene (where you backtrack through a tunnel to find a splicer has built a new turret).
As for the RPG equipping various items genre I feel that once a player has settled on a desired configuration they have no real reason to change it. Unless of course they are an achievement whore and need all the help that can get to hack everything in site. Many of the equip-able plasmids are clearly more or less effective than one another giving the player no real reason to switch between the two when the space could be used for an entire different type of plasmid.
I used the hologram plasmid to distract splicers and the such and it renders a plethora of other plasmids rather pointless with it equipped.
The FPS and Linear story elements I have no qualms with. Those on their own I think would still have made a stellar game (HL series). But the attempt to meld them with the other two elements just doesn't impress me. Its not that I find it bad. Its still a brilliant game, I think think it tries to be more than it needs to be and is.
These are my own opinions and rationalisations and I know Bioshock is so last year but it only just dawned on me why I describe it with an apathetic 'Meh'.
Also I think it didn't live up to the hype.
Either way, I hope you have a flame-proof shirt.
11/10.
Oh yeah, muthafucka, I'm gonna kick your fuckin' derriere.
Hand me the mike, so I can take it away
This thread is now about any mc in any 52 states
he goes psycho KILLLAAAAAAAAAAAAA, Norman Bates
Lyrics get hard, quick cement to the ground.
The "sandbox city" element in this game to me just felt like several sandbox "areas" with a few hardcore linear parts. Didn't mind, but I don't think this is a game that should be viewed as sandbox, even if it was promoted in advance that way. As for the AI being genius? Yeah, they could track you if you shot at them. Not so genius now, eh?
As for the "RPG" elements named, I thought it was fun for awhile trying new tricks, but the basic "'lectricute/whomping stick" combo usually was all I needed.
And out of all that, the FPS gunplay needed the most work. I can still overlook that because the great story and atmosphere though. And of course it's not gonna live up to the hype for you meng, you played it waaaaaay after it came out and racked up tons of praise, so to look at this game as god and come away disappointed is no surprise. Give it awhile, throw away your expectations, and play it like a story. With guns. And creepy little girs. Maybe you'll like it better then.
You don't know me and you don't know my style
Who be getting flam when they come to a jam?
Here I am here I am, the Method Man
The whomping stick thing applies to me also though with a different combo. I didn't die the first play through and thus never discovered the ammo saving joys of the vita chamber either.
If you didn't like backtracking you better not play DMC 4.
The moral of this story? Don't ever fall for the hype, make up your own mind.
When playing Bioshock, it might be an idea to switch on those Vita Chambers. Then you'd have less problems. More than those though, you have to save often as the go through the game. Don't make that old rpg mistake of creating one save file only, create a good couple of them and save when things get tricky. This is especially vital when boss fights are near.
Hey, backtracking is staple in a majority of games if you die along the way, get over it. Quick saves have been a godsend to PC games for years. Consoles have never had such luxuries until recently, so make use of them.
Bioshock is a class game. If it had come out later than August 07, it would have clashed with other games in the xmas rush. Damn good thing too.
I actually found the Vita Chambers a good addition
I suppose they just ain't for me.