Actually what was memorable about Psycho Mantis wasn't the cutscene. It was the game breaking the fourth wall and making you switch controller ports so he couldn't read your mind.
It was the whole "let me tell you my life story before I die" bit I didn't care much for. MGS handled the whole "Warrior's Death" thing better in MGS3.
It was the whole "let me tell you my life story before I die" bit I didn't care much for. MGS handled the whole "Warrior's Death" thing better in MGS3.
Here's what I don't get: why do people that complain about cutscenes...play games with a lot of cutscenes? Maybe, just maybe, you shouldn't play Xenosaga or Metal Gear if you'd rather dig your eyes out with an ice pick than watch a cutscene. Just sayin'
I dislike it when cutscenes are used because of lazy development. I don't want the action to suddenly stop and see a cutscene of my character climbing rubble... I should be able to do this myself. I also don't like constant cutscenes. There have been a few games where you walk a few feet... cutscene... walk a few more feet... cutscene... fight 1 little monster and go forward... cutscene. At this point I usually just walk away from the game out of boredom. I want to play a game not watch a movie.
Cutscenes are like anything else in a game, sometimes they are used well, and other times they are just annoying!
Cutscenes are like anything else in a game, sometimes they are used well, and other times they are just annoying!
Cutscenes have always been a big part in videogame storytelling. Some games wouldn't be so popular if it weren't for the awesome cutscenes (MGS comes to mind). But I do agree, I wish you could skip them on the second playthrough. There's no reason for us not to be able to skip them.
A vast majority of recent games will offer you a way to skip. There are some stubborn titles that stick out, but for the most part you can move along. Maybe if the games offered a manner of skipping them entirely in NGP from the opening menu instead of having you constantly skip forward, especially in titles with boss phase cut scenes. Either way, I usually enjoy them. There are some games that I wish had employed more of them... I'd love to see more anime scenes in the Persona games. It was a treat to see the ones that were there. I think the only recent game that I got annoyed with the cutscenes was FFXIII... but it had more problems than just the constant cinematics.
It's Commander Shepard. GOD! There goes all your credibility!
I have no problem with cutscenes. I tend to naturally avoid games that happen to overuse them anyway. I do, however, especially like cutscenes where you are still in full or partial control.
I have no problem with cutscenes. I tend to naturally avoid games that happen to overuse them anyway. I do, however, especially like cutscenes where you are still in full or partial control.
You know what's annoying? When you CAN'T pause cutscenes!!
I've never really had a big problem with them. Actually some of the games I've been playing recently have had them well crafted. I really, really liked the ones in Red Steel 2 since they felt like badass anime-battle sequences. I don't really think they could have replicated it as user-controlled situations since people would have then complained about them being QTE. Also, the small intros in Need For Speed: Hot Pursuit are usually badass as well.
So yeah, if it's "badass" it means it's good in my books then. That's the qualifier I guess.
I've never really had a big problem with them. Actually some of the games I've been playing recently have had them well crafted. I really, really liked the ones in Red Steel 2 since they felt like badass anime-battle sequences. I don't really think they could have replicated it as user-controlled situations since people would have then complained about them being QTE. Also, the small intros in Need For Speed: Hot Pursuit are usually badass as well.
So yeah, if it's "badass" it means it's good in my books then. That's the qualifier I guess.
Oh man, Commander Shepard... duh. My civilian status is showing. I've should stick to calling him simply "Shepard"... like Wrex. I've never understood why he's referred to as simply a Commander even after he takes command of the Normandy. Maybe his official Alliance rankings ceased after being given his SPECTRE status? He should be a Captain at that point, am I right?

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