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Community Discussion: Blog by Hakael | The Cutscene isn't going anywhere, and why you should be happy about that.Destructoid
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This is the Destructoid Blog of Dan Carruth, an aspiring writer and general layabout. Topics include comedy, tragedy, and you... behind your back of course.

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Lately I've been hearing a lot of gamers whine about cutscenes and so called "cinematic" games. Sure, in some cases they have justifiable reasons to complain... bad writing is bad writing. Nobody wants to sit through 20 minutes of Otacon crying in Metal Gear. Sure, we know it's there when we buy the game... but somehow Snake makes those minutes worth it. Or the fact that we can get up to get a beer, go to the bathroom, or walk our dog while Hal is busy shedding his tears before Snake can get to the next part of the mission makes it all a wash. But this kind of exaggerated exposition, in my personal opinion... is the rarity, not the norm.

Thinking back on my play of other "cinematic" games I can't think of a time where I tossed my controller in frustration at a new cutscene between Nathan Drake and Sully, or Captain Shepard and Illusive Man. It just doesn't happen. I find myself gripped to the screen to see what is going to motivate my character's next move and how things will change. Cutscenes have provided some of the most memorable moments in gaming history. Aeris dies? Cutscene. Psychomantis? Cutscene. Link receiving the Master Sword in Ocarina of Time? Yeah, another cutscene. Hell, even Andrew Ryan unraveling the plot to Bioshock is essentially a cutscene because it takes complete control away from the player. So why the seething hatred for these moments where you're not pressing buttons?

This isn't to say that there aren't memorable moments in games where you're completely in control of your characters actions. There are plenty. But when I look at a good amount of my favorite games with well written narratives, they oftentimes have scenes to establish motivation, provide emotional impact, or simply provide needed twists to the storylines. A well written and produced cutscene can bring you closer to the characters in the game. Granted, not all games have story worthy of such scenes... but universal moaning against them is unwarranted. Cut scenes give your character narrative weight. Is a character like Nathan Drake any less appealing than a character who doesn't speak, who you inhabit completely? You know who Nathan is through his interactions with supporting characters and through dialogue you have no input in. Does it make him more interesting because he has those interactions while a player character with no speech options only has actions to support the story? Why not have room for both?

While some people will bitch and moan about games striving to achieve better narrative through character interaction instead of providing them a constant barrage of enemies or puzzles, I'll sit back for a few seconds and soak it in to see where the game is taking me. This is becoming a larger medium than we realize, and cinematic cutscenes have their place in the bright future to come. Not to mention, these days cutscenes are nearly universally skip-able should you choose to do so. So quiet down, some of us are eager to see what happens next.



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Actually what was memorable about Psycho Mantis wasn't the cutscene. It was the game breaking the fourth wall and making you switch controller ports so he couldn't read your mind.

It was the whole "let me tell you my life story before I die" bit I didn't care much for. MGS handled the whole "Warrior's Death" thing better in MGS3.
I like cutscenes. I hate them in New Game Plus when I can't skip them.
Here's what I don't get: why do people that complain about cutscenes...play games with a lot of cutscenes? Maybe, just maybe, you shouldn't play Xenosaga or Metal Gear if you'd rather dig your eyes out with an ice pick than watch a cutscene. Just sayin'
What KingSigy said.
I dislike it when cutscenes are used because of lazy development. I don't want the action to suddenly stop and see a cutscene of my character climbing rubble... I should be able to do this myself. I also don't like constant cutscenes. There have been a few games where you walk a few feet... cutscene... walk a few more feet... cutscene... fight 1 little monster and go forward... cutscene. At this point I usually just walk away from the game out of boredom. I want to play a game not watch a movie.

Cutscenes are like anything else in a game, sometimes they are used well, and other times they are just annoying!
Cutscenes have always been a big part in videogame storytelling. Some games wouldn't be so popular if it weren't for the awesome cutscenes (MGS comes to mind). But I do agree, I wish you could skip them on the second playthrough. There's no reason for us not to be able to skip them.
A vast majority of recent games will offer you a way to skip. There are some stubborn titles that stick out, but for the most part you can move along. Maybe if the games offered a manner of skipping them entirely in NGP from the opening menu instead of having you constantly skip forward, especially in titles with boss phase cut scenes. Either way, I usually enjoy them. There are some games that I wish had employed more of them... I'd love to see more anime scenes in the Persona games. It was a treat to see the ones that were there. I think the only recent game that I got annoyed with the cutscenes was FFXIII... but it had more problems than just the constant cinematics.
It's Commander Shepard. GOD! There goes all your credibility!

I have no problem with cutscenes. I tend to naturally avoid games that happen to overuse them anyway. I do, however, especially like cutscenes where you are still in full or partial control.
You know what's annoying? When you CAN'T pause cutscenes!!

I've never really had a big problem with them. Actually some of the games I've been playing recently have had them well crafted. I really, really liked the ones in Red Steel 2 since they felt like badass anime-battle sequences. I don't really think they could have replicated it as user-controlled situations since people would have then complained about them being QTE. Also, the small intros in Need For Speed: Hot Pursuit are usually badass as well.

So yeah, if it's "badass" it means it's good in my books then. That's the qualifier I guess.
Oh man, Commander Shepard... duh. My civilian status is showing. I've should stick to calling him simply "Shepard"... like Wrex. I've never understood why he's referred to as simply a Commander even after he takes command of the Normandy. Maybe his official Alliance rankings ceased after being given his SPECTRE status? He should be a Captain at that point, am I right?

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