Deadly Premonition, Silent Hill wii, new splatterhouse, Cliver Barker's recent game, Shin Megami series, Dead Space, and maybe a few more I can't think of off hand.
You're not alone loving horror. I just wished it was done better and more often.
You're not alone loving horror. I just wished it was done better and more often.
Shinji Mikami was never really with Platinum Games. He is (was?) a freelancer who just worked with platinum for God Hand and Vanquish.
On-topic, I'm a real big fan of clocktower on psx and I'm really annoyed that there are so few like that on HD consoles.
On-topic, I'm a real big fan of clocktower on psx and I'm really annoyed that there are so few like that on HD consoles.
I'd like another well-paced, methodical horror. As much as I love Dead Space and Resident Evil 4 + 5 and that ilk, I do miss those older games. Brings back memories of the mirror room in Silent Hill 3 and suddenly finding myself screaming uncontrollably at the television.
Also, Deadly Premonition....B version of Silent Hill so that's an option.
Also, Deadly Premonition....B version of Silent Hill so that's an option.
Most horror games today tend to mirror the horror movies of today: they're more interested in "BOO!! GOTZ YA!!" type of tame scares seen in PG-13 type movies, rather than the quasi-psychological horror that games used back in the day.
Eternal Darkness is a game that I admire that every audience can enjoy. Not really scary enough to scare the crap out of you, but when it happens, you will be freaked the hell out.
Eternal Darkness is a game that I admire that every audience can enjoy. Not really scary enough to scare the crap out of you, but when it happens, you will be freaked the hell out.
@ HEL105
Try "SAW:TheVideoGame"... It's not exactly grab you by the balls scary.
Alot of Puzzle Solving. Very Interesting too.
But an Achievement/Trophy whoring...
Disturbing (Original Manhunt for this Generation) Experience!
@ Least Rent it... I do think it's worth $25 Bucks.
Try "SAW:TheVideoGame"... It's not exactly grab you by the balls scary.
Alot of Puzzle Solving. Very Interesting too.
But an Achievement/Trophy whoring...
Disturbing (Original Manhunt for this Generation) Experience!
@ Least Rent it... I do think it's worth $25 Bucks.
@DMazumdar
Thanks for the clarification, I didn't know that.
@Occam's Electric Toothbrush
I'll definitely be checking out Deadly Premonition at some point, but I'm thinking it will scratch my "insanely horribly funny" itch, instead of my horror itch.
@MrSadistic
I'd give almost anything for a well-done sequel to Eternal Darkness. It's easlily one of the most memorable games I've ever experienced. I pity anyone who missed out in it, back in the day.
@BS3 Owner
I probably will check that out. I vaguely remember hearing some positive things about Saw, when it was released.
Thanks for the clarification, I didn't know that.
@Occam's Electric Toothbrush
I'll definitely be checking out Deadly Premonition at some point, but I'm thinking it will scratch my "insanely horribly funny" itch, instead of my horror itch.
@MrSadistic
I'd give almost anything for a well-done sequel to Eternal Darkness. It's easlily one of the most memorable games I've ever experienced. I pity anyone who missed out in it, back in the day.
@BS3 Owner
I probably will check that out. I vaguely remember hearing some positive things about Saw, when it was released.
I suspect that there are fewer Horror games because the design perameters that they employ have stagnated terribly and no-one has devised any way of rejuvenating them. Silent Hill: Shattered Memories, for one, was a disaster of a game.
I somehow missed this blog the first time around, but it was a great read!
"it seems horror games should benefit more from the graphics capabilities of the 360 and PS3 more than nearly other genre"
I agree completely. I'd love to see a horror game with the level of detail shown in, say, Uncharted 2. If they put that much work into crumbling buildings, shadows, etc. in an action game, why not a horror game, where players will spend time actually appreciating it?
"it seems horror games should benefit more from the graphics capabilities of the 360 and PS3 more than nearly other genre"
I agree completely. I'd love to see a horror game with the level of detail shown in, say, Uncharted 2. If they put that much work into crumbling buildings, shadows, etc. in an action game, why not a horror game, where players will spend time actually appreciating it?
@mrandydixon
It's all about the atmosphere, and the 360 and PS3 should be powerhouses when it comes to the sound and graphics necessary to pull off some really creepy stuff, but no one is really putting all that horsepower into scaring the crap out of us. Honestly, the most intense and "horror-like" experiences that I've had this gen weren't in F.E.A.R., Silent Hill: Homecoming, Dead Space, or RE5. They were in Gears of War, out of all things. Remember in Act 2, when you first encounter the krill out in the dark? You can hear them all around and see them killing the locust, and those street lights always seemed like they might be just a little too far away. And Act 3, where you first fight the exploding wretches out in the dark and rain, and then inside that building? Those are the kinds of tense experiences that I want, and the kick-ass visuals and audio only made them better.
It's all about the atmosphere, and the 360 and PS3 should be powerhouses when it comes to the sound and graphics necessary to pull off some really creepy stuff, but no one is really putting all that horsepower into scaring the crap out of us. Honestly, the most intense and "horror-like" experiences that I've had this gen weren't in F.E.A.R., Silent Hill: Homecoming, Dead Space, or RE5. They were in Gears of War, out of all things. Remember in Act 2, when you first encounter the krill out in the dark? You can hear them all around and see them killing the locust, and those street lights always seemed like they might be just a little too far away. And Act 3, where you first fight the exploding wretches out in the dark and rain, and then inside that building? Those are the kinds of tense experiences that I want, and the kick-ass visuals and audio only made them better.

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