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1:21 PM on 07.21.2010

Limbo Walkthrough

Jesus, it's been awhile since I posted here.

Knowing a bunch of people love this game already, and are probably frustrated at some part too, I uploaded a full walkthrough. Check it out if you need help.

DISCLAIMER: Although, I really do encourage people to play the game about 95% on their own at least, it's a rewarding game!

I'll only be posting the first one here, to avoid spoilers for anyone else. If you wanted the others, it's on my YouTube!


thnx 4 watching~

-Adrian   read

11:54 PM on 09.07.2009

This Is It

Hi Destructoid! How's your September? Pretty eventful month in gaming, right!?

Well after probably the longest and most eventful summer and first few weeks of school ever (senior year obviously), I'm back and finally want to review something!

I got The Beatles: Rock Band on Friday and got to reviewing it. Here it is. I'm so glad to finally be in the swing of these again =D

Thanks for reading fellas!

[embed]147817:22225[/embed]   read

12:46 AM on 05.29.2009

Red Faction Guerrilla Preview

Hello Destructoid, how's Summer?

Mine is great considering I got to play some Red Faction: Guerrilla haha.

I made a short video with some of my thoughts about the game and a quick description, check it out and look at my review I'll post up sometime soon, along with a Disney-Pixar's UP review too =D

Thanks guys!

[embed]133851:19638[/embed]   read

9:54 AM on 05.23.2009

Why Hello

Hello Destructoid! How have you guys been?

I've been pretty good. I've gotten a few new games, school is out, and I've been back to work on stuff for FreezeCracker. Recently my friend Carson and I got to interview Victor Lucas! That was surreal, considering how much I watched Judgment Day back when I was younger.

Anyway, game-wise I've gotten my 360 back, after being without Live for 2 months! Played some Gears of War 2, TF2, Viva Pinata: TiP, NBA Street Homecourt, and Blitz: The League II. As much as I hate the hardware, Microsoft definitely has some great games going for it.

Since I got it back, I've also began finishing uncompleted reviews I've had waiting. Such as:

Blitz: The League II

And UFC 2009 Undisputed

Any feedback on those would be great considering I have a lot of reviews lined-up waiting, like: You're in the Movies, NBA Street Homecourt, Resident Evil 5, Viva Pinata: TiP, and possibly next week Disney/Pixar's Up and Red Faction: Guerrilla.

Thanks guys! Hope to hear back from some of you in the comments!
-Adrian   read

6:35 PM on 04.12.2009

Are Game Prices Justified These Days?

Hey Destructoid, what's up?

I'm putting another rant up to actually give my blog a little activity, since school is taking some time out of my review making. Which speaking of, I have a You're in the Movies and Blitz: The League II review coming up that I'm currently in the process of making, so I hope to see some of you guys stick around and see them!

Anyway, here's a rant I made back in February. I was still new to making actual videos just talking to the camera, so forgive the amateur feeling.


Thanks for watching; views, comments, discussion, and subscriptions are all welcomed and greatly appreciated!
Happy Easter by the way!
-Adrian   read

11:55 AM on 04.05.2009

Continuing My Review Trend

Hey guys, how's everyone this weekend?
Well after many long hours and around 40 crashes from Powerdirector, I finally finished my Banjo-Kazooie: Nuts & Bolts. Hope you guys enjoy!



Itís been ten years and the dysfunctional duo are back. Banjo and Kazooie, the bird and the bear who defeat the witch to save something are back. Yes, yes, itís been awhile and a lot of us missed them, so Rare decided itís time for a return. Should it be welcomed with open arms? Iíll tell you here.

Since itís been ten years since weíve seen them, it makes sense that Rare would incorporate that into the game, so hence at the beginning of the game Banjo and Kazooie are fat and unable to do much with themselves. Suddenly a loud crash is heard, and out comes Gruntyís head, the bloated Banjo and Kazooie muster up the energy to get to the sound to see Grunty. Grunty challenges the plump duo to a fight for Spiral Mountain, both sides prepare and a pause screen pops up. This is where the game really starts as this is where L.O.G. or Lord of Games comes in. After putting them in a challenge and watching both fail horribly, L.O.G. decides to help them out, he gives Grunty a body and Banjo and Kazooie a lean figure back, except he doesnít give back Kazooieís moves, instead he gives her a wrench. Yes, all the platforming youíve done with Kazooie ten years ago is gone. L.O.G. gives them vehicles and announces that because the duo are irrelevant to todayís game figures, they need to change it up. The duo and Grunty are sent to Showdown Town and must battle there.

Aren't we all like this now-a-days?

Now, why did I go for so long talking about the story? Well Rare gave itself a viable reason as to ditching the full platforming. Now youíre in vehicles, with occasional platforming, here and there. The vehicle aspect may seem hard to swallow, which at first it is. Everyone wants to see the two heroes fly or glide everywhere, not be confined to a vehicle. However, after the first world youíll start to get the hang of how the game works and youíll begin making crazy inventions on the fly and that is where the game really shines.

The gameplay is really expansive, although in the earlier quarter of the game it can feel actually stale. The reason for this is because you have very little parts available. Around world two, more parts begin to show and that is where the gameplay becomes the next Big Bang. A scenario here can be a simple flying through hoops challenge, you can either: A) build a really small and petite plane and hope you can avoid the rest of the chaos but never being able to surely pass everyone B) build a plane decked out with three jets and five engines to blow past everyone but risk running out of fuel somewhere C) build a large plane with a bunch of weapons to take out everyone but also becoming really slow. The ways to play the game branch out in many different directions and are fun to experiment with. That said, the challenges can get stale themselves. At times youíll have to race a lot, and that can get sort of annoying. Although this is easily passable as there are many different missions and you can pick which to do.

The town is huge and lively every part of day!

The environment in this game is absolutely beautiful. Everything is colorful and vibrant. The characters themselves are small and detailed in the huge world. Each world distinguishes itself with acts. In one act you can be playing in the afternoon, the next youíll be playing at dusk, with the final act being played at night. One world called the LogoBox720, which is a very interesting level with references to past Rare games and a cool glitch effect every now and then when you crash into some part of the world like a sound card, the screen fizzles out a bit. The graphics are easily some of the nicest in terms of being a cartoony game, being it shares the same engine Viva Pinata uses, except modified a little. The sound is also great, the tunes are brand new with little cuts of old music in past Banjo-Kazooie and Banjo-Tooie levels, such as Mad Monster Mansion or Gruntyís Lair, even a new remix of the Banjo theme.

Once you play Klungo's game, you'll realize my score

Replayability isnít too huge, although the game offers about 150 missions leaving enough for one player to finish and even complete more. The online aspect doesnít help too much. Thereís a decent amount of quitters, matches take awhile to start up, and the multiplayer is hard to jump into unless youíve beaten the game and have some strong parts or saved a few vehicles. So unless youíre hungry for achievements or are a curious person, I recommend you steer clear of this, because the Banjo-Kazooie games arenít about multiplayer at heart, and the online mode seems like a little throw at to stop people from complaining about it if it was excluded.

Banjo-Kazooie: Nuts & Bolts doesnít get a lot of the praise it deserves. Itís a complete stray from the past segments of the series, which leaves a sour taste in peopleís mouths when they first play. This is sad as the game is huge and definitely offers more value than some other games on the market. Clocking in at $40 when released, this is definitely a good track that Rare has taken. I give this game a 9.3/10. The huge world and colorful characters in the series are brought back to life, while the gameplay leaves a little more to be desired.   read

12:52 PM on 03.28.2009

Rant On Downloadable Content

Hey guys! I'm glad I got some good comments for my review. I'm editing a Banjo-Kazooie: Nuts & Bolts review right now, which should be up later today, and I'm filming a You're in the Movies review later possibly

In the meanwhile, I decided I'd post some rants I made a little while back for FreezeCracker, hope you guys like them. Thanks again!
(I know how some of you guys feel about the advertising in blogs, so I thought I'd give you a heads up that some of the links in my rants may link to a FreezeCracker article that I wrote, so sorry in advance if that annoys you.)



Remember back in the Atari, NES, Sega, and PS1 days? When games had to pack in as much in one punch as possible to keep you as interested as can be? Well gone are those days and now are the days of downloadable content.

Downloadable content, the ability to buy more content for the games you like. Whether it be multiplayer maps, new game modes, more story, more weapons, anything. Sounds like a good thing up front, but then this is abused by developers, it becomes a burden on your wallet.

No Bungie, not even a Lockout remake will make me pay you.

Let's start off with the most infamous multiplayer maps. The recent trend on the Xbox 360 has been 3 maps for 800 points, or $10. Now, why is it that maps like these cost so much? Now, I'm guilty of this back in the Halo 2 days for purchasing $24 worth of maps. These days though? Fast-forward to Halo 3 and Gears of War 2, and that's just stupid. Let's look at the face of Halo 3. 11 maps at launch, ok, whatever, they weren't really great maps, but something is something. Heroic map pack, $10, 3 lame maps. Ok, fine, whatever. Legendary Map Pack, $10, 2 remakes and 1 original. What's going on? Mythic map pack coming up, 3 maps, best to guess it's $10. Seriously, Microsoft, you want us to pay $30 for 9 Halo maps about 17 months after release? $90? Seriously? Ok, well the Legendary map pack dropped 200 points, so let's be fair, oh wait , no screw that, what am I saying? I bought the Special Edition, isn't that enough?
Ok, now for Gears of War 2, I've told you about the matchmaking bugs already, and have stated my dislike for the Combustible Map Pack very discreetly. Again, $10 for 3 maps? When the game is broken, you expect us to pay $10? When the game has been out for one month, you expect us to pay $10? One thing that really irks me about this, are the achievements involved with them. It's all good when you add achievements, ok fine, but when you only offer achievements and certain playlists for ONLY people who buy the map pack, it's just annoying.

Oh Sandvich, how I long to use you.

Like in Team Fortress 2's case. Valve has been releasing free updates to TF2 session after session for the PC. The 360 seems to have been forgotten, but really it hasn't. Valve has these updates available, but haven't released them because Microsoft wants to charge money for our update. So this is getting postponed because Valve doesn't want to charge multiple times, at least there's a developer trying to help us in that way. Couldn't Bungie or EPIC release 4 or 5 maps for $10 instead of only 3? Now I'm locked out of game playlists and stuff like that because I can't afford to be buying map pack after map pack for $10.

Microsoft isn't the only one responsible for this. A recent game, Space Invaders Get Even for WiiWare is responsible for this also. It's a $5 initial download, pretty cool, right? Oh, well it's only 3 levels, and I also forgot to mention that there are 3 more downloadable packs, for $5 each of course. So what is this? I couldn't get a $10 with at least that all packed in? I'm buying the game for $5 which is really only initially 1/4 of the game? Why?

Cool concept down the drain.

Now, let's take a step aside. There's DLC that is only for special editions/events. Let's take what Battlefront: Bad Company wanted to do. Offer special weapons and levels to people who buy the Special Edition. There's the problem again, in other form, $10 for extra content that's obviously in the game? Well at least that was able to get patitioned. Gears of War 2 did the same with the Flashback Map Pack, which, wasn't as bad because to receive that code, you just had to buy the game new. Alright, that's a little more respectful, a thanks from EPIC for buying it new, thanks! Oh wait- you just made them available? For $5? Thanks! The one time 5 maps costs $5, they've been available for about a month or so, and you end up turning your back on the offer you gave the fans.

Finally, let's look at two examples of games getting the DLC concept down:

<3 you Harmonix.

Rock Band, ah, what a fresh breath of air. We understand how hard it is to get these songs out in the downloadable store. And for an average of $2 a song, it's not screaming money. Especially since you buy individually, and for what you want, not in mandatory packs that involve you possibly being disappointed in a portion of your purchase. Even the occasional free song, with stuff like Stephen Colbert or the Portal song.

I can dig it.

Burnout Paradise, what an unexpected game to offer DLC easily. There have been 3 updates to the game, involving one that includes bikes for the first time in the franchise. Now, even though they'll be offering some updates in the game still for free, like the ability to restart a failed objective, they'll be selling DLC like Big Surf Island in Paradise City. Ok, great, you offered me all of this additional content for free, sure, selling me more is perfectly fine now!

With the downloadable future of gaming coming soon, companies like Microsoft need to encourage more free updates and content. Is it because there are more used game sale now-a-days? If so, the reason is because of how expensive everything is becoming. Charging is fine if the timing is right, but to charge as much as you are for certain content and when the game didn't come out too long ago, it's really, really disappointing.   read

12:40 AM on 03.27.2009


Well hey guys, this is Adrian, also known as HDShadow.
I do reviews and such, and I'm also working towards making some skits in the near future.

I'm an admin for, so say hi if you're from there or know some of the people there!

I'll be posting what I make to here from time to time, so I'm sorry!

Anyway, here's some of my recent reviews:

Military Madness -


Sonic's Ultimate Genesis Collection -


Thanks for reading and I hope you enjoy the stuff!   read

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