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Weiner Review: Chrono Trigger DS
Gwyddia | 12:37 PM on 11.29.2008 10 comments


In the Year of Our Ceiling Cat Nineteen and Ninety-Five, Square released a little game called Chrono Trigger. The story is simple - young adventurers save the world - but with a twist - by porting through time. Due to its epic nature, branching storyline, and multiple endings, Chrono Trigger is widely considered to be one of the best RPGs of all time.


Wikipedia rightly describes the Chrono Trigger developers as the “dream team” - Hironobu Sakaguchi, Kazuhiko Aoki, Kazuhiko Aoki, and composer Nobuo Uematsu. Yuuji Horii and artist Akira Toriyama. Masato Kato wrote most of the plot, while composer Yasunori Mitsuda score with Uematsu finishing it when Mitsuda became ill.


Art:

The art is classic Horii and Toryiama - anime figures, large foreheads, and bright colors. The DS version includes the well-received anime cutscenes from the 2001 North American PlayStation release, now without load times! Unlike the recent Final Fantasy remakes, however, the art hasn’t been given a total 3-D makeover. Instead, the sprites have been polished up a bit and given more fluid animation, but the original distinctive art style is there.


Gameplay:


Like the original, Chrono Trigger DS uses an Active Time battle system, meaning that each character may only act when their timer is up. Different characters have different physical and magical attacks, including advanced physical attacks called “techs”. What Chrono Trigger added to the RPG genre was the concept of cooperative techs - combining up to three characters’ techs to create double or triple attacks. Notably, there is no apparent slowdown when using even the flashiest of techs.



The DS version has two play modes - “DS Mode” and “Classic Mode”. DS mode allows you to use both the touchscreen buttons for controls, and Classic mode is a play setup identical to the original SNES version. There are other features exclusive to each mode, such as a DS Mode option to toggle between ‘Walk’ and ‘Run’.



The DS version adds some new dungeons, including the Dimensional Vortex and Lost Sanctum. The first of these is only available when player’s complete the game, and leads to a new, fourteenth different ending. The second is another endgame dungeon for folks who love to grind their way up as high as they can.



Finally, the DS version offers an unneccessary arena system. Apparently believing that all JRPGs must have a Monster Hunter element to them, Squeenix makes this feature available the first time you save the game. When you enter the arena, you get the option of controlling a small malleable creature known as a Smidge. You can send your Smidge to any of the seven periods of time to train them, and then you can battle other trainers, er, players, via DS wireless.



Overall:

Useless arena aside, this is a very faithful translation of a beloved original. Like Dragon Quest IV, the source material still holds up over a decade later, and the DS developers respected that fact. As a result, like Dragon Quest, Chrono Trigger on DS is an excellent game with everything you remember and nothing substantially screwed up by modernization.



For being an amazing RPG now available in pocket-size, Chrono Trigger DS gets 5 Weiners out of 5.



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9 comments | showing # 1 to 9

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Half left's Destructoid Blog
Five whole weiners huh.

I'm playing through it on my NOT R4 due to nintendo's shitty-ness.

I'm too used to modern games as I often find myself lost and not knowing where to go.

But it's been great so far.
Shin Oni's Destructoid Blog
no complaints here. I do agree the arena seems rather...pointless, but whatever. the original game is there along with all the PSX port extras.
ace of knaves's Destructoid Blog
I'm enjoying it. I really hope I don't play for like fifteen hours, get a shitty ending, then have to start over.
garison's Destructoid Blog
I plan on getting this on Monday. I did not emulate it a few months ago, but I didn't want to get too into it because I wanted to save myself for the DS version.
Scrixx's Destructoid Blog
What Heretic said. And my NOT downloaded DJ Portable Max 2 and NOT isos.
Cowboy TTop's Destructoid Blog
Chrono Trigger was always a great game, vastly overlooked by even Square Enix. I'm very glad its at last available in portable form.

Latest news also suggests, for the first time it'll be at last being released in europe in Feb 09. This pleases me even more, as this is the kind of rpg all gamers should pick up for DS, also to show how good Square used to be. Perhaps when Square Enix see those sales numbers, we actually get a proper sequel to CT.

As for the piracy of CT, it was expected as it is a 13 year old game, that's been emulated to death online. I'd encourage gamers to buy it though as only sales will prove we want more.
Shin Oni's Destructoid Blog
proper sequal to Chrono Trigger? you got cross. Even if people don't consider it a direct sequal.

what they really need to do is continue on with a Cross sequal. so much stuff was left in the open in the end.
Cowboy TTop's Destructoid Blog
Very nice, but no. The characters in the first game are all that's really needed. Sometimes Square change a series too much, without building on established characters. Only Parasite Eve and Front Mission manage some means of continuity (search for more if you must.

Chrono Cross deviatated too much from what the first game set down, and might as well be in another universe. Chrono Trigger is to its series, what FFVI is to FF series.

Everyone is always after more FFVII, but Chrono Trigger deserves the same. Cross will probably end up on PSN anyway.
Solgrim's Destructoid Blog
I've heard people say the team that created Chrono Trigger is no longer with Square-Enix. That's why franchises like Chrono and Xenogears hasn't been touched by square-enix. When we do get a remake of CT, it has Dragon Warrior elements implemented.


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 about me

The head gnome in charge of PlayingWithMyWeiner.com, the only gaming site run by a chick with two, count 'em TWO weiners!

As far as particulars, I am a WoW player, with a 80 gnome rogue and 70 gnome tank on Lothar US.

I dig RPGs, both Japanese and Western. I'm excited by games with good writing. Visuals are great, but are less important to me than the overall experience. That's not to say that I'm a casual gamer, but rather that I'm a Dragon Quest-type gamer, not a Final Fantasy type (though I play and enjoy both series.)

Right now I'm playing WoW, Fallout 3, Little Big Planet, DQ IV, and whatever doesn't suck on my iPhone.

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