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The head gnome in charge of PlayingWithMyWeiner.com, the only gaming site run by a chick with two, count 'em TWO weiners!

As far as particulars, I am a WoW player, with a 80 gnome rogue and 70 gnome tank on Lothar US.

I dig RPGs, both Japanese and Western. I'm excited by games with good writing. Visuals are great, but are less important to me than the overall experience. That's not to say that I'm a casual gamer, but rather that I'm a Dragon Quest-type gamer, not a Final Fantasy type (though I play and enjoy both series.)

Right now I'm playing WoW, Fallout 3, Little Big Planet, DQ IV, and whatever doesn't suck on my iPhone.

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Preview: Dragon Age: Origins
Gwyddia | 7:21 AM on 09.19.2008 6 comments


(via PlayingWithMyWeiner.com)

Huzzah! The spiritual successor to Baldur’s Gate is Dragon Age: Origins, and BioWare
recently confirmed that PC players will have it before April 2009, and consoleans soon
after.

Originally just titled “Dragon Age” the ‘Origins’ in the title refers to how your origin and the
decisions you make affect the way your story unfolds. This is nothing new for BioWare.
KOTOR, Jade Empire, and Mass Effect all had “light side/dark side” decision trees. BioWare
considers this sort of character development its particular idiom, and they seem determined
to keep honing the technique until every player feels that each of their characters is an
entirely unique entity shaped by the player’s own hand.

Unlike in Mass Effect, however, your main character does not have a voice. BioWare told
Joystiq at PAX that this was due to the great variability in gender and race for your
character. The demo makes it clear that, at least in town, race does matter. In the town we
saw, Human Wardens were treated with great honor and respect, but their Elven brethren
were far less revered. Humans might experience the reverse in an Elven town, and it
remains to be seen how the Orc PCs fit into the whole mess. The specifics of character
creation are still under wraps.

As far as the game world is concerned, the forces shaping the characters in Dragon Age are
not your typical D&D high thud and blunder. BioWare has taken a darker tone, complete
with real blood and real violence. You play as the Grey Wardens, elite warriors called to
task to put down the forces of a risen Old God.

Combat is classic BioWare pause-and-play, with a decent mix of action and roleplaying
every combat. The fight in the 45-minute PAX demo felt solid, and gave the player several
options to finish the fight, including butchery and trickery. It is possible that even these
choices can affect your character development, but BioWare has yet to confirm this.

As of PAX, the game looks good. BioWare has developed a new game engine for DA that
they are calling Eclipse. The game will come with a toolset for user-created content, and
one can only expect that with a subtitle like Origins, expansion packs will be on the way.

If Dragon Age: Origins is this promising eight months before its release, I look forward to
seeing the depth and polish BioWare puts on the final product.



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5 comments | showing # 1 to 5
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droobies's Avatar - Comment posted on 09/19/2008 08:14
droobies
BBCode BREAK!

It'd really help if people would actually preview their posts before throwing them up here.
Phantom Spaceman's Avatar - Comment posted on 09/19/2008 09:43
Phantom Spaceman
I was really disappointed when Bioware revealed this. It's as if they were thinking,"Okay, we've done a bunch of interesting games, now back to generic fantasy!"
Gwyddia's Avatar - Comment posted on 09/19/2008 10:27
Gwyddia
I did preview it, and it looked fine when I did. It annoys me that it didn't come out that way.
Gwyddia's Avatar - Comment posted on 09/19/2008 10:28
Gwyddia
I think if anyone can make fantasy non-generic, it's BioWare, but we'll see.
nintendoll's Avatar - Comment posted on 09/19/2008 20:08
nintendoll
Please fix code?
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