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Elsa
As Written By: Editorial - Of Points And Promises (How Microsoft Has Failed Us)
GuuZilla | 2:23 AM on 03.06.2010 5 comments


As undoubtedly all of you know by now, on April 15th, Microsoft will be shutting down the online service to original X-Box games. This bitter pill has been somewhat alleviated by Big M's offer of a token amount of points, beta codes, and even an extension on the Live service for 360. Stand up fellas, right?

Well, you see, I kinda have a problem with this.


To begin with, How is it that Microsoft is dictating who gets their special little gift? They are giving these care packages to people because, and I quote, "We realize that you are an avid Halo 2 fan." I'm sorry? Could you please repeat that?


Oh. Okay.....
For those of you looking to read Microsoft's "Pot of Gold" Email yourself, this should work for you. Thank you Engadget for that find.

Aside from the Orwellian implications of Microsoft knowing that you are indeed obsessed with Halo 2, let's explore the issues surrounding this matter.

How does Microsoft determine who an "avid fan" is in the first place. When I first heard the announcement that Microsoft would be disowning the online portion of its original X-Box lineup, I immediately loaded up Halo 2 and downloaded all the extra multiplayer maps. Then I played a quick match or two. You see, here's the rub. I suck at playing Halo in multiplayer. Absolute SUCK. I've beaten the campaign for both Halo and Halo 2. I still own both games. I used vacation time to ensure that I was able to get to the midnight launch of Halo 2 and pick up my preordered copy from Gamestop. Waited with a buddy in line for over two hours to ensure that I got it as soon as was humanly possible. I own Halo 3. I haven't picked up ODST yet, but it's only a matter of time. However, due to my inability to not die in multiplayer, I have not logged much time in that mode. I still play it occasionally to see if time or screwing around with a wiimote has made me any better.
But I didn't get a magical email giving me points and a beta and an extension. Microsoft doesn't think I'm an avid enough fan to bother. You see, giving out rewards based on chance is all fine and dandy if you're talking about a contest. But this isn't. Microsoft is giving rewards to people based solely on it's own discretion of who it feels is worthy enough to get it, with no sign of what is required to meet said criteria. How does one prove one is an avid enough Halo 2 fan to qualify if one has no idea what exactly the qualifications are?


Sorry, dude. Not enough hours logged online. You, Sir, are not a big enough fan.


Also, let's not forget that Halo 2 is not the only game to use the Live service. What if I'm despondent over
no longer being able to catfight with other folks in DOA Ultimate? Or perhaps I'm upset over my loss of being able to Pokemon battle with crazed psycho powers in Phantom Dust? Sorry Burnout Multiplayer fans. If you had been into First Person Shooters instead of cars, then perhaps you would have gotten some lovin' from Big M too.

But you see, when we get down to the nitty gritty, while all these things irk me, they aren't the real issue. They aren't the problem that makes me want to cancel my Live account as you read. It's this.

If you purchased a Live enabled original X-Box game, either on disc or through download on the Live service, YOU DESERVE TO GET THE SAME OFFER FROM MICROSOFT THAT THEY ARE GIVING OTHERS.

When we purchased these games, we purchased them with the understanding that all the functionality provided by said game would be supported. When I picked up Halo 2, I don't recall seeing anywhere on the box or in the instruction manual where it was touting its incredible online support any warning along the lines of "Online support can be permanently terminated for this game when we feel like it". We all paid money for these games and part of that money went to the fact that we would be able to use them online.
Microsoft is slighting us not only by ignominiously choosing which players to award based on (I would imagine) the same formula they use in determining the real world value of their monopoly money, but by removing the functionality to begin with. To be fair, they are not the first to do this. SEGA pulled the carpet out from underneath me THRICE with Phantasy Star Online. Once with the Dreamcast and then again with the X-Box, and then finally on Gamecube with CARD Revolution. Needless to say, I'm not touching another Phantasy Star with online capabilities again, and it has made me leery about SEGAs business practices in general. But Microsoft should know better than this. The 360 has something that the Dreamcast did not have. A hard drive and the ability to implement downloadable fixes to games. Costing a bit too much to keep those Halo 2 servers up? Outsource it. Release a downloadable fix that allows you to connect to a third party matchmaking service and/or dedicated servers. Why is this not an option anyway? It's been pretty basic for PC games for quite some time.

Seriously, game companies. FUTUREPROOF YOUR GODDAMN GAMES. The game keeps all of the intended functionality. Fans obsessed with the playing experience of yesteryear get to relive their thrill, and nobody feels screwed over when they don't get chosen to receive a gift of magical space bucks.You get to save on your costs by shutting down or repurposing or whatever. Everybody wins! And for the love of all that is holy, stop expecting all of us fans to be okay with it when you pull this kind of crap. We are your livelihood. Start giving a shit about us.



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4 comments | showing # 1 to 4
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barnes's Avatar - Comment posted on 03/06/2010 09:13
barnes
While i do feel sorry for you xbox owners( i prefer playsatition) i have just goptten halo 2 for pc($20 score!) and i would feel veruy jimped if ,in the near furtue they deiced to pull my online, i know that i woill still pull out my old cunter strike and play online even thourgh it was made back in 2003 they should learn form the pc as should all consoles
Elsa's Avatar - Comment posted on 03/06/2010 10:13
Elsa
Almost all online games at some point lose their online functionality (and I believe it usually is mentioned on the back of the game box.... on COD:MW2 it says "Activision makes no guarantee regarding the availability of online play and may withdraw online service in it's discretion without notice." - which kind of covers being banned and dropping the servers.

Check lots of older games - many no longer have online servers available. Most games simply wait until the online population is so low that they can withdraw the servers and nobody really cares. Unfortunately Halo 2 is still played, and apparently still played a lot. They likely would have continued supporting this game for quite a while longer until it died a more natural death, but MS has made some changes that necessitates an early death. In the end, the upgraded service offerings may well be worth the death of a few games.
GuuZilla's Avatar - Comment posted on 03/06/2010 10:13
GuuZilla
While I appreciate your candor as well as your understanding in this matter, I must admit that I'm a bit confused about what you mean by feeling "jimped". PC games do seem to have a certain advantage in this matter, though, and I would imagine that it extends to the PC version of Halo 2 as well.
GuuZilla's Avatar - Comment posted on 03/06/2010 10:31
GuuZilla
Sorry, Elsa, you slipped in while I was writing my response to barnes. I really wish I had my Halo 2 box so that I could check up on that, but I'll take your word for it on the fine print. Regardless, the tears would simply be unnecessary if they allowed a way to have third party servers. If they don't want to support online themselves, they should invest in a way to allow others to take on that responsibility. No harm, no foul.

In any case, it's a better and far more fair solution than the current one. Randomly dropping mystical confetti points on the proud few is simply a slap in the face when you could just make everyone happy. I don't disagree with you that Microsoft needed to end the support for original X-Box games, I simply don't agree with the way it was done. Also, personally, I don't think that any change in any system is worth the death of some games. We paid for these games, and we paid to be able to enjoy them fully. It's unfair for a company, any company, to have you pay for a product and then tell you that you can no longer use certain features of said product.

And yes, for the record, I am one of those inane fools who was upset when the GBA SP came out because it didn't support Kirby Tilt 'n Tumble. I LIKED Kirby Tilt 'n Tumble.
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