This was originally to be a comment on the Phil Harrison clip that Dale North reported on, but it wouldn't post. And it was too long. So here it is. Please watch the original video clip to see where I take issue.
I quote Phil:
"If somebody finishes that game, and they love the experience, and they want some more, does that mean we have done our job badly, or done our job well? I think it suggests that the designers and the developers created a compelling story, something that engaged the player throughout the play experience. And you know what? Not that many people finish games, so I think we shouldn't criticize a game for being a story which has an arc - it has a beginning, a middle and an end. And actually encouraging all gamers to see all of the story - I think that's really something positive."
When asked about the disappointed kid who mows lawns and sucks dick just to have enough money to buy a new game:
"I think if the quality of the production experience, the quality of the gameplay, the way that it moves you, emotionally, if it delivers on all of those fronts, what's wrong with this picture?"
Oh, he's good. But give me a break. Trying turn the interviewer's honest question back on him (and on the rest of the gaming community that also wondered the answer) by actually defending the length of Heavenly Sword and saying that it's good because it leaves people wanting more (AKA does NOT satisfy) and they had a good time while it lasted, is despicable.
Using the fact that a lot of people don't actually finish games as an excuse for a short game is ridiculous. A lot of people don't finish games of a moderate length, yes. And in no uncertain terms, he also presented a false dilemma: either you can have nice looking games that play well and are really fun (Heavenly Sword), or you can have longer games that are not as good. That is bullshit.
No one is criticizing Heavenly Sword for having a story-arc (beginning, middle and end), they are saying the story-arc was too short.
A film can be really beautiful, have an amazing (but short) story, and move you emotionally, but if it is 30 minutes long, people who payed full price to see it will be mad. Why should games be any different? I understand that it is a LOT of work to make a game of this caliber. That is likely the real reason that games are shorter than they could be. In fact, that seems to be the trend - as games get better, they get shorter. But don't tell me that the reason the game is shorter is so that all gamers can experience all the story. What about the ADHD kids? 6 hours is WAY too long for them, so I suppose you should only publish games that are 10 minutes in length.
I don't know how many of y'all were waiting up for the TF2 Beta to begin last night (I know Angelsdontburn was), but now that it's finally up and running, it seems to be well worth the wait. I am one of the three people on earth who never played the original TF, so this was a real treat for me. Obviously I can't really comment on the differences between TF and TF2, but I'm having fun, so fuck it.
For those who were waiting patiently for the beta to begin, did you get in earlier than midnight PST? I didn't get to play until about midnight on the 18th, as Valve seemed to be having some release issues. Not sure if it was localized or not.
God, I loved WoW. I still love it, but I don't play it anymore. My love is more in memory of all the times we shared together. And that's what sticks. Guess I am feeling nostalgic today.
My best memories are the raids with my guild, ORLY. I played an Undead Priest. Most of us in the guild became good friends, which made the raiding fun. The satisfaction you get from working together to finally kill Onyxia/Ragnaros/Nefarian or whoever for the first time was the drug that I craved, and one of the major reasons why I played as long as I did.
The good ole days
What about you other WoW heads? What is your favorite WoW memory?
Ok, so I was stupid and spammed one of Electrolemon's posts with comments, like all the cool kids were doing at the time, but that messed up the new Dtoid system that Ron was working on and he had to delete my account in order to get rid of them. He sent me an email letting me know I was not banned or anything, and to just restart my account. So here I am.
I know you all missed me so bad, and I want you to know: I missed you, baby. So hard. I love Destructoid, and I never want to be away from her again.