In real life, I go by the name of Chris, but in the realms of the internet, I am known as GundamJehutyKai!
The name itself came by an IRC chat many moons ago and is a combination of my 3 main loves: Anime (Gundam), Video Games (Jehuty) and Giant mecha, which can be seen from the names used. The "Kai" was just added later as a suffix.
I'm a pretty big collector of anime figures and spend a lot of my time building and painting resin kits, so I tend to be more active on the Destructoid sister site, Tomopop but I thought I would jump the gap and see what else is in store!
I've been playing video games since the days of the NES and I still own almost all my consoles which I have purchased over the years, all in still working condition!
As well as building anime model kits and playing video games, I also maintain a small blog which I use primarily to show the progress of whatever model kit I am working on but I also throw in a few random video games review and particularly noteworthy news as well.
Feel free to check it out if you wish.
While a number of Dtoid UK members are off enjoying PAX and playing Duke Nukem Forever, Capcom UK held a small event at the Empire Casino in Leicester Square, London to showcase Dead Rising 2. Those of us who remained in Blighty made sure that the groups was represented so Wayne, Nik, Sebastian and myself went zombie hunting!
Capcom had booked a small area of the casino overlooking the main floor and had a few little bits of entertainment set up aside from the game itself.
In the front section, there was a blackjack and roulette table set up for us to use, going for the Vegas theme from the game. We were also give $100 worth of chips to use at certain points of the day and prizes were given to those who were able to make the most profit in the time allowed.
The top earner walked away with a Dead Rising 2 jacket, modelled after the biker jacket Chuck Greene wears in the game and the runner up got a poker set and drinks mixer. Personally, I think the runner up got the better prize!
Further back and we get to where the main game could be played. In total, there were around 14 Xbox 360 setups and 8 PS3 setups to allow the guests to play the game (no, I don't know why there were fewer PS3 setups). In the centre was a display for various weapons in the game (non functioning and blunt, of course. Except for the nailbat...) and a replica of the motorbike with chainsaws on the front used by Chuck Greene in the opening section of the game, the "Terror is Real" gameshow. Guests could have their photo taken on the bike with a number of "zombies" ready and willing to pose with them and make them look a little more manly!
To round things off, there was also a bar which served free soft drinks and alcohol after 5pm. And yes, we hit the bar pretty hard once the booze was available. It would have been rude not to!!
I had a chance to play both the PS3 and the Xbox 360 versions of the game and they were close to identical. I noticed a little jerky motion with the camera movement on the PS3 version when the screen was particularly busy but it didn't affect gameplay at all. Those intending to buy the game don't have anything to worry about with regards to which platform. They're both fine!
The game being played seemed to be near enough the full version. We started off at the "Terror is Real" game show (which provides the basis for the competitive multiplayer section) and quickly found ourselves in the middle of a zombie outbreak. Most players managed to get through the first 2 or 3 main missions before taking a break but there was no reason why one would not be able to go even further if they wanted.
In terms of gameplay, Dead Rising 2 played very much like a "by the books" sequel. That is to say, more of the same. It felt very much like a more refined version of the original Dead Rising in a different settings. Sadly, while that meant that some of the good things about the first game were made better, the bad things also remained. Many were refined to be less of an issue, but still an issue nonetheless.
At this point, I should say that I was not a fan of the original Dead Rising. I felt that it served more as an interactive tech demo, showcasing what Capcom could do on the 360 rather than a fully fleshed game to be enjoyed. Frank West was like a tank to control, long range combat with guns was a joke, the survivor AI was terrible, the psychopaths were frustrating and the pacing was absolutely terrible with the game giving you either too much or too little time to get to missions.
In Dead Rising 2, Chuck is a little easier to control, which is a blessing, but still somewhat sluggish (the less said about the motorbike controls during the "Terror is Real" show the better!). Gun combat is still useless and the pacing is still off, although they are more lenient this time it would seem. Sadly, miss the time window for a story mission and you get an instant game over like before so be sure to save regularly and be prepared to sit around and waste time in a specific area to make sure you're there for the mission when it begins. Everything else is pretty much as you may remember from the original game or the recently released Case Zero DLC.
Loading times also deserve a mention because there are quite a few of them and they are rather long! Expect a fair few breaks in play as you wait for the next section to load up unless the game gets optimised a fair bit before release.
As for our main lead, Chuck Greene, he lacks the charm of Frank West and isn't as fun to watch in the cutscenes. He puts on a stoic look and that's pretty much him for all the sections of the game we played. His backstory makes him look more noble and commendable. In fact, on paper, we should be able to rally behind this single father looking after his daughter rather easily but once in the game, he's more 2-dimensional and wooden than Charisma Carpenter in the Expendables!
It's not all bad though! When you boil the game down to the lowest denominator, killing zombies, there's a lot of fun to be had. A new feature of Dead Rising 2 allows you to combine certain weapons to create some really interesting weapons, from the obvious nailbat to the more interesting "freezer bomb," dynamite strapped to a fire extinguisher to make a bomb which freezes zombies and makes them easy targets. Our personal favourite from within Dtoid UK was the "drill helmet," a bucket with 3 power drills stuck through to the insides. The attack involved putting the bucket on the zombies heads whereby the drills would start, we get lots of red on the screen and, soon after, a headless zombie!
Customising Chuck was also very easy and rather fun. My threads of choice was a James Bond style tuxedo with no shoes. One player managed to unlock an oversized Blanka mask and was running around in that. Others simply opted to have Chuck running around in only his boxers or ladies clothing.
To say that Dead Rising 2 is bad would be a disservice. This writeup may seem negative but the overall picture is that Dead Rising 2 is a solid and somewhat entertaining game which is bogged down with a number of issues which may be accepted as part and parcel of the experience, much like the fixed camera view for the original resident evil games. It just depends if you don't mind them of if you find them annoying.
Or in even shorter terms, if you liked the first game and/or case zero, you'll love Dead Rising 2! If you didn't, there isn't anything here which will change your mind.
On another note, while playing the PS3 version of the game, I came across something a little odd...
Note that this interesting bug remained even when I went into a new area which required loading and also going back to the title screen and loading up the most recent save didn't remove it!! The only thing we didn't try was to exit to the XMB and restart the game from scratch!
But in its defence, we also heard that someone experienced the same problem in the 360 version and my first play on the 360 game required me to go back to the dashboard and restart the game because it crashed. Let's hope Capcom fix that particular issue before the game is released. They can keep the frozen zombies in there though. That was quite funny!