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About Me
Previous posts:

Frontpaged:
May Community Monthly Musing Recap
My expertise: Memorization, obsession and Star Fox 64 (Monthly Musing)
I suck at games: Confessions of an Item Hoarder (Monthly Musing)

Regular Articles:
Why Kinect Will Fail: The Name.
My own Listblog, but with some interesting categories.
(Relatively) Short Blog: Environment in Red Dead Redemption
Dr. Samit, or How I Learned to Stop Worrying and Love SPORTS! (Monthly Musing)
The Airport: Last Refuge of the Arcade?
Ranking the Zelda series from my own memories
An Essay/Review of a Canadian History video game
8-bit remixes of Gundam music!
Rental Recollections: 7-7-7
Maniac Mansion: The TV Show

One Song...Many Remixes:
Volume 1: Mega Man X, Intro Stage

Video Game Mind Teasers (on hiatus until site upgrade)
Volume 15: Missing Edition
Volume 14: Touch Fuzzy Edition
Volume 13: SONIC EDITION!!!
Volume 12: Continuing Edition
Volume 11: Back to the Beginning Edition
Volume 10: Prizes Edition!
9, 8, 7, 6, 5, 4, 3, 2, 1.

My videos:
Bit Transmission!
Guile's Theme + They Live!

Community Activities:
Destructoid: A YouTube Search Story
HAPPY 4TH BIRTHDAY DESTRUCTOID!

Podcasts:
History in Video Games: Roundtable Podcast

Personal Stuff:
Getting some classic SNES games!
Getting Mega Man Complete Works!

Deliberate Failtoid:
Why Battlefield 1943 is the worst game EVER!



Age: 23
Location: Ottawa, ON, Canada.

Profile: I'm a longtime gamer, and started playing video games during the transition from the NES to the SNES. Although I like retro games, I play mostly newer games on the 360. Still, my favourite gaming memories are from all-nighters filled with Goldeneye, Perfect Dark and Smash Bros. in the late 90s.

I'm looking for a career in public service, politics or other fields where research and writing are critical. Though, the closer it's related to games, the better.

I make videos, animated gifs, podcasts and all kinds of random stuff in my spare time. I'm also trying to develop my own gaming website (details coming eventually).

Systems: NES, Super NES, Gameboy, Gameboy Advance, Nintendo 64, Wii, Sega Genesis, Playstation 2, Xbox 360, PC, Colecovision (my dad's). Also, many other systems (including arcade) that I not emulate.

Some Favourite Games:
Retro (NES-SNES eta): Megaman 3, Super Mario World, Super Mario All-Stars, Sonic 3, Final Fantasy VI, Chrono Trigger, Robotrek, Illusion of Gaia, Megaman X, Lufia 1 and 2, Strider, Metal Slug, Twilight Zone pinball.

Retro Limbo (N64 era): Ogre Battle 64, Banjo-Kazooie, Banjo-Tooie, Mario Kart 64, Goldeneye, Perfect Dark, Mystical Ninja starring Goemon, Goemon's Great Adventure, Descent: Freespace.

Modern: Halo: Reach, Modern Warfare 2, Mass Effect 2, Bayonetta, Tales of Vesperia, Fallout 3, Bionic Commando Rearmed, Banjo-Kazooie: Nuts and Bolts, Super Smash Bros. Brawl, Metroid Prime 1-3, Mobile Suit Gundam: Gundam vs. Zeta Gundam, Hearts of Iron II, Europa Universalis III, Civilization IV.



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Gamertag: GuncannonD
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Relatively Short Blog: Environment in Red Dead Redemption
Guncannon | 4:48 PM on 05.26.2010 6 comments




As an attempt to get more writing done (I always get bogged down in writing complex analyses), I've decided to write some shorter blogs on concentrated topics. Well, by "short" I mean less than 1000 words or something...

I've been playing a lot of Red Dead Redemption lately, and one of the aspects I've really liked is the environment that Rockstar created for the game. Most of Rockstar's previous games used an urban setting, where distinctions between regions were created through the architecture and features of the modern city (highrises, apartments, suburbs, parks, etc.). In RDR, however, the landscape is primarily defined by the terrain, plants and animals that are encountered. You begin the game in a verdant parkland, filled with light grass and scattered trees, which soon gives way to the traditional Western environment of craggy hills, dusty soil, and various small shrubs. Even within the Western environment, there are many subtleties, from the dry and catcus-filled expanses of Mexico to the more vibrant brush that skirts the river. There are even more ecosystems to be found: wetland, mountains, snowy forests, etc.

When I say "ecosystem", I really mean it. Each area has its own distinct fauna, ranging from coyotes and wild horses on the plains to grizzlies and cougars in the forests. Other animals, such as deer and rabbits, are widespread, which allows there to be many variations on the types of animals one can encounter at any time. As well, the transitions between the areas are usually gradual and seamless, so you get a better feeling of exploring a real environment. Of course, you're not likely to find an area of land with so many different ecosystems in such as a condensed space, but that's a convention of gaming I'll be willing accept to keep things interesting (versus spending the entire game in just a desert). If anything, I hope that developers will make more elaborate and immersive ecosystems in future games. I want to be able to see coyotes chasing down rabbits, an eagle swooping down to catch a mouse, or a swarm of insects irritating the player's horse. Of course, it's too much to expect seeing anything close to a exact simulation of nature anytime soon, but I think that it's a better area to focus on, with more emotional and artistic return, than simply improving graphics.

Like previous Rockstar games, there's also weather effects, which really changes the scenery depending on the time of day, amount of clouds, if it's raining, etc. I like how the missions are not tied to a fixed type of weather (unless the weather actually is causing the event, like a storm), so a mission can feel quite a bit different, for example, if you're raiding a fort in the blinding sun at noon or a rainstorm at night. I was also awestruck the first time I was traveling late at night without any clouds in the sky; the multitude of stars in the sky (I forget to check if they even included the constellations) is something most of us rarely get to truly experience living in cities.

On a personal note, much of the scenery of RDR really felt nostalgic for me. I spent a great deal of time as a child living on my grandparents' farm on the Saskatchewan prairie, so the starting location of MacFarlane's Ranch felt very familiar. I also remember seeing deer on the road, hearing coyotes yelping, and encountering several of the critters you run into in RDR. Of course, sitting in the backseat of a truck driving on a gravel road doesn't compare to riding down a dusty trail on horseback, but the landscape and feeling of isolation are quite similar. At some point, the nostalgia almost brought me to tears, as I thought back to my childhood.

That's it. To keep things short (even though they turned out not to be), I'm not going to make a grand conclusion. Hopefully my random musings here make some sense on their own.



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4 comments | showing # 1 to 4
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Xzyliac's Avatar - Comment posted on 05/26/2010 20:42
Xzyliac
I'M DOING THIS SO GUNCANNON CAN BEAT CHRISBRADSHAW IN COMMENTS! THIS IS MY LIFE AND THIS IS SCIENCE! I HAVE COUNTLESS COMMENTS AND BLOGS THAT I FAP!
vApathyv's Avatar - Comment posted on 05/26/2010 22:32
vApathyv
WHAT XZYLIAC SAID, ONLY SEXIER.
Beyamor's Avatar - Comment posted on 05/27/2010 01:33
Beyamor
I DON'T KNOW WHY WE'RE YELLING BUT I'M GAME!

I've got to be honest, at this point I mostly want to play RDR for the environment. Is it so wrong of me to want to mosey past some cacti? One of the things I was most excited about with Oblivion was the "lifelike" forest they were bragging about. I don't what it is, give me a virtual wilderness to hike through and I'm a pioneer, blazing trails and succumbing to dysentery.
Elsa's Avatar - Comment posted on 05/27/2010 10:05
Elsa
Rockstar does seem to do environment quite well. Nice blog! I haven't played the game, but the screenshots sure are purty! :)
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