Woops.
Yeah pretty much. I do think in 10 years retail will be pretty much gone in favour of DD... for better or worse (depends a lot on how both the internet and game publishers evolve in the country).
Yeah pretty much. I do think in 10 years retail will be pretty much gone in favour of DD... for better or worse (depends a lot on how both the internet and game publishers evolve in the country).
I wrote something that sort of shares some overlap on this a few months ago though I like that you also tackle the comparison to used music and used movies and do a great job showing how the analogies to that industry is flawed. I also like that you introduced a lot of concrete numbers that I did not: http://tinyurl.com/2fpxtro
In short, I posited that the problem of video game used sales, specifically in the way that Gamestop is aggressively pushing it, is that it erodes the perceived "value" of new games in a way that is not true with the used car market. In other words, the existence of a used car industry does not significantly affect the perceived value of a new car (i.e. probably lasts longer than used car, etc). However, with the way that Gamestop is pushing used games, they make a fairly convincing argument that a used game has no difference from a new game, which erodes the value of a new game.
In short, I posited that the problem of video game used sales, specifically in the way that Gamestop is aggressively pushing it, is that it erodes the perceived "value" of new games in a way that is not true with the used car market. In other words, the existence of a used car industry does not significantly affect the perceived value of a new car (i.e. probably lasts longer than used car, etc). However, with the way that Gamestop is pushing used games, they make a fairly convincing argument that a used game has no difference from a new game, which erodes the value of a new game.
@Tascar Also very true. Especially when you can get the used game the day after release a lot of the time.
Great post, and nicely argued! To be honest, I'd like to see the industry move toward the lower budget model to lower the price of games, but who am I kidding? That'll never happen. I really don't know the solution either, but I like your take on what the causes are.
Just a few points.
- A lot of the trades that GameStop takes in go towards the purchase of new games. I can tell you personally that I would not buy as many games as I do (mostly new, mind you) if I couldn't trade in the ones that I'm done with to offset the cost.
- The condition of games (especially discs) do slowly deteriorate over time. Not on their own, but just the fragility of the bottom side leaves it open to wear and tear over time. Not everyone takes as good of care of their games as you or I might.
- Gaming is a disposable hobby. Sure, there are collectors out there but most gamers jump from game to game, looking for new experiences. The games that I personally keep are the ones that either have infinite replayability (Rock Band 2 or Tekken) or ones that I cherish due to their undeniable awesomeness (Super Mario Galaxy 1&2, Super Smash Bros. Brawl & Melee, No More Heroes 1&2).
- GameStop is terrified of digital distribution, but I really don't see it completely taking over physical games. That is unless they figure out a way for me to sell of digital versions of games I no longer want or charge a significantly lower price for those digital games. Otherwise, I'll be sticking with a mostly physical option as it's something that I can control.
- A lot of the trades that GameStop takes in go towards the purchase of new games. I can tell you personally that I would not buy as many games as I do (mostly new, mind you) if I couldn't trade in the ones that I'm done with to offset the cost.
- The condition of games (especially discs) do slowly deteriorate over time. Not on their own, but just the fragility of the bottom side leaves it open to wear and tear over time. Not everyone takes as good of care of their games as you or I might.
- Gaming is a disposable hobby. Sure, there are collectors out there but most gamers jump from game to game, looking for new experiences. The games that I personally keep are the ones that either have infinite replayability (Rock Band 2 or Tekken) or ones that I cherish due to their undeniable awesomeness (Super Mario Galaxy 1&2, Super Smash Bros. Brawl & Melee, No More Heroes 1&2).
- GameStop is terrified of digital distribution, but I really don't see it completely taking over physical games. That is unless they figure out a way for me to sell of digital versions of games I no longer want or charge a significantly lower price for those digital games. Otherwise, I'll be sticking with a mostly physical option as it's something that I can control.
I can't afford to buy alot of $60 games, and I know allot of people are in the same boat as me, especially in times like these.
How smart is it to have a busness model where people lay down that kind of cheddar when we have an effective unemployment rate at around 17% (counting people underemployed and who have stopped looking for work)? I bet the unemployment rate of people in game's key demographic (say Males 18-35) is higher than the average.
What you are skirting around is the lack of innovation by gaming companies around cost in a maket that has become more cost sensitive. I am not saying to release the same amount of content for less. Rather there has to be some kind of tradeoff between amount/quality and cost.
The thing is making games is so capital intensive, involving quite a bit of risk, gaming companies in general have been gunshy about innovation in other areas.
How smart is it to have a busness model where people lay down that kind of cheddar when we have an effective unemployment rate at around 17% (counting people underemployed and who have stopped looking for work)? I bet the unemployment rate of people in game's key demographic (say Males 18-35) is higher than the average.
What you are skirting around is the lack of innovation by gaming companies around cost in a maket that has become more cost sensitive. I am not saying to release the same amount of content for less. Rather there has to be some kind of tradeoff between amount/quality and cost.
The thing is making games is so capital intensive, involving quite a bit of risk, gaming companies in general have been gunshy about innovation in other areas.
For the Fat Cat publishers that want to keep making Uncharteds, Assassin's Creeds, Halos, etc. - the answer is to deal with it. If you want to make the most money possible, you're going to have to go with a big retail release, because no one has the bandwidth to DD these games.
For the smaller publishers that make smaller games - you actually have options. You could go DD, and sell your game entirely that way. It's worked for many. OR, you could have a very small, limited release - this approach has worked well for Atlus and most recently for DeathSmiles.
One approach both could benefit from is having decent feelies. Sometimes, I've seen feelies that were so good they made me buy them even when I didn't care much for the game (Record of Agarest War0, but most the time it's crap. Whoever makes your Press Kits - THEY should be the ones making your Collector's Editions. It would be a ton better than an ugly tin case that has a DLC code in it.
For the smaller publishers that make smaller games - you actually have options. You could go DD, and sell your game entirely that way. It's worked for many. OR, you could have a very small, limited release - this approach has worked well for Atlus and most recently for DeathSmiles.
One approach both could benefit from is having decent feelies. Sometimes, I've seen feelies that were so good they made me buy them even when I didn't care much for the game (Record of Agarest War0, but most the time it's crap. Whoever makes your Press Kits - THEY should be the ones making your Collector's Editions. It would be a ton better than an ugly tin case that has a DLC code in it.
I agree, this was a well thought out and interesting post.
When you buy a new game, the "new" is less about physical condition and more about time. I can wait 2 months to get a game from Gamefly or I can wait a year or two for it to go Greatest Hits, condition has little to do with it. Even the little it does matter could be kept in check by keeping the new price reasonably close to the new price. I always pay the extra $3 for a new copy of a game when the used is $26.99 or something. Sometimes its just silly that developers charge $60 when a used copy goes for $34.99.
Why should developers maintain some sort of ownership of a game after they sell it to me. If I sell my games to my cousin for $3.50, they don't deserve a cut, that was all me baby.
When you buy a new game, the "new" is less about physical condition and more about time. I can wait 2 months to get a game from Gamefly or I can wait a year or two for it to go Greatest Hits, condition has little to do with it. Even the little it does matter could be kept in check by keeping the new price reasonably close to the new price. I always pay the extra $3 for a new copy of a game when the used is $26.99 or something. Sometimes its just silly that developers charge $60 when a used copy goes for $34.99.
Why should developers maintain some sort of ownership of a game after they sell it to me. If I sell my games to my cousin for $3.50, they don't deserve a cut, that was all me baby.
I kinda dig the 5 system install DRM idea if it didn't fuck up all the time. And yes bebop, - general agreement about steam is the answer comment - as well
Fair points and I'll just keep on bargain hunting for as long as I can. I've found that with age has come a bit more patience so I don't have to have a game day one. This allows me to get the game later on at a much more reasonable cost.
I should add that as a consumer, you have every right to find the cheapest deal possible including used games. If you can't afford a game at $60 then you're not going to buy that game at all anyway unless it gets cheaper. At that point it's kind of on the publisher to realize the market value of it's own product and adjust the price accordingly and they could definitely be better at that.
So yeah, if the market can't sustain $60 games then at some point they're going to have to adjust their production model to make things cheaper (which again could be another blog entirely). People just have to realize that if they do, the gaming landscape is going to change significantly.
So yeah, if the market can't sustain $60 games then at some point they're going to have to adjust their production model to make things cheaper (which again could be another blog entirely). People just have to realize that if they do, the gaming landscape is going to change significantly.
It's different in that GameStop is so powerful, but it's not different in a way that makes the games industry a poor little victim. It's a simple byproduct of the same capitalistic system that games publishers benefit from in the first place.
I also believe that the eradication of used games would have a detrimental impact on the industry at large, but I have an upcoming Jimquisition to make that argument.
I also believe that the eradication of used games would have a detrimental impact on the industry at large, but I have an upcoming Jimquisition to make that argument.
@Jim
Yeah I agree. The complete eradication of the used market would be detrimental as well. My main point is that this industry bitches about it more than any other because no other industry is in the same position. Of course they're partly to blame (well, publishers are) for bringing us to this point but they're still kind of victims in this situation (in that it's essentially an abusive relationship) and it's understandable.
Yeah I agree. The complete eradication of the used market would be detrimental as well. My main point is that this industry bitches about it more than any other because no other industry is in the same position. Of course they're partly to blame (well, publishers are) for bringing us to this point but they're still kind of victims in this situation (in that it's essentially an abusive relationship) and it's understandable.
Great article GA. I've been thinking of doing something in the same vein for awhile. Glad you could knock it out the park.
Taking Jim's point, the used game market is just retailer's answer to DD, because let's face it, publisher would give'em the finger in a millisecond if they could sell games via DD and there's nothing retailers could do about it because that, just like the second hand market, is perfectly legal.
And that's basically the point here, all that bitching is just publishers and devs way to vent their anger when the system doesn't work the way they'd like.
And that's basically the point here, all that bitching is just publishers and devs way to vent their anger when the system doesn't work the way they'd like.
@EdgyDude
I'm pretty sure it's the other way around actually. The used video game market has been around since you could buy video games. It's just recently it's become giant business and that giant business is under the control of one company who the industry cannot afford to fuck over.
Sure, publishers would ditch retail if they could go 100% DD but that's not going to happen anytime soon (10-15 years at least though I'd say 20 wouldn't be out of the question), and again, that's capitalism. The only difference there is that developers would actually get paid every time their game was bought.
I'm pretty sure it's the other way around actually. The used video game market has been around since you could buy video games. It's just recently it's become giant business and that giant business is under the control of one company who the industry cannot afford to fuck over.
Sure, publishers would ditch retail if they could go 100% DD but that's not going to happen anytime soon (10-15 years at least though I'd say 20 wouldn't be out of the question), and again, that's capitalism. The only difference there is that developers would actually get paid every time their game was bought.
Well, Vido Game is just different from any other. Moreover used game market is significantly eating in to new game sales so much. GameStop is different in that it is so powerful, but it is different in a way that makes the gaming industry in a poor victim.
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And that doesn't change the fact that the used video game market is a different beast from every other one.
@GuitarAtomic: i didn't mean it didn't exist, i meant that pushing for it aggressively is the retailers answer to publishers attempts to ditch them and it seemed to be working fine, even better we are benefited from it.
@EdgyDude
No, the aggressive pushing of it is motivated by the fact that they make a LOT more profit off of a used copy than a new copy.
How is it "working fine"? Are you trying to say it's working fine because it's slowing down the adoption of digital distribution because that's not the case. The slow roll out of broadband in the US is what's doing that. Or are you trying to say it's working fine in that they're making a lot of money because that proves my point.
Yes, it benefits us in that we get the option to buy games cheaper but it comes at the expense of the developers who make those same games you play.
No, the aggressive pushing of it is motivated by the fact that they make a LOT more profit off of a used copy than a new copy.
How is it "working fine"? Are you trying to say it's working fine because it's slowing down the adoption of digital distribution because that's not the case. The slow roll out of broadband in the US is what's doing that. Or are you trying to say it's working fine in that they're making a lot of money because that proves my point.
Yes, it benefits us in that we get the option to buy games cheaper but it comes at the expense of the developers who make those same games you play.
The hurting cd market makes me sad. I've never bought a used cd. But I always buy my music on cd and rip it to my iPhone.
"Working fine" for them meaning the used games market has not been affected by publishers efforts to curb it (EA 10$ for online for example).
"Yes, it benefits us in that we get the option to buy games cheaper but it comes at the expense of the developers who make those same games you play."
I have no doubt that gamestop is not better that publishers, if they saw a chance to make more money at consumer's expense they'd take it, that said, right now it's best as a consumer to side with the second hand market, after all we've already had a glimpse at how publishers would handle DD if retail disappeared right, sure, Steam would still exist but that'd be a solution for PC only at best and who knows if devs would ditch it in favor of an option where they could set prices however they see fit.
Being completely honest, i'm quite sure we're gonna see the DD option as the only option at some point in the future and when that happens we'll be left at the (non existent) mercy of publishers and devs, but meanwhile i'll take whatever route i can to avoid it unless necessary (second hand, buy 6 months later, rentals, lending, etc.) and my answer to industry whining/claims is still "bo hoo, cry me a river", sounds assholish?, yeah, would they give me the same answer if the roles reversed? undoubtedly, so in my eyes it's perfectly fair.
"Yes, it benefits us in that we get the option to buy games cheaper but it comes at the expense of the developers who make those same games you play."
I have no doubt that gamestop is not better that publishers, if they saw a chance to make more money at consumer's expense they'd take it, that said, right now it's best as a consumer to side with the second hand market, after all we've already had a glimpse at how publishers would handle DD if retail disappeared right, sure, Steam would still exist but that'd be a solution for PC only at best and who knows if devs would ditch it in favor of an option where they could set prices however they see fit.
Being completely honest, i'm quite sure we're gonna see the DD option as the only option at some point in the future and when that happens we'll be left at the (non existent) mercy of publishers and devs, but meanwhile i'll take whatever route i can to avoid it unless necessary (second hand, buy 6 months later, rentals, lending, etc.) and my answer to industry whining/claims is still "bo hoo, cry me a river", sounds assholish?, yeah, would they give me the same answer if the roles reversed? undoubtedly, so in my eyes it's perfectly fair.

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