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About
XBL: GuitarAtomik
PSN: GuitarAtomik
WiiFC: 522-4350-2969-6417
Smash Bros FC: 1934-0349-2206


My Art: GuitarAtomik.DeviantArt.com
My Music: I KILL PXLS


DEMO ALBUM IS OUT
Download it Now 4 Free!



More free music at the offical site
www.IKILLPXLS.com












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AKA get ready to trip your balls off.

 



 

Directed, Animated, & Edited by Teddy Gage aka BahamutZero.

The video is about someone who dies and begins to hallucinate as the DMT is released in their body until they're brought back to the "beginning". It parallels the song which is about wanting to restart a life that's hit a dead end inspired by the time I got stuck at the last boss in Final Fantasy 8 and couldn't do anything but restart because I had gone too far to go back and grind. True story bro.

Some fun

* 200 layers and sub layers
* Over 400 saved project versions
* More than 2 million particles

Look out for the instrumental version of the album real soon too. Enjoy

psst. You can get the song/album  
You can see more of Teddy's stuff  <
AKA get ready to trip your balls off.

 

http://www.youtube.com/watch?v=fE5Dy9fQcoA

 

Directed, Animated, & Edited by Teddy Gage aka BahamutZero.

The video is about someone who dies and begins to hallucinate as the DMT is released in their body until they're brought back to the "beginning". It parallels the song which is about wanting to restart a life that's hit a dead end inspired by the time I got stuck at the last boss in Final Fantasy 8 and couldn't do anything but restart because I had gone too far to go back and grind. True story bro.

Some fun facts:

* 200 layers and sub layers
* Over 400 saved project versions
* More than 2 million particles

Look out for the instrumental version of the album real soon too. Enjoy

psst. You can get the song/album here: http://ikillpxls.bandcamp.com/
You can see more of Teddy's stuff here: http://teddygage.com/








The extremely short answer is...


Surprise surprise!


But let me get a little more in depth than that.

So if you haven't noticed, developers have been complaining about the used market a lot for the past few years. Essentially they're pissed because they feel like the used game market is significantly eating in to new game sales so much so, that they should get a cut of those used sales. Now first things first, whenever developers talk about the "used game market" they're not really talking about the mom & pop stores, they're talking about Gamestop. According to this 2009 Gamasutra article Gamestop accounts for 21% of the U.S. video game retail marketshare (excluding accessories and PC game sales). That means almost a quarter of the entire industry's product is being sold through ONE retailer. ONE! I think a lot of you guys don't realize the power that comes with that figure.

Why the Car/Book/Whatever Physical Good Analogy Doesn't Work



The main reason is that they're physical goods. A used version of any of those things (especially a car) won't be in the same condition as if you bought it used. Used cars are going to break down sooner, used books might fade or have pages torn or water damaged, and used furniture could have rotted out or have weaker joints, so on and so forth. A used game on the other hand is going to play exactly like a brand new one and if it doesn't, you can get it replaced no problem. "Ok, so what about music and movies? They give me the same experience used or new too!".

Why the Music/Movie Analogy Doesn't Work

There are a lot of factors here but the main thing you have to keep in mind is how different the revenue streams are for these industries.



Let's start with music. I don't know if you noticed but the music industry is hurting right now. Actual CD sales are way down and that's mainly because people like to download their music (and the record companies were slow to capitlize on that). Because of this, the big brick & mortar stores that specialized in selling CDs have been shutting their doors left and right (Sam Goody, Virgin MegaStore) and, at this point, it's pretty much down to stores like Best Buy and Wal-Mart who sell CDs at a loss just to get you in the store to buy other things. At this point you realize there isn't much of a used CD market anymore because there isn't much of a CD market anymore. Artists (and increasingly labels) nowadays make most of their money from playing shows and selling merchandise, not the actual music. Video games don't have those alternate revenue options (not to those levels at least).



Now as for movies, you might say "Ok, here's a pretty comparable market. Movie budgets are comparable to video games nowadays and DVDs and BluRays are a comparable product since you might buy it and consume the experience once or twice before you're done with it. Why don't they complain about the used market?". That's because movies make the bulk of they're money on their theatrical run and the home market is just bonus to studios. It's become a bigger and bigger bonus over the years but all it really is in the end is an extra revenue stream for that product. Again, video games don't have that.

Why No Analogy Works

Again, no analogy works because no other industry has a Gamestop. There isn't one other industry where one company controls 21% of the market and consistently pushes the used version of the product they specialize in over a new one when the used version is an identical experience. That's why it just doesn't compare. That's why developers bitch about it.

So let's get some more shit out of the way.

"Games cost too much. Why don't they lower the price of games?"
Because those giant games you love so much (Uncharted 2, Halo, Metal Gear Solid, Call of Duty) cost a fuckton to make and unlike movies, the only money they'll ever see from it (until digital distribution is cemented at least) is if you buy it new. If you want significantly lower prices, than expect significantly different products whether that be shorter games, lower budget games, etc.

"If Gamestop is making so much money, why don't the publishers start their own stores?"
Are you fucking serious? Do you know how small the commercial viability of a Square/Enix store would be that only sold used and new Square/Enix games? Do you really think they could compete with Gamestop at this point because they would have to.

"Well they should provide more incentive for me to keep the game longer."
They are. That's why almost every game has multiplayer nowadays whether it makes sense or not. That's why almost every game has DLC. There really isn't much more they can do other than that. You're basically asking why movie companies don't provide more incentive to keep a DVD past your one viewing of the movie.

"What's the solution then?"
Ultimately there's only a few of options here. Digital distribution is one but a lot of you want physical copies of things. Developers getting a cut of the used market is another but a lot of you seem to have a problem with that as well. Publishers selling the games to retailers at a lower price point could help in discouraging them from pushing used so hard but I don't know if that's commercially viable for them (that could be another topic on its own). So yeah, if I knew I'd try to get the word out but the situation at this point is pretty complicated.

Do I want to see the used market go away? No. Are developers completely against the used market across the board? No. But you are kidding yourselves if you try to say any other industry is in the same boat. Gamestop isn't evil. They're just a company like any other trying to make as much money as possible but the way they're going about it at the moment is eating the industry from the inside and ultimately it's unhealthy for it as whole. You can't be pissed off at developers for that.
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So yeah, I put out an album the other day. If you haven't already, go check it out. You can stream the whole thing from HERE. It's full of video game electro dance pop goodness.



1. Itís Just a Matter of Time
2. Restart Again
3. The Rest Fades Away
4. Wake Up
5. X-TYPE
6. 3D Lover
7. Follow Me
8. Gray Z28
9. It Takes 2P
10. Bad Connection
11. Restart Again (Blood Bats Remix)

I know by now some of you have heard it and I was wondering if you had any questions/comments/favorites? I've been working on this thing for a long while (maybe too long) and I really want to see what people think about it. So go take a listen and let me know what you think.








NOTE: This is Part 2 where I'm going to analyze Capcom's side. You can check out Part 1 with Marvel HERE.!

I'm basing all of my analysis off of these three pices of art:

What I'll call "logo silhouettes"...


Shinkiro's poster...


& the "group shot"



So two things to keep in mind.

1. It's pretty obvious the characters are split between their respective companies behind the logos.
2. All of the characters in the logo silhouettes are the same characters that appear in silhouette on Shinkiro's poster.

Now for Capcom...



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Who I think it is: Felicia

Visual Cues: It's hard to tell from the low posture from the logo silhouette but you can make her out a lot more clearly from the group shot. You can clearly make out the tail, big clawed feet, and hair curl of Felicia. Shinkiro's poster clinches it with the fanged profile and tassles.





Why: Felicia has been a mainstay of the Vs games and a fan favorite. Her move set makes her unique enough to keep her around even though Morrigan is already filling up the Darkstalkers quota.

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Who I think it is: Frank West

Visual Cues: The pretty normal outfit from the logo silhouette makes it kind of vague but the pose from Shinkiro's poster is completely Frank West.





Why: Frank West was in Tatsunoko Vs Capcom and was pretty popular there with his crazy ass move set. His popularity in general in the West makes him a good choice.

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Who I think it is: Trish (Devil May Cry)

Visual Cues: This is personally the hardest one to figure out but there are two clues. The first is that you can clearly make out that she's wearing high heels in the logo silhouette. The other is her arm in Shinkiro's poster. You can make out that she's wearing an arm guard of some sort that is pretty close to Trish. The long hair helps the theory as well.





Why: To tell you the truth, I don't know why they'd include her. That's why this is the one choice I'm not completely confident about. Dante is already representing Devil May Cry (look below) and I can't think that her possible move set could be anything too interesting. Maybe they want her to fill in a fast, up close, hand to hand role. Not too sure.

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Who I think it is: Chun Li

Visual Cues: Come on. The hair buns. The tassles coming down from them. The puffy shoulders. It's pretty obvious.





Why: Dem thighs that's why.

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Who I think it is: Dante

Visual Cues: The logo silhouette has led people to speculate that this could be Wesker or Rad Spencer but that coat is too long to be Rad and based on the direction the feet are planted I think what's being mistaken as an outline for sunglasses is actually the character's ear. Plus, the Shinkiro poster clearly shows a sword hilt visually consistent with Dante's. I would have said it was a toss up between Nero and Dante at this point but the hilt of Nero's sword is completely different (Nero's is more like the handle/hand brake of a motorcycle).





Why: Because everything about Dante SCREAMS to be in a fighting game. Really, it's amazing it took them this long to put him in one. He's one of Capcom's most recognizable stars and translates extremely well in to this genre.

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Other Thoughts:
One thing I've noticed that I haven't really heard anyone else mention is the darker tone of this edition. Look how much black is in the character models. Notice how the trailer happens entirely at night. Seth Killian mentioned that Chris Redfield was indicative of the kind of characters you'll see from Capcom's side and this new emphasis on story all leads me to believe that some of the goofier/kiddy/wierdly proportioned characters are going to be left out.

By this, I mean don't think we're going to see characters like Viewtiful Joe, Servbot, or Tron Bonne show up. They can't not have Mega Man, so maybe they'll use the X version but I think that's as far as they'll go. I hope I'm wrong about that route though since I don't want to see their choices limited and part of the Vs series charm was how over the top weird and crazy it can get (plus I really want to see Viewtiful Joe in this). We'll see.
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NOTE: I was going to write/post this yesterday but my power was off all day so if this seems late/old sue me. How many blogs do I write a year? GIMME A BREAK!

I'm basing all of my analysis off of these three pices of art:

What I'll call "logo silhouettes"...


Shinkiro's poster...


& the "group shot"



So two things to keep in mind.

1. It's pretty obvious the characters are split between their respective companies behind the logos.
2. All of the characters in the logo silhouettes are the same characters that appear in silhouette on Shinkiro's poster.

Let's get straight to it...






Who I think it is: Captain America

Visual Cues: This one is pretty obvious. Those are totally wings on his helmet, he has a bulky belt consistent with many versions of Cap, and those boots are flared exactly like Cap's.





Why: Well that's pretty obvious too. Besides being in previous Vs games, Cap is one of the main faces of Marvel and it would be crazy not to include him. Not to mention he has a big movie coming out next year.

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Who I think it is: Dr Doom

Visual Cues: That hood is very consistent with Dr Doom as well as what looks like a cape.





Why: Dr Doom is definitely a fan favorite from the last games and one of the biggest villains in Marvel. Doom is a lock.

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Who I think it is: Deadpool

Visual Cues: The biggest things are the double swords on the back along with the form fitting mask. Combine that with the bulky wrist silhouette and that's totally Deadpool.





Why: Deadpool is at his all time most popular within the comics rivaling even Wolverine for appearances throughout the Marvel U. Plus he's become mainstream popular thanks to his appearance in the movie Wolverine: Origins.

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Who I think it is: Super Skrull

Visual Cues: The big pointy ears and the pointy shoulder things are both consistent with Super Skrull. This could have been Thanos if not for the silhouette on Shinkiro's poster which clearly shows an enlarged blocky fist just like the Super Skrull uses to emulate the Thing's power.





Why: Super Skrull is awesome because he(it) can replicate ALL of the Fantastic 4's powers thus giving us a character that can represent them in the game without taking up four character slots. Because of this though, I wouldn't expect any of the Fantastic 4 to show up as playable characters.

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Who I think it is: Dormammu

Visual Cues: So this is the one that's probably been the most up for debate. Yes, the Shinkiro poster makes it seem like a flame head which makes everyone go "Ghost Rider!". But Ghost rider doesn't have droopy spikes coming out of his shoulders like that. You know who has spikes just like that AND has a flaming head? Dormammu. Also look at the legs of the silhouette on the logo card. You can clearly make out that the character is wearing something like a cape which is something Ghost Rider has never done. Again, guess who has? Dormammu. Plus that pose looks kind of familiar doesn't it?





Why: Dormammu seems like an obscure choice but remember, the last Vs game gave us both Blackheart and Shuma Gorath which are both characters who are thematically along the same lines and are arguably more obscure. I have a feeling Dormammu will be filling this demon/occult slot and Blackheart and Shuma are both out.



Tomorrow I'll give you my take on the Capcom side.
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Been a while since I've made one of these huh?

For those of you that don't know, I do music under the name I KILL PXLS and I've been working on a lot of stuff lately. I just updated my OFFICIAL SITE a bit so there are some new links to free music like the AMMO soundtrack and a couple new remixes I've worked on and if you sign up to the Fan List, you'll get a link to download a free demo for "It's Just a Matter of Time".

I'm also in the Rock Band Network beta so I'm working on converting some songs for that and BahamutZero is working on a music video for a new song called "Restart Again" which will be out soon. You can see some of the animation tests for that on his Youtube page.

So yeah, that's it for the moment on the I KILL PXLS front.

QUICK RANDOM THOUGHTS:

/// Heavy Rain is weird, flawed, and definitely a must play. Think of it more like an experience than a game and that might put you in the right mindset for it. Knowing that your characters can permanently die (but knowing which exact times those are), makes things intense on a level that only Mass Effect 2 has managed to pull off lately.

/// Speaking of ME2, damn that game is awesome. It actually made me want to go back and beat the first one again just so my renegade run will be as full of history as my paragon run was.

/// Screw Jim Sterling, Assassin's Creed 2 was amazing. It definitely deserved to be in the running for Game of the Year.

/// Darwinia + was also pretty amazing despite some of it's flaws (fuck you halfway useless lazers). Every time I sat down to play it for 15 minutes, I'd end up spending 3 hours or so instead. Definitely worth the money.
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