Basic Information
Full Name: Gregory Paul Hall
Gender: Male
Age: 19
Country: United Kingdom
City: Middlesbrough
Political Views: Totalitarian
Religious Views: Atheist
Interests
Music: Metal, Acoustic, Jazz
Anime: Psycological, Action, Supernatural
Books: Crime, Thrillers, Epic Fantasy
Instruments: Harmonica (Learning)
Languages: English, Japanese (Learning)
Sports: Snowboarding, Pool, Rugby, Table Tennis
Film: Comedy, Fantasy, Horror
Magazines: Edge, MetalHammer, ImagineFX, Creative Review
Newspapers: The Guardian, The Independant
Gaming Information
Owned Consoles:
NES, SNES, Megadrive, Playstation, GBA/NDS, Dreamcast, Playstation 2, PC and Xbox 360
Collection:
My Backloggery
Gaming Identities:
Aesthesis
HighGround
Hellion
Rhyacian
Favourite Genres:
RPGs
Brawlers/Fighters
Puzzlers
Survival Horrors
Current Online Games:
Soul Calibur 4
Halo 3
Dead or Alive 4
Guitar Hero II/III
Gears of War
As for paid unlocks, thats just pathetic, if you -need- to pay to get better items (be it guns or even cars) then maybe you're playing the wrong game.
And really its getting quite weird. Games like MMO's (most of the ones I'm familiar with) see gold and item selling as a ban-able offense because its unfair (and obv they don't make shit off it). Yet at the same time companies are letting you buy EXP or better guns. Some argue that they're in the game, only later, so its not cheating. I beg to differ.
Anyway, the current state of unlocks are at a bizarre and hypocritical stage and I personally disapprove.
@Gantz: Cheats are a great way to have fun beyond the regular confines of the game, in my opinion they used to be as integral to my gaming experience as the things they unlocked. I wonder what happened to those times. It’s the downside of social gaming I guess.
I hate to wonder where these companies get off thinking this is a good idea and I'm worried because I fear that it won't take much for it to become commonplace. It’s a slippery slope. The real money for virtual money exchange has been proven very lucrative in social games. Second Life is a good example of this.
The best part of a game is in the challenge, but what would be the point in the challenge if some asshole can get all the same rewards buy just forking out some dispensable cash. I know it sounds pig headed but if you if you have nothing to show for finishing a game hard like Contra or Ninja Gaiden on the hardest settings then is there any real point?